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        <dc:date>2023-06-07T14:11:46+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/90511/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/90511/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90511:start&quot;&gt;SY Gradient Shaders and Merchant Resource Iray&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:90511:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:90511:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;sy_gradient_shaders_and_merchant_resource_iray&quot;&gt;SY Gradient Shaders and Merchant Resource Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/sickleyield2023/gradshaders/SYCGLI Cloth Shader Tester/SYCGLI Cloth Tester.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/sickleyield2023/gradshaders/SYCGLI Cloth Shader Tester/UV Sets/sickleyield2023/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Red to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Red to White.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Americana.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Curacao.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Curacao.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Curacao.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Firecracker.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Firecracker.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Firecracker.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai Lighter.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai Lighter.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid Less Transparent.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid Less Transparent.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid Less Transparent.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Green.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Green.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Black.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Black.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Silver to Black.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/SY Gradient Shaders Iray Manual.dsa&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/SY Gradient Shaders Iray Manual.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/SY Gradient Shaders Iray Manual.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/SY Gradient Shaders Iray Manual.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/p&gt;

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        <dc:date>2023-06-07T14:11:54+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/90511/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;sy_gradient_shaders_and_merchant_resource_iray&quot;&gt;SY Gradient Shaders and Merchant Resource Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/sickleyield2023/gradshaders/SYCGLI Cloth Shader Tester/SYCGLI Cloth Tester.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/sickleyield2023/gradshaders/SYCGLI Cloth Shader Tester/UV Sets/sickleyield2023/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/SickleYield/Gradient Shaders Iray/SYCGLI Cloth Shader Tester.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90511_SY_Gradient_Shaders_and_Merchant_Resource_Iray.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Blue.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Green.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Purple.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Red.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Black to Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Blue to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Green to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Orange to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Purple to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Red to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and Black/SYCGLI 01 Cloth Yellow to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Blue.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Green.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Orange.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Purple.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Red.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02 Cloth White to Yellow.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Blue to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Green to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Orange to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Purple to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Red to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Red to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Red to White.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Yellow to White.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Yellow to White.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Cloth/Color and White/SYCGLI 02b Cloth Yellow to White.tip.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Blue Lagoon.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Deep Dive.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Empress.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Firecracker.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Firecracker.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Floral Gin.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai Lighter.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mai Tai.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Mint Julep.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Ombre Orange.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise Larger Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Rainbow Paradise.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Shirley Temple.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Sunrise Mimosa.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/SYGSI 01 Tequila Moonrise.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Glassify.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid Less Transparent.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid Less Transparent.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 02 Liquid More Transparent.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Larger Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Liquids And Glass/Utilities/SYCGLI 03 Liquid Smaller Object.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 00 Metal Gradient Base Shader Large.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Black to Silver.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Copper to Green.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Green.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Green.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 01 Metal Large Gold to Silver.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Black.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Gold to Copper.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Copper.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Green to Gold.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Silver to Black.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Silver to Black.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Silver to Gold.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/Metals/Scale Large/SYCGLI 02 Metal Large Silver to Gold.png&lt;/div&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Iray/SickleYield/Gradient Shaders Iray/SY Gradient Shaders Iray Manual.dsa&lt;/div&gt;
&lt;/li&gt;
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&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/90511/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-07T14:11:34+00:00</dc:date>
        <title>SY Gradient Shaders and Merchant Resource Iray</title>
        <link>/public/read_me/index/90511/start</link>
        <description>
&lt;h1 id=&quot;sy_gradient_shaders_and_merchant_resource_iray&quot;&gt;SY Gradient Shaders and Merchant Resource Iray&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=6984d9&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90511%2Fi%2Fsygradientshadersandmerchantresourceiray00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/90511/i/sygradientshadersandmerchantresourceiray00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=f638f4&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90511%2Fi%2Fsygradientshadersandmerchantresourceiray00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/sy-gradient-shaders-and-merchant-resource-iray&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/sy-gradient-shaders-and-merchant-resource-iray&quot; rel=&quot;nofollow noopener&quot;&gt;SY Gradient Shaders and Merchant Resource Iray&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 90511  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/sickleyield/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/sickleyield/&quot; rel=&quot;nofollow noopener&quot;&gt;Sickleyield&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-06-23  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [143-447] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Add beautiful ombre effects to objects in your scene with these shaders for Iray! Not dependent on images at all, these procedural shaders work independently of an object&amp;#039;s UV, guaranteeing no visible texture seams. The new shaders add many new dials and options, too, so you can use them to create your own colors and looks! 
&lt;/p&gt;

&lt;p&gt;
This set is a merchant resource, so you can use it in any product you create (props, clothing, etc.) that isn&amp;#039;t a shader product without having to create dependencies on this product. A full manual is included and linked from the shader folder so that you can get the most out of your product!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;sy_gradient_shaders_and_merchant_resource_iray_core&quot;&gt;SY Gradient Shaders and Merchant Resource Iray (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:SickleYield:Gradient Shaders Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Cloth”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Cloth:Color Combinations”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Cloth:Color and Black”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Cloth:Color and White”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Cloth:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Liquids And Glass”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Liquids And Glass:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Metals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Metals:Scale Large”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Metals:Scale Small”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Iray:SickleYield:Gradient Shaders Iray:Metals:Scale Tiny”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Tools”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Cloth”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Cloth:Color Combinations”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Cloth:Color and Black”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Cloth:Color and White”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Cloth:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Liquids And Glass”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Liquids And Glass:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Metals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Metals:Scale Large”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Metals:Scale Small”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:Gradient Shaders Iray:Metals:Scale Tiny”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Fabric”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Glass”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Liquid”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Metal”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Plastic”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Blend”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Size”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Translucency”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/90511/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90511:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
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