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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/82914/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82914:start&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:82914:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:82914:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ancient_boards_-_weathered_wood_and_plank_shaders_for_iray&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Faded vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Faded.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Gold vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Gold.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_DISP vert.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_NORM vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_SPEC vert.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_DISP vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_DISP.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_NORM vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_SPEC vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak 1 Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak 1 vert.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_DISPVert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_horizDISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_NORM horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_SPEC.tga&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_vert NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light OakHoriz.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS X Darker Tint.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS X Darker Tint.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement High.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement High.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Low.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Low.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Medium.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Medium.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 12.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 07&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 07&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

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        <dc:date>2021-08-23T21:08:14+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/82914/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ancient_boards_-_weathered_wood_and_plank_shaders_for_iray&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_82914_Ancient_Boards_-_Weathered_Wood_and_Plank_Shaders_for_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Faded vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Faded.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Gold vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Gold.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_DISP vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_NORM vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_SPEC vert.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Cut Cedar_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_DISP vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_NORM vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_SPEC vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Faded Planks_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak 1 Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak 1 vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_DISPVert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_horizDISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_NORM horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light Oak_vert NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Light OakHoriz.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade vert_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Fade_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar Greev_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar vert_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/ABWSIR/ABWSIR Rough Cut Cedar.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Aged Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Fade Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Green Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Cedar Rough Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Green Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Russet Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Faded Planks Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Golden Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Vert.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Red Cedar Vert.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale Horiz.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale Horiz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak Pale.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS Smooth Oak.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS X Darker Tint.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/ABWS X Darker Tint.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Low.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Medium.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/02 RRSS Displacement Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Displacement and Sub D/03 RRSS Sub Division 12.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 07&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 07&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Ancient Boards Wood Shaders/Utilities/Scaling/03 RRSS Scale 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/82914/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-23T21:08:05+00:00</dc:date>
        <title>Ancient Boards - Weathered Wood and Plank Shaders for Iray</title>
        <link>/public/read_me/index/82914/start</link>
        <description>
&lt;h1 id=&quot;ancient_boards_-_weathered_wood_and_plank_shaders_for_iray&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6facee&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82914%2Fi%2Fancientboardsweatheredwoodandplankshadersforiray00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/82914/i/ancientboardsweatheredwoodandplankshadersforiray00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=72460c&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F82914%2Fi%2Fancientboardsweatheredwoodandplankshadersforiray00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/ancient-boards--weathered-wood-and-plank-shaders-for-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/ancient-boards--weathered-wood-and-plank-shaders-for-iray&quot; rel=&quot;nofollow noopener&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 82914  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/martinjfrost/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/martinjfrost/&quot; rel=&quot;nofollow noopener&quot;&gt;MartinJFrost&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2021-10-17  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [151-531] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Ancient Boards - Weathered Wood and Plank Shaders for Iray is perfect for re doing a nice looking piece of furniture to make it look more “on trend” (worn), antiquing pretty much anything from a stair rail to an entire façade, in just a few clicks of a mouse! 
Ancient Boards is great for blending in different models by adding similar shaders to each where appropriate. This great bundle of over 20 shader presets for Iray comes with its own tailor-made set of utility settings, to change the tiling, the strength of displacement mapping, and even the amount of subdivision in your model ( assuming you have a model which loads with subdivision or have added it!). 
This makes these shades both fast to use and incredibly powerful. All shaders are taken from scans or photographs of real wood and have been given both horizontal grain and vertical grain versions which should have you covered wherever the UV mapping your model is using may point! 
As always, remember to select the object you wish to shade in the scene window and then the particular surface you want to get “woody” in the surfaces tab. From there, it&amp;#039;s as simple as hitting the shader you want in the shader menu and then applying the utility pre-sets you need to get it to the correct scale and intensity of bump and displacement (for close up shots, high displacement and subdivision can be your friend, especially on low poly objects which don&amp;#039;t load with much surface detail!). 
Get Ancient Boards and weather those pristine surfaces in the space of a couple of clicks!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
As always remember to select the object you wish to shade in the scene window and then the particular surface you want to get woody in the surfaces tab, from there its as simple as hitting the shader you want in the shader menu and then applying the utility pre-sets you need to get it to the correct scale and intensity of bump and displacement ( for close up shots high displacement and sub division can be your friend , especially on low poly objects which dont load with much surface detail!
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ancient_boards_-_weathered_wood_and_plank_shaders_for_iray_core&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders:Utilities:Displacement and Sub D”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders:Utilities:Scaling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Wood”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ancient_boards_-_weathered_wood_and_plank_shaders_for_iray_core1&quot;&gt;Ancient Boards - Weathered Wood and Plank Shaders for Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders:Utilities:Displacement and Sub D”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Ancient Boards Wood Shaders:Utilities:Scaling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Wood”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/82914/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:82914:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
