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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/84744/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84744:start&quot;&gt;Arachnid Class - Rim Runner Interior&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:84744:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:84744:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;arachnid_class_-_rim_runner_interior&quot;&gt;Arachnid Class - Rim Runner Interior&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Crew Quarters/Morphs/Kara Pitat/Base/Port Work Station Elevate.dsf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Bathroom Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Hallway Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Lounge Section/AC-RR - Lighting - Lounge Lighting On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Emergency Red On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Full Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Full Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Full Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Half Strength.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Half Strength.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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    <item rdf:about="/public/read_me/index/84744/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-10T19:27:20+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/84744/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;arachnid_class_-_rim_runner_interior&quot;&gt;Arachnid Class - Rim Runner Interior&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Port Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Port Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Primary Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Spot Lights ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Starboard Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Starboard Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Starboard Outrigger Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/Morphs/Kara Pitat/Base/Starboard Parasite Arm Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid Class/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Afterburners Ignite.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Airlock Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/All Landing Struts Landed.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Belly Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Inner Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Bridge Outer Doors open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Captain&amp;#039;s Screen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Engine nozzles dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Gantry room door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Door open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Personnel Ramp Lower.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Aft Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner/Arachnid/Morphs/Kara Pitat/Base/Port Forward Strut Land.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Half Strength.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles edition/Arachnid Class - Rim Runner/Interior sections/Materials/Lighting/Vertical Accessway/AC-RR - Lighting - Mains Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/84744/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-10T19:26:30+00:00</dc:date>
        <title>Arachnid Class - Rim Runner Interior</title>
        <link>/public/read_me/index/84744/start</link>
        <description>
&lt;h1 id=&quot;arachnid_class_-_rim_runner_interior&quot;&gt;Arachnid Class - Rim Runner Interior&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=3e78fa&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F84744%2Fi%2Farachnidclassrimrunnerinterior00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/84744/i/arachnidclassrimrunnerinterior00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=635996&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F84744%2Fi%2Farachnidclassrimrunnerinterior00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/arachnid-class--rim-runner-interior&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/arachnid-class--rim-runner-interior&quot; rel=&quot;nofollow noopener&quot;&gt;Arachnid Class - Rim Runner Interior&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 84744  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/kara-pitat/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/kara-pitat/&quot; rel=&quot;nofollow noopener&quot;&gt;Kara Pitat&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-02-19  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [133-465] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
We here at Haille Valley are proud to present part three of the Rim Runner product group: Arachnid Class - Rim Runner Interior. Here we have a series of three items, all possibly standalone, but connectable for your use.
&lt;/p&gt;

&lt;p&gt;
The set includes a 2-sided section of hallway, connecting to a double-bunk personnel room. Each room has two bunks, a large screen TV, and storage space for personal effects/trophies along the outer bulkhead. Inside the bunks are additional storage spaces for clothes, smaller personal items, etc. Above each bunk is an emergency locker, suitable for an emergency vac-suit and helmet.
&lt;/p&gt;

&lt;p&gt;
Next, we have the Lounge area, also connectable to the Personnel hallway, and features a port and starboard section. The port side (Left side), features a Men&amp;#039;s restroom and a Ladies&amp;#039; restroom. Each is identical and symmetrical, so functionally, they aren&amp;#039;t any different. Each restroom features two sinks, two toilets a shower, and a changing bench. Additionally, on the port side, there is the Armory, a small walk-in closet, designed for storing weapons and ammunition.
&lt;/p&gt;

&lt;p&gt;
The starboard side (Right side) contains the R&amp;amp;R section of this product, which is the Kitchen and Lounge area. Here we have the walk-in deep-freezer, cupboard space, a collapsible bar-top and stools, mini-fridge and stove-top combo, the actual refrigerator, and an oh-so-comfy corner booth and table. Last but not least, in the center of the floor, there is a holographic projection grid, useful for entertainment, or small-scale planning sessions.
&lt;/p&gt;

&lt;p&gt;
Last but not least, we have the Vertical Accessway, which is a complicated way to say the elevators/ladders section. Also a stand-alone piece, this one offers your way to get to the other decks on the ship. This section features two elevators, plus two ladder shafts, allowing for powerless access in case of emergencies.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;arachnid_class_-_rim_runner_interior_core&quot;&gt;Arachnid Class - Rim Runner Interior (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections:Loading Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections:Materials:Lighting:Crew Quarters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections:Materials:Lighting:Hallway Cap”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections:Materials:Lighting:Lounge Section”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles edition:Arachnid Class - Rim Runner:Interior sections:Materials:Lighting:Vertical Accessway”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Environments:Architecture:Interior”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Architecture”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Emissives”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/84744/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:84744:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
