<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:read_me:index:84731</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-05-22T12:58:27+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/read_me/index/84731/file_list"/>
                <rdf:li rdf:resource="/public/read_me/index/84731/file_list_core"/>
                <rdf:li rdf:resource="/public/read_me/index/84731/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/read_me/index/84731/file_list">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-09T23:07:28+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/84731/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/84731/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84731:start&quot;&gt;Arachnid Class - Rim Runner&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:84731:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:84731:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;arachnid_class_-_rim_runner&quot;&gt;Arachnid Class - Rim Runner&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/AI Post_10266.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Deploy Animation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Holo Rings Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Holographic Rings Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Petals Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Petals Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Arm rests drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Base size adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Bridge terminal chair.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair back-Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair height.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair posture.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair slide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair Width Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness-Depth adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness-height adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Foot Pedal Length Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Foot Pedal Size Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Gantry Operator&amp;#039;s chair.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Headrest Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Crash Harness.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Handles.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Pedals.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Left Handle Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Left Handle Traverse.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Leg Length Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Legs expand.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Pedals Stow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Right Handle Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Right Handle Traverse.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Toe Cap Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Pilot Seat_14428.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Captain&amp;#039;s Quarters-Med bay_45415.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Privacy Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Ship Linkup.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Aft Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Port Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Privacy Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Shower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Starboard Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Deck 3 Door Open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Foreward Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Starboard Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Inner Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Forward Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Starboard Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Work Table Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Worktable Height.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Hanger Bay_56230.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Belly Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Ceiling Emergency Lights Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Ceiling hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Inner Personnel Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Magnetic Vehicle Lift drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics Lift Arms Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics lift Raise.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics lift swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mid-Level Cargo Lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Outer Personnel Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Port wall Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Primary Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Safety Gates lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Starboard Wall hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Vehicle Plate lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Cargo Rack 1_9182.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Alternating pods 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Alternating pods 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Main Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Arachnid Contrail.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Bend Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Bend Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Twist Left.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Twist Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Bend Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Bend Up/Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Twist Left.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Twist Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/All Deploy - Use First.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/All Landing Struts Landed - Use Second.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Aft Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Auxiliary Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Forward Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Outrigger Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Aft Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Auxiliary Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Forward Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Outer Hull_236961.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Arachnid Shield.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/P Rear turret elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Personnel ramp drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/S Rear turret Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Shield Cargo containers.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Shield parasites.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Banshee Cannons Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Banshee Cannons Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Foreward Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Forward Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Forward Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Weapon System_61942.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffus3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffuse 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 2_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 3_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Center_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Female_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Male_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Alchove_Cargo_alcove_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Alchove_Cargo_alcove_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo_Rack_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled_hatchway_Airlock_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry_Room_Glass_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry_Room_Glass_test.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Frosted_Glass_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Captain_s_Canopy_Opacity 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Contrail gradiant.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Engine flare orange.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust cone blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust Cone test.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust Cone trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust cone white.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/flare3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_transparency.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull art Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull Art.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Light Cone Color.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/&amp;amp; Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/&amp;amp;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/1 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/2 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/3 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/4 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/5 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/5.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/6 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/7 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/7.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/8 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/8.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/9 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/9.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Apostraphy Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Apostraphy.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/B Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Bang Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Bang.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/C Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Colon Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Colon.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/D Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/E Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/e.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/F Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/F.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/G Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/G.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/H Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/H.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Hyphen Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Hyphen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/J Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/J.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/M Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/N Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/N.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/P Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Q Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Q.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/T Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/T.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/U Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/U.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/W Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/W.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/X Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/X.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Z Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Z.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Plasma pulse texture.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster glow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster ref.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Whisper Jet blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Whisper Jet white.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:84731:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:84731:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/84731/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-09T23:07:40+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/84731/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;arachnid_class_-_rim_runner&quot;&gt;Arachnid Class - Rim Runner&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/AI Post_10266.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Deploy Animation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Holo Rings Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Holographic Rings Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Petals Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/Morphs/Kara Pitat/Base/Petals Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/AI Plinth/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Arm rests drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Base size adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Bridge terminal chair.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair back-Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair height.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair posture.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair slide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Chair Width Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness-Depth adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Crash harness-height adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Foot Pedal Length Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Foot Pedal Size Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Gantry Operator&amp;#039;s chair.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Headrest Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Crash Harness.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Handles.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Hide the Pedals.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Left Handle Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Left Handle Traverse.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Leg Length Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Legs expand.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Pedals Stow.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Right Handle Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Right Handle Traverse.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Morphs/Kara Pitat/Base/Toe Cap Adjust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/Pilot Seat_14428.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Chair/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Starboard Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Captain&amp;#039;s Quarters-Med bay_45415.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Privacy Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarter&amp;#039;s Ship Linkup.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Aft Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Port Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Privacy Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Shower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Captain&amp;#039;s Quarters Starboard Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Deck 3 Door Open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Foreward Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Hallway Starboard Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Inner Wall.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Ceiling.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Forward Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Medical Starboard Door.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Work Table Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/Morphs/Kara Pitat/Base/Worktable Height.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Captain&amp;#039;s Quarters/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Hanger Bay_56230.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Belly Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Ceiling Emergency Lights Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Ceiling hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Inner Personnel Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Magnetic Vehicle Lift drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics Lift Arms Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics lift Raise.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mechanics lift swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Mid-Level Cargo Lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Outer Personnel Doors.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Port wall Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Primary Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Safety Gates lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Starboard Wall hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/Morphs/Kara Pitat/Base/Vehicle Plate lift.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Bay/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Cargo Rack 1_9182.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Alternating pods 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Alternating pods 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Front 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Left Rear 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Main Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Front 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 1 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 2 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 3 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/Morphs/Kara Pitat/Base/Right Rear 4 Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Cargo Rack/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Port Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/Morphs/Kara Pitat/Base/Starboard Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/New Hull/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Arachnid Contrail.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Bend Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Bend Up{2F}Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Twist Left.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Base/Arachnid Contrail Twist Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Bend Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Bend Up/Down.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Twist Left.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/Morphs/Kara Pitat/Product/Arachnid Contrail Twist Right.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Rim Runner Contrails/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/All Deploy - Use First.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/All Landing Struts Landed - Use Second.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Aft Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Auxiliary Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Forward Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Port Outrigger Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Aft Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Auxiliary Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Forward Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land - Use third.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/Outer Hull_236961.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Section 1 Hull/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Arachnid Shield.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/P Rear turret elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Personnel ramp drop.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/S Rear turret Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Shield Cargo containers.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/Morphs/Kara Pitat/Shield Morphs/Shield parasites.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Shield/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Banshee Cannons Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Banshee Cannons Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Aft Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Foreward Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Forward Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Port Forward Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Aft Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Gun Elevation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Turret Hide.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Morphs/Kara Pitat/Base/Starboard Forward Turret Rotation.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Weapons System/Weapon System_61942.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_84731_Arachnid_Class_-_Rim_Runner.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Canopy_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Bridge_Consoles_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffus3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffuse 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Bridge/Bridge_Canopy 1_Diffuse.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 1_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 2_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 3_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Center_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Female_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display CH 5 Male_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Display_Display_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Crew quarters/Room extras texturing_Room_extras_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Engine_Cluster_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Engines/Engine test_Primary_engines_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Gantry Texturing_Gantry_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Center_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Hull 2-b_Hull_2_Starboard_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary hull texturing_Hull_Tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Tertiary texturing_Exterior_tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Exterior/Weapon&amp;#039;s Set texturin_Weapon_s_System_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hallway/Hallway cap_Hallway_Cap_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Belly_Hull_Belly_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Alchove_Cargo_alcove_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Alchove_Cargo_alcove_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo Rack 1_Cargo_Rack_Display_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Cargo_Rack_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Hanger bay lighting test_Hanger_bay_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hanger Bay/Vehicle lift_Vehicle_lift_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Hull 1/Hull 1_Hull_1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/AI Post_Holo_plinth_controls_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled hatchway_Angled_hatchway_Airlock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Angled_hatchway_Airlock_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Bathroom texture_Bathroom_secondary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_operator_s_room_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry operators room_Gantry_Room_Glass_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry_Room_Glass_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Gantry_Room_Glass_test.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_Fabric_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_proper_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Pilots seat texturing_Chair_secondary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Frosted_Glass_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Repeatable fixtures_Repeatable_fixtures_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Tertiary texturing_Interior_tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Airlock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Personnel entry ramp_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Interior/Vertical Accessway_Vertical Access Deck 1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Cargo Rack Texturing_Cargo_Rack_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Captain_s_Canopy_Opacity 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck hallway_Top_Deck_Hallway_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Bed_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_Bay_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Medical_bed_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Contrail gradiant.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Engine flare orange.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust cone blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust Cone test.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust Cone trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Exhaust cone white.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/flare3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza Extras texture_Holographics_transparency.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Granza shield_Checker_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull art Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull Art.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Light Cone Color.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/&amp;amp; Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/&amp;amp;.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/1 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/2 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/3 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/4 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/4.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/5 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/5.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/6 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/6.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/7 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/7.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/8 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/8.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/9 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/9.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Apostraphy Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Apostraphy.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/B Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/B.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Bang Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Bang.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/C Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Colon Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Colon.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/D Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/E Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/e.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/F Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/F.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/G Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/G.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/H Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/H.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Hyphen Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Hyphen.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/J Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/J.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/M Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/M.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/N Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/N.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/P Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/P.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Q Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Q.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/T Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/T.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/U Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/U.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/W Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/W.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/X Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/X.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Z Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Z.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Plasma pulse texture.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster glow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster ref.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Whisper Jet blue.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Whisper Jet white.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Contrails.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Rim Runner.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Shield.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/AC-RR - Weapons System.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Cargo Tug Standalone Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Camera Presets/Exterior Hull Camera Options.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Loading Presets/AC-RR - Chair Locations.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Non Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Bridge Canopy Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Non Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/AC-RR - Captains Canopy Polarized.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Bridge Lights On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Personnel Access On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Running Dark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Spotlights On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/AC-RR - Standard Lighting On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - All Thrusters Dark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Auxiliary On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Forward On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Port Reverse On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Primary Engines On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Forward On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR - Thrusters - Starboard Reverse On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Lettering ~ Hint.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - !.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 5.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 7.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - 9.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Ampersand.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Apostraphy.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - B.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Colon.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - F.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - G.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - H.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Hyphen.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - I.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - J.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - L.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - M.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - N.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - O or Zero.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - P.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Q.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - R.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - S.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Space.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - T.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - U.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - V.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - W.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - X.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Y.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/AC-RR - Spell Your Name - Z.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Blank - Reset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Hull Number RD3-14-A.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Not the Momma!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Say My Name.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Serenity Valley.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Shoot for Loot!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Target Practice.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Valkyrie Rose.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Wind-Walker.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Exterior Sections/Materials/Spell-Your-Name Text/Presets/AC-RR - Your Name Here!.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - AI Plinth.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Captain&amp;#039;s Quarters.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Hangar Bay.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Internal Cargo Rack.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/AC-RR - Valkyrie Chair.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Captain&amp;#039;s Quarters Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Crew Quarters Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Hangar Bay Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Lounge Cameras.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Camera Presets/Vertical Access Camera.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Loading Presets/AC-RR - Hanger Bay Load Preset.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/AI Plinth/AC-RR - AI Plinth Controls On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Channel 3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Female.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Channel 5 Male.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Captain&amp;#039;s Quarters/AC-RR - Medical Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Internal Cargo Rack Display On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Cargo Rack/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Invisible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Port Wall Lighting Visible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Invisible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/Interior Sections/Materials/Lighting/Hangar Bay/AC-RR - Lighting - Starboard Wall Lighting Visible.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/84731/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-10T15:16:17+00:00</dc:date>
        <title>Arachnid Class - Rim Runner</title>
        <link>/public/read_me/index/84731/start</link>
        <description>
&lt;h1 id=&quot;arachnid_class_-_rim_runner&quot;&gt;Arachnid Class - Rim Runner&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=af0ba5&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F84731%2Fi%2Farachnidclassrimrunner00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/84731/i/arachnidclassrimrunner00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=6d3f51&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F84731%2Fi%2Farachnidclassrimrunner00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/arachnid-class--rim-runner&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/arachnid-class--rim-runner&quot; rel=&quot;nofollow noopener&quot;&gt;Arachnid Class - Rim Runner&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 84731  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/kara-pitat/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/kara-pitat/&quot; rel=&quot;nofollow noopener&quot;&gt;Kara Pitat&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-02-19  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [125-439] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
We here at Haille Valley have built many things over the years, and have been proud to present them all to you, the buyer. This time is no different, as we unveil our latest work: Arachnid Class - Rim Runner. 
As with the previous Arachnid Class ships, she&amp;#039;s built large, fast, and beefy, with that personal touch of home within. Included with this particular product are the Cargo Bay, exterior hull, and the Captain&amp;#039;s Quarters-Med bay. We&amp;#039;ve engineered this project to make it easier for the end-user to use, considering the rather hefty increase in quality with this particular generation. 
In addition, we&amp;#039;ve also included a handy-dandy shield generator as well as a fully reworked weapon system for your ship&amp;#039;s protection. May they never shatter. (Two sets of turrets only, with the standard gatling guns. All with hidable toggles, for ultimate control.)
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;arachnid_class_-_rim_runner_core&quot;&gt;Arachnid Class - Rim Runner (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Camera Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Loading Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Materials:Lighting:Rim Runner Lighting”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Materials:Lighting:Rim Runner Lighting:Thrusters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Materials:Spell-Your-Name Text”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Exterior Sections:Materials:Spell-Your-Name Text:Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Camera Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Loading Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Materials:Lighting:AI Plinth”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Materials:Lighting:Captain&amp;#039;s Quarters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Materials:Lighting:Cargo Rack”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:Interior Sections:Materials:Lighting:Hangar Bay”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Cameras”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Vehicles”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Architecture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Electrical”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Furnishings:Furniture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Machinery”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Weapons:Guns”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Emissives”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Paint”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Transportation:Space”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/84731/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84731:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
