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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/88205/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:88205:start&quot;&gt;Underwater Relics Shaders Iray&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;p&gt;

&lt;h2 id=&quot;underwater_relics_shaders_iray&quot;&gt;Underwater Relics Shaders Iray&lt;/h2&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Medium.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength High (Default).duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Displacement Medium.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Displacement Off.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Displacement Off.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

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        <dc:date>2022-11-21T21:47:32+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/88205/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;underwater_relics_shaders_iray&quot;&gt;Underwater Relics Shaders Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_88205_Underwater_Relics_Shaders_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_88205_Underwater_Relics_Shaders_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_88205_Underwater_Relics_Shaders_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_BUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_GlRo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_Nrm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_Wood_BUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_Wood_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_Wood_GlRo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_Wood_Nrm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Yellow_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Yellow_Wood_BUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Yellow_Wood_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Yellow_Wood_GlRo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/90_&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Yellow_Wood_Nrm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_DkRUST.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_DkRUST_CO.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_RUST_BUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_RUST_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_RUST_GlRo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_RUST_Nrm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_RUST_TRA.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_BUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_DISP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_GlRo.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_Nrm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_DkGreen_Wood_TRA.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_RUST.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_RUST_CO.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_RUSTBUMP.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/UnderwaterRelics Iray tex/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt;_Green_RUSTDISP.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Normal Map Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 0.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 2.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility SubD 8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Marshian/Underwater Relics Iray/Utilities/&lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/88205/start">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-21T21:48:19+00:00</dc:date>
        <title>Underwater Relics Shaders Iray</title>
        <link>/public/read_me/index/88205/start</link>
        <description>
&lt;h1 id=&quot;underwater_relics_shaders_iray&quot;&gt;Underwater Relics Shaders Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
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&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/underwater-relics-shaders-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/underwater-relics-shaders-iray&quot; rel=&quot;nofollow noopener&quot;&gt;Underwater Relics Shaders Iray&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 88205  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/marshian/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/marshian/&quot; rel=&quot;nofollow noopener&quot;&gt;Marshian&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2022-12-01  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [130-396] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
In time, the ocean claims all that gets lost there. These ghostly relics become shelters for sea life and artifacts of exploration. Underwater Relics includes 21 shader presets and 43 Iray Uber Shader utilities that can be used with other shader presets and default surfaces/textures on your figures and props. Underwater relics usually have no highlights, so these utilities include several glossy options for props and figures above the water.
&lt;/p&gt;

&lt;p&gt;
Among the presets are solid surfaces for wood (at 0 and 90-degree rotation), stone, metal, and cutout presets that can be used on glass, geoshells, fabric, wings, plants, etc. When using these shaders on geoshells for figures, be sure to lower displacement, turn off the visibility for the eyes and mouth, and you may need to increase the geoshell offset. See the promos for tips and features. 
&lt;/p&gt;

&lt;p&gt;
Some additional tips are included on the Readme Page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;underwater_relics_shaders_iray_core&quot;&gt;Underwater Relics Shaders Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Marshian:Underwater Relics Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Marshian:Underwater Relics Iray:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Metal”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Stone”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Diffuse”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Glossiness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Top Coat”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Translucency”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Vegetation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Wood”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the Aux ViewPort pane to monitor surfaces while you apply preset, utilities, or adjust manually. If seems appear in the geometry lower displacement or turn it off. If textures look inverted lower the value of the normal map or turn it off. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When using these shaders on geoshells for figures be sure to lower displacement, turn off the visibility for the eyes and mouth, and you may need to increase the geoshell offset.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/88205/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:88205:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
