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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/86423/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:86423:start&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide&lt;/a&gt; product.
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&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_1_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (1 of 8)&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/1. Introduction to Geometry Editor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/2. Overview of the Geometry Editor Tool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/2a. Adding the Geometry Editor to the Toolbar.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/GeometryEditorSearchableLibrary.pdf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_2_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (2 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/10. Overview of rotate triangulation of selected polygons tool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/3. Case Study 1 - Windows and frames.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_3_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (3 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/4. Case Studies - Altering clothing and fixing pokethrough.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_4_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (4 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/5. Case Studies - Making Sci-Fi Light props and fixing hair.mp4&lt;/div&gt;
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&lt;/li&gt;
&lt;/ul&gt;

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&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_5_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (5 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/6. Case Studies - Editing Enviroments to remove unwanted foliage.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/6a. Standard quad mesh Vs Marvelous Designer quad mesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/8. Case Study - How to add glowing strips to clothing and saving as a wearable preset.mp4&lt;/div&gt;
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&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

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&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_6_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (6 of 8)&lt;/h2&gt;
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&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_7_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (7 of 8)&lt;/h2&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/9. Case Study - Make a striped skirt out of primitives with dForce and surfaces.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_8_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (8 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/12. Splitting models into different parts and saving for later use.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:86423:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:86423:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2022-06-17T23:51:25+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/86423/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_1_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (1 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/1. Introduction to Geometry Editor.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/2. Overview of the Geometry Editor Tool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/2a. Adding the Geometry Editor to the Toolbar.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/GeometryEditorSearchableLibrary.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_2_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (2 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/10. Overview of rotate triangulation of selected polygons tool.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/3. Case Study 1 - Windows and frames.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_3_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (3 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/4. Case Studies - Altering clothing and fixing pokethrough.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_4_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (4 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/5. Case Studies - Making Sci-Fi Light props and fixing hair.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_5_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (5 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/6. Case Studies - Editing Enviroments to remove unwanted foliage.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/6a. Standard quad mesh Vs Marvelous Designer quad mesh.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/8. Case Study - How to add glowing strips to clothing and saving as a wearable preset.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_6_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (6 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/7. Surfaces - What are they and how we can use them.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_7_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (7 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/11. Case Study 11 - Kitbashing Texture sets.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/9. Case Study - Make a striped skirt out of primitives with dForce and surfaces.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_geometry_editoran_in-depth_tutorial_guide_8_of_8&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide (8 of 8)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /General/Digital Art Live/The Geometry Editor An In-Depth Tutorial Guide/12. Splitting models into different parts and saving for later use.mp4&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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        <dc:date>2022-06-17T23:50:58+00:00</dc:date>
        <title>The Geometry Editor: An In-Depth Tutorial Guide</title>
        <link>/public/read_me/index/86423/start</link>
        <description>
&lt;h1 id=&quot;the_geometry_editoran_in-depth_tutorial_guide&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=5d7a32&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86423%2Fi%2Fthegeometryeditoranindepthtutorialguide00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/86423/i/thegeometryeditoranindepthtutorialguide00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=a00911&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86423%2Fi%2Fthegeometryeditoranindepthtutorialguide00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
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&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/the-geometry-editor-an-in-depth-tutorial-guide&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/the-geometry-editor-an-in-depth-tutorial-guide&quot; rel=&quot;nofollow noopener&quot;&gt;The Geometry Editor: An In-Depth Tutorial Guide&lt;/a&gt;  &lt;/td&gt;
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		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 86423  &lt;/td&gt;
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	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/digital-art-live/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/digital-art-live/&quot; rel=&quot;nofollow noopener&quot;&gt;Digital Art Live&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-06-23  &lt;/td&gt;
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&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The geometry editor provides a powerful tool to enable you to fix and edit your existing content and even create new model content. It also acts as an in-built “kit bashing” engine, maximizing the use of your content library and allowing you to split models into more components.
&lt;/p&gt;

&lt;p&gt;
Dawn Spears provides an in-depth set of tutorials including a wide range of 14 case studies to demonstrate how effective the geometry editor is. She includes best-use examples of the editor tools, as well as caveats where in some cases other software may prove more effective.
&lt;/p&gt;

&lt;p&gt;
Tutorial set total running time: 3 hours and 3 minutes
&lt;/p&gt;

&lt;p&gt;
This product contains both a set of 13 MP4 files and a searchable video library version with optional captions. Any word or phrase spoken during the recordings can be searched for across the entire library.
&lt;/p&gt;

&lt;p&gt;
Video 1: Introduction to basic geometry
&lt;/p&gt;

&lt;p&gt;
Aims: Understand the very basics of how 3D models are created and why we need this as a foundation for geometry editing.
&lt;/p&gt;

&lt;p&gt;
How models are constructed of vertices, edges, and polygons
How to view these in the viewport
Why the different wireframe views are useful when editing geometry - which one does what etc.
Video 2: Overview of the geometry editing tool
&lt;/p&gt;

&lt;p&gt;
Aims: Understand the uses and limitations of the tool and when to use it over other methods such as hiding a body part/surface
&lt;/p&gt;

&lt;p&gt;
Where to find it.
How to dock/undock the pane
The importance of the tool settings panel
The context-sensitive right-click menu
Linking back to the basic geometry intro, how to use the different selection modes.
Note that we will mostly be focusing on editing polygons as this is most useful for us as render artists.
Using the tool to remove polygons
&lt;/p&gt;

&lt;p&gt;
Different selection modes (marquee, lasso, and drag)
The selection modifiers (grow/shrink/connected and loop)
Why loop selection is so important
Importance of orthographic views for accurate selections
Video 2a: Adding the Geometry Editor tool to the toolbar
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how to customize the Daz toolbar
A walkthrough of customizing the Daz toolbar and how to save it
Video 3: Case studies 1 &amp;amp; 2 (removing polygons)
&lt;/p&gt;

&lt;p&gt;
Aims - Understand how removing polygons can be used in real-case scenarios (in this case making windows)
How to put a window in a flat wall plane - Alien Corridor Prop
How to put a window in a full geometry (inside and outside) and plug the “holes” -
Stucco wall plane
Video 4: Case studies 3 &amp;amp; 4 (removing polygons)
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how we can use the removal of polygons to edit clothing items
How to shorten a dress and remove sleeves from clothing.
How to cut trousers so boots fit better
Fixing troublesome poke-throughs
Video 5: Case studies 5 &amp;amp; 6 (removing polygons)
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how to use Daz primitives to make our own lighting props and add these to a scene. Dealing with problematic hair
How to make a cut-out sci-fi lighting from primitives for scene lighting
Removing hair sections from the face, how to recover if you accidentally go too far.
Video 6: Case study 7 (removing polygons)
&lt;/p&gt;

&lt;p&gt;
Aims - Understand that we can apply these techniques across many applications e.g. environments.
Editing environments, removing leaves from a scene where they are blocking the camera.
Video 6a: An examination of standard quad mesh vs a Marvelous Designer mesh
&lt;/p&gt;

&lt;p&gt;
Aims - Understand why some meshes may look quite different from each other and the ways we can deal with that.
Demo of both meshes side by side.
Video 7: What are Surfaces and how we can use them
&lt;/p&gt;

&lt;p&gt;
Aims - Understand what a Daz surface is and what they are used for. Learn how to
use the Surfaces tab and Tool Settings tab to make easier selections
Revisit the dress shortening scene and make our own edits and add trim details
Making areas of fabric transparent/sheer
Making areas metallic
Making our own surfaces on existing models
Assigning shader materials to them
Video 8: Case Study 9 (Adding glowing strips to clothes and footwear — Saving your creations as presets)
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how to add LED-style lighting to garments to create a sci-fi/Cyberpunk effect.
Understand how we can then save these assets as wearable presets so we can use them again in a different scene.
Adding glowing strips to clothes/shoes
Using material zones to add transparency to areas
Saving your creations
Video 9: Case study 10 (Making clothing out of primitives and surfaces)
&lt;/p&gt;

&lt;p&gt;
Aims - Understand how we can edit Daz primitives to make a simple clothing item
and how we can use surfaces and dForce to texture and fit it correctly.
Making a striped skirt and using dForce to fit it to the model
Using different d-force settings on different zones (belt vs fabric)
Video 10: What the Rotate Triangulation of selected polygons does.
&lt;/p&gt;

&lt;p&gt;
Video 11: Case study 11 (Kitbashing texture sets)
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how to create your own combinations of textures
Using surface copy and paste to make new texture combinations on an outfit.
Using geometry editor and surfaces to remove parts of a texture set and reuse that on a different set.
Video 12: Splitting models into parts
&lt;/p&gt;

&lt;p&gt;
Aims - Understand how we can use geometry editor to split models into separate smaller parts. Understand that while this is useful it is more time-consuming than using traditional 3D modeling software.
Why might we want to split models into parts?
How to use Daz to deal with imported models from places like Turbosquid or
KitBash3d that are all “lumped together”
Case study 12: Splitting part of an outfit to make a separate belt
Case study 13: Splitting a railway track from a subway station scene
Case study 14: Splitting buildings from a large set (example used is by KitBash3D)
Video 13: BONUS Section - Making everyday objects from primitives
&lt;/p&gt;

&lt;p&gt;
Aims - Learn how we can make and texture everyday objects using Daz primitives and geometry editor
Making a champagne glass and filling it with liquid
Walkthrough of cocktail table scene as examples of other ideas
&lt;/p&gt;

&lt;p&gt;
About the Presenter: Dawn Spears:
&lt;/p&gt;

&lt;p&gt;
Dawn Spears lives near London and has gained a broad range of experience in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. She is a professional illustrator, regularly creating custom-made and engaging book covers for authors. She also is a 3D model content creator using ZBrush and Marvelous Designer, most recently creating custom models for an architectural visualization studio. Additionally, Dawn is a qualified teacher, specializing in computer science and is used to helping students understand complex ideas with step-by-step and bite-sized explanations.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 8 Core&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/86423/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:86423:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
