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        <title>File List</title>
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        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/90592/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90592:start&quot;&gt;PBR Scanned Rock Shader Pack Vol 1&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_11of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 11of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Roughness.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 01 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 01 2K.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 02 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 03 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 04 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 05 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 06 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 07 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 01 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 01 4K.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 01 4K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 02 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 03 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 03 4K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 04 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 04 4K.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 05 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 06 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 07 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 08 4K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/4K/FTS Rock 08 4K.duf.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 01 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 01 8K.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 01 8K.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 02 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 02 8K.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 02 8K.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 03 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 03 8K.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 04 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 05 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 05 8K.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 05 8K.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 06 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 07 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/8K/FTS Rock 08 8K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 03&amp;times;03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 05&amp;times;05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 10&amp;times;10.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 20&amp;times;20.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_16of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 16of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_15of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 15of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_14of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 14of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_13of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 13of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_12of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 12of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:90592:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:90592:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/90592/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-17T20:21:16+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/90592/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_11of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 11of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_90592_PBR_Scanned_Rock_Shader_Pack_Vol_1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_8K/Rock_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 01 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 01 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 01 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/2K/FTS Rock 02 2K.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/FTS PBR Scanned Rock Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_16of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 16of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_4K/Rock_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_4K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_8K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_15of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 15of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_2K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_8K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_8K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_4k/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_8K/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_14of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 14of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_01_2K/Rock_01_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_ambientocclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_03_2K/Rock_03_roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_04_2K/Rock_04_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_2K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_05_4K/Rock_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_8K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_13of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 13of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_2K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_4K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_8K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_rock_shader_pack_vol_12of6&quot;&gt;PBR Scanned Rock Shader Pack Vol 12of6&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_basecolor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_02_4K/Rock_02_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_06_4K/Rock_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_AmbientOcclusion.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_07_2K/Rock_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_2K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_4K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Rock Shaders Vol1/Rock_08_8K/Rock_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/90592/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-17T20:20:11+00:00</dc:date>
        <title>PBR Scanned Rock Shader Pack Vol 1</title>
        <link>/public/read_me/index/90592/start</link>
        <description>
&lt;h1 id=&quot;pbr_scanned_rock_shader_pack_vol_1&quot;&gt;PBR Scanned Rock Shader Pack Vol 1&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=a8e9d3&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90592%2Fi%2Fpbrscannedrockshaderpackvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/90592/i/pbrscannedrockshaderpackvol100thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=d7a8a4&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F90592%2Fi%2Fpbrscannedrockshaderpackvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/pbr-scanned-rock-shader-pack-vol-1&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/pbr-scanned-rock-shader-pack-vol-1&quot; rel=&quot;nofollow noopener&quot;&gt;PBR Scanned Rock Shader Pack Vol 1&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 90592  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fasttrackstudio/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fasttrackstudio/&quot; rel=&quot;nofollow noopener&quot;&gt;FastTrackStudio&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-09-29  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [131-470] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
PBR Scanned Rock Shader Pack Vol 1, all textures are based on real-life scanned surfaces.
&lt;/p&gt;

&lt;p&gt;
Textures have been captured in over 8K resolution. However, we have also included 4K and 2K versions. 
&lt;/p&gt;

&lt;p&gt;
It also has many utility tools, including 5 Roughness presets, 5 Normal strength presets, 6 Displacement Level presets, 4 Displacement SubD level presets, 19 Tiling presets, and 10 Tiling Offset presets. 
&lt;/p&gt;

&lt;p&gt;
This pack is perfect for any realistic environment that needs rock surfaces. Scanned using the latest technology and processed by a professional team of artists.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 8 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pbr_scanned_rock_shader_pack_vol_1&quot;&gt;PBR Scanned Rock Shader Pack Vol 1&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:FTS PBR Scanned Rock Shaders Vol1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FTS PBR Scanned Rock Shaders Vol1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Rocks”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/90592/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:90592:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2023-10-17 - Utility Folder, Updated.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
