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        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/90082/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90082:start&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:90082:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:90082:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol1&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol11&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08-Roughness.FEoclTFX.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol12&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol13&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol14&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol15&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol16&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol17&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol18&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_Height.LFNldDRE.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_2K/Wall_01_Roughness.SdbAeKtG.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_4K/Wall_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_4K/Wall_01_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_4K/Wall_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_4K/Wall_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_4K/Wall_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_8K/Wall_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_8K/Wall_01_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_8K/Wall_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_8K/Wall_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_01_8K/Wall_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 01 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 01 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 01 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 02 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 02 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Brown Brick Wall 02 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Orange Brick Wall 01 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Orange Brick Wall 01 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Orange Brick Wall 01 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 01 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 01 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 01 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 02 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 02 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 02 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 03 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 03 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 03 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 04 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 04 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/2K/FTS Red Brick Wall 04 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol19&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:90082:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:90082:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/90082/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-01T10:04:19+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/90082/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol1&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_2K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_4K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_09_8K/Wall_09_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol11&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08-Roughness.FEoclTFX.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_2K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_4K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08-Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_08_8K/Wall_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol12&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_2K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_4K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_07_8K/Wall_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol13&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_2K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_4K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_06_8K/Wall_06_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol14&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_2K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_4K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_05_8K/Wall_05-Brick_Wall_Old_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol15&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_2K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_4K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_04_8K/Wall_04_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol16&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_2K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_4K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_03_8K/Wall_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol17&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_2K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_4K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_02_8K/Wall_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol18&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90082_PBR_Scanned_Brick_Shader_Pack_Vol1.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert C.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert C.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert D.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert D.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert D.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert E.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert E.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling Offset/DD Offset Vert E.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 01&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 02&amp;times;02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 02&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;02.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 20&amp;times;20.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Horizontal Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Brick Shaders Vol1/Utilities/Tiling/DD Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_brick_shader_pack_vol19&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_2K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_4K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Brick Shaders Vol1/Wall_10_8K/Wall_10_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/90082/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-01T10:03:37+00:00</dc:date>
        <title>PBR Scanned Brick Shader Pack Vol1</title>
        <link>/public/read_me/index/90082/start</link>
        <description>
&lt;h1 id=&quot;pbr_scanned_brick_shader_pack_vol1&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=d369d3&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90082%2Fi%2Fpbrscannedbrickshaderpackvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/90082/i/pbrscannedbrickshaderpackvol100thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=e2edc6&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90082%2Fi%2Fpbrscannedbrickshaderpackvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/pbr-scanned-brick-shader-pack-vol1&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/pbr-scanned-brick-shader-pack-vol1&quot; rel=&quot;nofollow noopener&quot;&gt;PBR Scanned Brick Shader Pack Vol1&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 90082  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fasttrackstudio/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fasttrackstudio/&quot; rel=&quot;nofollow noopener&quot;&gt;FastTrackStudio&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-06-17  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [132-471] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
All textures are Based con real-life scanned surfaces. 
Textures have been captured in over 8K resolution. however, we have also included 4K and 2K versions. 
Also comes with lots of utility tools, including: With 5 Roughness presets, 5 Normal strength presets, 6 Displacement Level presets, 4 Displacement SubD level presets, 19 Tiling presets, and 10 Tiling Offset presets. 
&lt;/p&gt;

&lt;p&gt;
This pack is perfect for any realistic environment that is in need of brick walls. Scanned using the latest technology and processed by a professional team of artists.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 10 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pbr_scanned_brick_shader_pack_vol1_core&quot;&gt;PBR Scanned Brick Shader Pack Vol1 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Brick Shaders Vol1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Brick Shader Pack Vol1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Brick”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/90082/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90082:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
