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       <dc:date>2026-06-08T07:02:34+00:00</dc:date>
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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/84298/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84298:start&quot;&gt;ILFS Layered Fabric System for Iray&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:84298:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:84298:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ilfs_layered_fabric_system_for_iray&quot;&gt;ILFS Layered Fabric System for Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/3 Layer Iray Shader Preset Sample/Base/Overlay Skin Shader.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Martinjfrost/ILFSTutorial/ILFS_Tutorial.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlays/Scales 1Image.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 01.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 02.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 05.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Premade Shaders/ILFS 20 Premade Shader 06.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 16 Wear and Tear Color 10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 16 Wear and Tear Color 10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 06.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 07.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 17 Wear and Tear Overlay 10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 02&amp;times;02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 03&amp;times;03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 18 Wear and Tear Scale 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 10%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 10%.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 25%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 25%.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 45%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 45%.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 75%.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength 75%.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength Full.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 19 Wear and Tear Layer Strength Full.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS User Guide.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS User Guide.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS User Guide.TIP.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:format>text/html</dc:format>
        <dc:date>2022-08-09T13:11:41+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/84298/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;ilfs_layered_fabric_system_for_iray&quot;&gt;ILFS Layered Fabric System for Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D/3 Layer Iray Shader Preset Sample/Base/Overlay Skin Shader.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Martinjfrost/ILFSTutorial/ILFS_Tutorial.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84298_ILFS_Layered_Fabric_System_for_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit01Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit01Image_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit01Image_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit01Image_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit02Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit02Image_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit02Image_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/knit02Image_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 01Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 01Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 01Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 02Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 02Image-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 02Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 03Image-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 03Image-diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/lace 03Image-normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/netImage-bump.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/netImage-trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/netImage.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/netImage_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01trans a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave01trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Image_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Image_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Image_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Trans c.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave02Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Image.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Image_DISP.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Image_NORM.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Image_SPEC.tga&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Imagetrahs.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Base/weave03Imagetrahsb.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/alienz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/alienz2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/Blocks.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/boyz.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/boyzx.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/galaxy 02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Martinjfrost/Fabric System/Overlay2/Spots01.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 16 Wear and Tear Color 08.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 16 Wear and Tear Color 09.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/ILFS Layered Fabric System/ILFS Step 5 Add Wear and Tear Overlay/ILFS 16 Wear and Tear Color 09.png&lt;/div&gt;
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&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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    <item rdf:about="/public/read_me/index/84298/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-09T13:11:08+00:00</dc:date>
        <title>ILFS Layered Fabric System for Iray</title>
        <link>/public/read_me/index/84298/start</link>
        <description>
&lt;h1 id=&quot;ilfs_layered_fabric_system_for_iray&quot;&gt;ILFS Layered Fabric System for Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
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		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/ilfs-layered-fabric-system-for-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/ilfs-layered-fabric-system-for-iray&quot; rel=&quot;nofollow noopener&quot;&gt;ILFS Layered Fabric System for Iray&lt;/a&gt;  &lt;/td&gt;
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		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 84298  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/martinjfrost/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/martinjfrost/&quot; rel=&quot;nofollow noopener&quot;&gt;MartinJFrost&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-03-16  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [133-468] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
ILFS Layered Fabric System for Iray does exactly what it says on the tin! It&amp;#039;s a layered shader set that has been tailored to allow you to create unique fabrics from the ground up on any surface. Add as much or as little pattern as you wish, mix colors, change the density of the weave and base texture without changing the scale of the pattern on it, or change the patterns and patination on the fabric without changing the base weave itself! 
&lt;/p&gt;

&lt;p&gt;
In short, the possibilities are endless. The presets provided give you a huge array of possibilities, and if you have a little knowledge of Daz shaders and Photoshop (or any other image editing software), you can take it even further by adding your own pattern overlay designs, stains, dirt, and whatever else you want to add. 
&lt;/p&gt;

&lt;p&gt;
Not only can you create your own unique fabric patterns and looks with this wonderful shader set, but it also comes with 20 ready-made layered shaders for you to use straight out of the box to play with or adjust using the settings in the step-by-step folders to change as you will. 
&lt;/p&gt;

&lt;p&gt;
So unleash your inner fabric designer, and drape your favorite characters in lace, silk, weaves, knits, or nets. 
&lt;/p&gt;

&lt;p&gt;
The choice is yours, and the options are infinite!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;ilfs_layered_fabric_system_for_iray_core&quot;&gt;ILFS Layered Fabric System for Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Premade Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Step 1 Base Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Step 2 Add Base Color”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Step 3 Add Color Pattern Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Step 4 Add 2nd Pattern Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:ILFS Layered Fabric System:ILFS Step 5 Add Wear and Tear Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Premade Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Step 1 Base Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Step 2 Add Base Color”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Step 3 Add Color Pattern Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Step 4 Add 2nd Pattern Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:ILFS Layered Fabric System:ILFS Step 5 Add Wear and Tear Overlay”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Fabric”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Pattern”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Color”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Translucency”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Scripts”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This set of shaders is simple to use - The files are laid out in folders and in order of use, so just start at step 0 and work your way to the end, you can also, of course delve in to the shader settings for each later and adjust to your own specifications if the settings provided dont quite get you where you want to be. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using the system could not be easier. Start by adding the base shader and fabric base of your choice and setting the transparency and scaling of the base to your taste - you can always come back and change it later without undoing any of the subsequent steps ( Folder Marked Step 1)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Next add your base colour (Folder Marked Step 2)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Then you can go on and activate one or all of the three colour pattern layers (Folders marked Step 3-5) again each folder contains the scaling and all other settings for that layer so work your way down from activate layer to the bottom choosing the settings you want and you cant go wrong.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If at any point you want to undo something or de activate a layer there is a button for that in the appropriate folder.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To add a shader to a surface, make sure that the object and corresponding surface are selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Because this is a layered shader, its appearance in any viewport but Iray will not be the same as when rendered.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When making any adjustments to the shader either via the surfaces tab or using the presents contained in the bundle you will need to use the Iray viewport to do so, as the changes will not show up in any other viewport.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; (Top Tip for advanced shader users - It is also possible to add your own maps to the shader layers in the surfaces tab (diffuse specular and normal/bump maps). If you wish to do this for mapped items you&amp;#039;ll need to set that layers tiling to 1&amp;times;1 - this is a bit more advanced and will appeal to the more experienced user but it does mean you can actually use the base settings of this set with existing mapped textures. )&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/84298/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84298:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2022-08-06 Updated metadata to show a new shader sets to make it easier to use the product, also added new tutorial.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
