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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/83586/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:83586:start&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio_1_of_2&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/3 Layer Iray Shader Preset Sample/Base/Overlay Skin Shader.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss1transfine.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss2norm.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss2spec.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Beach Sand Diffuse .png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Beach Sand Normal.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-diffuse.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1_SPEC.tga&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01_NORM.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01_SPEC.tga&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Fractile1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Base Apply First.duf&lt;/div&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Grass.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Grass.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Sward.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 01.png&lt;/div&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sandy Dirt 02.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement High.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Low.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Very High.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 10&amp;times;10.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 16&amp;times;16.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 05&amp;times;05.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 3&amp;times;3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 4&amp;times;4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 6&amp;times;6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 9.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 9.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Leafy 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Leafy 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Low.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Medium.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APoD Simple Sub Division 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APoD Simple Sub Division 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD SImple Sub Division 12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD SImple Sub Division 12.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Sunoke Sub Division 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Sunoke Sub Division 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio_2_of_2&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leaflitterdisp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt disp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/mossybits.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Noise.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Parched.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2 norm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2 &lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand2 diff.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

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        <dc:format>text/html</dc:format>
        <dc:date>2021-10-29T20:23:12+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/83586/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio_1_of_2&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/3 Layer Iray Shader Preset Sample/Base/Overlay Skin Shader.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_83586_A_Peck_Of_Dirt_-_Iray_Ground_and_Dirt_Shaders_For_Daz_Studio.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss1transfine.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss2norm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/apodmoss2spec.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Beach Sand Diffuse .png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Beach Sand Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image-&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/cracks1Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/dirt 1_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Dirt01_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Fractile1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grasspatchImage-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grasspatchImage-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grasspatchImage-&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grasspatchImage.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Base Apply First.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Base Apply First.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Leaflitter 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Grass.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Grass.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Sward.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Patchy Sward.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sand 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sandy Dirt 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sandy Dirt 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sandy Dirt 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/APOD 3 Layer Sandy Dirt 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Low.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Medium.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Very High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Displacement Very High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 16&amp;times;16.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 1 16&amp;times;16.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 16&amp;times;16.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 2 16&amp;times;16.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 16&amp;times;16.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Partial Layer 3 16&amp;times;16.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 1&amp;times;1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 2&amp;times;2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 2&amp;times;2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 3&amp;times;3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 3&amp;times;3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 4&amp;times;4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Scale 6&amp;times;6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 9.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Layerd Dirt and Ground Shaders/Utilities/APOD 3 Layer Subdivision 9.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Leafy 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Leafy 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Moss 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Rough Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Sandy Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/APOD 01 Single Layer Stony Ground 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement High.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Low.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Medium.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Displacement Off.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Simple Sub Division 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APoD Simple Sub Division 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APoD Simple Sub Division 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD SImple Sub Division 12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD SImple Sub Division 12.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Sunoke Sub Division 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Displacement and Sub D/APOD Sunoke Sub Division 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD Simple Scale 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/Iray Shaders/A Peck Of Dirt Ground Shaders/APOD Simple Dirt and Ground Shaders/Utilities/Scaling/APOD SImple Scale 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio_2_of_2&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/grassyImage-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leaflitterdisp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt disp.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/leafydirt_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/mossybits.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Noise.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/Parched.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image-&lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 1Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2 norm.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2 &lt;abbr title=&quot;specification&quot;&gt;spec&lt;/abbr&gt;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand 2_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Peckodirt/sand2 diff.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/83586/start">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-29T20:22:49+00:00</dc:date>
        <title>A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio</title>
        <link>/public/read_me/index/83586/start</link>
        <description>
&lt;h1 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b0668d&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F83586%2Fi%2Fapeckofdirtiraygroundanddirtshadersfordazstudio00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/83586/i/apeckofdirtiraygroundanddirtshadersfordazstudio00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=668701&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F83586%2Fi%2Fapeckofdirtiraygroundanddirtshadersfordazstudio00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/a-peck-of-dirt--iray-ground-and-dirt-shaders-for-daz-studio&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/a-peck-of-dirt--iray-ground-and-dirt-shaders-for-daz-studio&quot; rel=&quot;nofollow noopener&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 83586  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/martinjfrost/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/martinjfrost/&quot; rel=&quot;nofollow noopener&quot;&gt;MartinJFrost&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-07-13  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [150-534] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
A Peck of Dirt is a big bundle of 38 ground, dirt and soil shaders in high-resolution, backed up by a whopping 40 utility settings to give you wonderful, realistic, dirty ground planes, landscape bases and some where to plant your digital grass, flowers and trees!
&lt;/p&gt;

&lt;p&gt;
Dig deep in to this great bundle and you&amp;#039;ll find both simple single layer high-resolution shaders, which are a very solid foundation for any of your characters or props to stand on or grow in, but also a set of high-detail layered Iray shaders which can further be adjusted to alter the tiling of the individual layers (extra dirt/leaves/moss) using the great set of easy to spot and use utility presents crafted to go with them!
&lt;/p&gt;

&lt;p&gt;
Apply in just a few clicks and you can have the perfect foundation from which your digital plants, animals, buildings and people will flourish! Great for close up shots and wonderful for full scenes , these soil, sand and dirt shaders wont let you down.
&lt;/p&gt;

&lt;p&gt;
Handy Hint - The single layer shaders come with their own set of utility settings for scale, sub division (should you choose to apply it - which for close up shots is a must!),displacement and of course tiling. These same pre-sets are mirrored for the layered shader pre-sets but for them you must use the layer shader utility pre-sets - along with the tiling adjustments for individual layers. The first two of which are labeled for moss and leaves (or extra dirt on non mossy or leafy shaders) the third layer in most of the shaders is left blank, is used in &amp;#039;leaflitter 3&amp;#039; and &amp;#039;patchy sward&amp;#039; to give that little bit extra detail.
&lt;/p&gt;

&lt;p&gt;
More Handy Hints - The layered shader only appear as rendered in the Iray prevue and needs to be adjusted and checked with this mode, as the view presented in the Texture Shaded preview mode will not be accurate and may indeed look very odd. This is due to the different way in which this shader works compared with non layered Iray Shaders.
&lt;/p&gt;

&lt;p&gt;
With A Peck Of Dirt Shaders for Iray you can bury your self in your digital creations, give that close up shot the definition it deserves, and find the perfect growing medium for those plants!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;a_peck_of_dirt_-_iray_ground_and_dirt_shaders_for_daz_studio_1_of_2_core&quot;&gt;A Peck Of Dirt - Iray Ground and Dirt Shaders For Daz Studio (1 of 2) (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray Shaders:A Peck Of Dirt Ground Shaders:APOD Layerd Dirt and Ground Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray Shaders:A Peck Of Dirt Ground Shaders:APOD Layerd Dirt and Ground Shaders:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray Shaders:A Peck Of Dirt Ground Shaders:APOD Simple Dirt and Ground Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray Shaders:A Peck Of Dirt Ground Shaders:APOD Simple Dirt and Ground Shaders:Utilities:Displacement and Sub D”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray Shaders:A Peck Of Dirt Ground Shaders:APOD Simple Dirt and Ground Shaders:Utilities:Scaling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Ground”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Subdivision”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/83586/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:83586:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
