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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/86908/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:86908:start&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;mdbd_blood_n_dirt_-_geoshell_manager&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/LogoIconHorizontalSmall.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Attention.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Blood_n_Dirt_Geoshell_Manager.pdf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/MikeD/MD_Blood_n_Dirt_Geoshell_Manager.pdf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_86908_MDBD_Blood_&amp;#039;n_Dirt_-_Geoshell_Manager.dsx&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_86908_MDBD_Blood_&amp;#039;n_Dirt_-_Geoshell_Manager.jpg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Blood_BaseColor.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Dirt_Height_02.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Dirt_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_01_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_02_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_03_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_04_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood &amp;#039;n Dirt - Geoshells&amp;#039; Manager.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood &amp;#039;n Dirt - Geoshells&amp;#039; Manager.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood &amp;#039;n Dirt - Geoshells&amp;#039; Manager.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood_&amp;#039;n_Dirt_-_Geoshells&amp;#039;_Manager.cfg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 08 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 08 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 08 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 11 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 13 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 13 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 13 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 14 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 14 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 14 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 15 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 15 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 15 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MD Create duf files shortcut.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MD Create duf files shortcut.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MD Create duf files shortcut.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Dry Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Dry Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Dry Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Intermediate Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Intermediate Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Intermediate Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Wet Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Wet Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Blood Wet Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Dirt Dry Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Dirt Dry Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Dirt Dry Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD How to use the shaders.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD How to use the shaders.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD How to use the shaders.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Oil Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Oil Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/MDBD Oil Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:86908:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:86908:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/86908/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-04T17:19:55+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/86908/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;mdbd_blood_n_dirt_-_geoshell_manager&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/Blood_n_Dirt_Geoshells_Manager.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/LogoIconHorizontalSmall.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Attention.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Blood_n_Dirt_Geoshell_Manager.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_PDF_icon.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Question_Mark.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/MD_Question_Mark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/MikeD/Blood_n_Dirt_Script/Icons/Support_Icon.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/MikeD/MD_Blood_n_Dirt_Geoshell_Manager.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_86908_MDBD_Blood_&amp;#039;n_Dirt_-_Geoshell_Manager.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_86908_MDBD_Blood_&amp;#039;n_Dirt_-_Geoshell_Manager.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_86908_MDBD_Blood_&amp;#039;n_Dirt_-_Geoshell_Manager.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Blood_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Blood_Height_02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Blood_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Dirt_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Dirt_Height_02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Dirt_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_01_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_02_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_03_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_04_Opacity.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_05_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_06_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_07_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_08_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_09_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_10_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_11_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_12_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_13_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_14_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Mask_General_15_Opacity.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Oil_BaseColor.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Oil_Glossiness.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Oil_Height.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/MikeD/Blood_n_Dirt/MDBD_Oil_Roughness.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood &amp;#039;n Dirt - Geoshells&amp;#039; Manager.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood &amp;#039;n Dirt - Geoshells&amp;#039; Manager.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Blood_&amp;#039;n_Dirt_-_Geoshells&amp;#039;_Manager.cfg&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Dynamic Library Module 1.2.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Dynamic Script Libraries/MikeD Help Library for Geoshell Manager.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/How to use folder.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.dse&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Custom Masks/MD Create image files shortcut.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 01 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 02 Iray.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 03 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 04 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 05 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 06 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 07 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 08 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 08 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 09 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 10 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 11 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 12 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 13 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 13 Iray.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Masks/MDBD Opacity Mask 14 Iray.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 02&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 04&amp;times;04.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 06&amp;times;06.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 07&amp;times;07.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 08&amp;times;08.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 09&amp;times;09.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/MikeD/Blood &amp;#039;n Dirt Geoshells/Shaders/Tilling/MD Shader Tilling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/86908/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-04T17:22:05+00:00</dc:date>
        <title>MDBD Blood 'n Dirt - Geoshell Manager</title>
        <link>/public/read_me/index/86908/start</link>
        <description>
&lt;h1 id=&quot;mdbd_blood_n_dirt_-_geoshell_manager&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=dfd579&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86908%2Fi%2Fmdbdbloodndirtgeoshellmanager00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/86908/i/mdbdbloodndirtgeoshellmanager00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=224059&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F86908%2Fi%2Fmdbdbloodndirtgeoshellmanager00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/mdbd-blood-n-dirt--geoshell-manager&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/mdbd-blood-n-dirt--geoshell-manager&quot; rel=&quot;nofollow noopener&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 86908  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/miked/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/miked/&quot; rel=&quot;nofollow noopener&quot;&gt;MikeD&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-08-10  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [132-404] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Welcome to the MDBD Blood &amp;#039;n Dirt - Geoshell Manager by MikeD! The original idea for this script was to function as a helper in the Blood &amp;#039;n Dirt product series to apply Blood &amp;#039;n Dirt shaders to any item other than Genesis figures, like props and clothes, creating geoshells with just a few clicks. It turned out to be a very strong and independent script, ideal for geoshells management. In its final form, you can use it not only to apply the default Blood &amp;#039;n Dirt shaders to any item in the scene, but you can also add your own shaders or shortcuts to your purchased shaders in order to enrich your library. 
&lt;/p&gt;

&lt;p&gt;
The product includes 15 masks (to hide parts of your geoshells) for your shaders, but you can also add new masks to your collection. The product also includes 2 additional scripts that allow you to create shortcuts (.djl files) in a really fast way, without the need to write any code on your own. The script allows you to add new geoshells on the selected items with a single click of a button, to set the offset of the existing or the new shells, to apply masks to your shaders, to delete geoshells, to resolve any offset conflicts, to distribute the existing geoshells equally, and to add tiling for your maps using a right-click pop-up menu, with just a single click needed for each of those actions. Of course, when creating new geoshells, these parameters can be set all at once, following the settings instructions. 
&lt;/p&gt;

&lt;p&gt;
The product can be used even without executing any script. The shaders, the masks, and the tiling function also exist as standalone assets so you can use them on your products independently. The product includes a bonus Oil Shader. 
&lt;/p&gt;

&lt;p&gt;
Beware that the product uses general maps for any random item and, therefore, you may see breaks in the line of the UV seams. The product is ideal if you want to add blood and dirt layers on your props, items, or clothes, but it is not suitable for the Genesis figures and especially for close-up renders. In this case, it is advisable to use the specialized products Blood &amp;#039;n Dirt for Genesis 8 or 8.1 Males and/or Blood &amp;#039;n Dirt for Genesis 8 or 8.1 Females. Of course, the script can manage the geoshells that have been made with the above programs.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;mdbd_blood_n_dirt_-_geoshell_manager_core&quot;&gt;MDBD Blood &amp;#039;n Dirt - Geoshell Manager (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells:Dynamic Script Libraries”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells:Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells:Shaders:Custom Masks”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells:Shaders:Masks”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:MikeD:Blood &amp;#039;n Dirt Geoshells:Shaders:Tilling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Grunge”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Liquid”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Opacity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Samples used:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
-Create Custom Action
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_custom_create/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_custom_create/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_custom_create/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
-File Find
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/file_find/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/file_find/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/file_find/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
- Simple Composite Image Dialog
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_composite_image_dialog/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_composite_image_dialog/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_composite_image_dialog/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
- Simple Input Dialog
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_dialog/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_dialog/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_dialog/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
- Simple Image Map Dialog
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_image_map_dialog/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_image_map_dialog/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/simple_image_map_dialog/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
- Create Geometry Shell
&lt;a href=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/nodes/create_shell/start&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/nodes/create_shell/start&quot; rel=&quot;nofollow noopener&quot;&gt;http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/nodes/create_shell/start&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/86908/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:86908:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
