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       <dc:date>2026-06-05T03:20:27+00:00</dc:date>
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        <dc:date>2023-07-18T15:07:36+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/91009/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/91009/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:91009:start&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:91009:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:91009:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;face_to_face_autopose_legs_for_genesis_9&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/F2FG9L Documentation.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/FeetBonesStatus.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/ScriptMenuHelper.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/ScriptMenuHelper.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9 Manual Target Plane/targt.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9 Manual Target Plane/UV Sets/V3Digitimes/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L !Documentation.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L !Documentation.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 01 Convergence Settings.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 01 Convergence Settings.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 02 Activate Face Selection.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 02 Activate Face Selection.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 03 Create Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 03 Create Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 04 Store Feet Status.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 04 Store Feet Status.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 05 Restore Foot Floor Angles.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 05 Restore Foot Floor Angles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 06 Autopose Leg.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 06 Autopose Leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 07 Offset To Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 07 Offset To Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L Target Plane.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/Face To Face Autopose Legs For Genesis 9.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:91009:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:91009:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/91009/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-18T15:07:44+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/91009/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;face_to_face_autopose_legs_for_genesis_9&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/F2FG9L Documentation.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/FeetBonesStatus.txt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/ScriptMenuHelper.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/ScriptMenuHelper.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9 Manual Target Plane/targt.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9 Manual Target Plane/UV Sets/V3Digitimes/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L !Documentation.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L !Documentation.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 01 Convergence Settings.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 01 Convergence Settings.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 02 Activate Face Selection.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 02 Activate Face Selection.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 03 Create Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 03 Create Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 04 Store Feet Status.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 04 Store Feet Status.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 05 Restore Foot Floor Angles.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 05 Restore Foot Floor Angles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 06 Autopose Leg.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 06 Autopose Leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 07 Offset To Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L 07 Offset To Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/V3Digitimes/F2FG9L/V3DF2FG9L Target Plane.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /ReadMe&amp;#039;s/Face To Face Autopose Legs For Genesis 9.pdf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91009_Face_To_Face_Autopose_Legs_For_Genesis_9.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/Props/V3DF2FG9L Manual Target Plane.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L !Documentation.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 01 Convergence Settings.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 02 Activate Face Selection.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 03 Create Target.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 04 Store Feet Status.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 05 Restore Foot Floor Angles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 06 Autopose Leg.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.dse&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Scripts/V3Digitimes/Face To Face Legs G9/V3DF2FG9L 07 Offset To Target.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/91009/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-02T08:12:59+00:00</dc:date>
        <title>Face To Face Autopose Legs For Genesis 9</title>
        <link>/public/read_me/index/91009/start</link>
        <description>
&lt;h1 id=&quot;face_to_face_autopose_legs_for_genesis_9&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=b16e56&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91009%2Fi%2Ffacetofaceautoposelegsforgenesis900thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/91009/i/facetofaceautoposelegsforgenesis900thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=64fc4f&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91009%2Fi%2Ffacetofaceautoposelegsforgenesis900thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/face-to-face-autopose-legs-for-genesis-9&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/face-to-face-autopose-legs-for-genesis-9&quot; rel=&quot;nofollow noopener&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 91009  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/v3digitimes/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/v3digitimes/&quot; rel=&quot;nofollow noopener&quot;&gt;V3Digitimes&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-08-02  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [136-428] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/genesis-9-starter-essentials&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/genesis-9-starter-essentials&quot; rel=&quot;nofollow noopener&quot;&gt;Genesis 9 Starter Essentials&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Finally, you can use super easy and flexible autopose scripts for the legs of your Genesis 9 figures, allowing you to create and edit poses very quickly.
&lt;/p&gt;

&lt;p&gt;
Face to Face Autopose Legs For Genesis 9 is a set of tools allowing you to automatically pose (autopose) the legs of a figure so that the selected faces of the foot, or of the shoes parented to the figure, reach a target in the scene, or try to reach it if it is too far. These targets can be loaded as props and placed anywhere you want, or created by scripts directly on the selected faces of any objects or figures in the scene. In order to save time, the selection of foot or shoe faces was made optional, allowing you to work with the toes as the reference location.
&lt;/p&gt;

&lt;p&gt;
Do you need to place feet or shoes on the ground? Or under a balloon? Or on a chair? Or to stretch the leg in a given direction? Or do you simply want to adjust or create a pose with the foot in a given area of the scene? Simply create a target, select the faces on the foot or on a shoe, and launch the corresponding script. In order to save time, the face selection was made optional, and you can work simply by selecting one of the legs (foot, shin, or thigh). In this case, this leg will be posed so that the toe&amp;#039;s origin reach or try to reach the target, and you can use an additional Y offset for their location if you want to compensate the foot and sole thickness.
&lt;/p&gt;

&lt;p&gt;
The included tools make the usage of the scripts not only super easy but also super flexible. Whether you work with or without face selection, you just have to apply the autopose scripts: the leg to be posed will automatically be detected and its current pose will be adjusted so that the elements you want (selected faces or toes origin) reach the target of your choice. You don&amp;#039;t like the result because, for instance, the thigh is too twisted? No worry, simply change the leg pose using a pose closer to your expectations and relaunch the script, a new pose will be calculated using your new initial leg pose.
&lt;/p&gt;

&lt;p&gt;
If you have several targets in a scene, a dropdown list of these targets will allow you to choose which one you want to use. The autopose script comes with several options and complementary scripts for a complete suite of tools and an optimized workflow. Holding down specific keys when launching the script, you also have the ability to use only the altitude of a target, and/or to maintain the foot orientation during the process.
&lt;/p&gt;

&lt;p&gt;
The “store” and “restore” scripts can be used standalone as a good complement to the autopose script. They allow you to store some specific data related to the feet heel morphs and feet angles with floor, in order to restore them at any time you want. The restore script also includes the possibility (optional) to restore the foot altitude. Finally, a script allows you to simply vertically offset the figure so that its feet reach the altitude you want (using faces selection or not, using a target or your stored data).
&lt;/p&gt;

&lt;p&gt;
All those scripts can use an offset you can set up in two clicks in Convergence Settings. Furthermore, the autopose script uses a convergence process to reach its goal, convergence which is totally configurable by the user, handling both the speed and precision of the result. The default speed is configured as medium (3-7 seconds to converge) so that it is also compatible with old computers. Several convergence presets are available in the configuration script, from fast for people in a hurry to super slow in order to be able to adjust the figure while converging, but you can set up exactly the settings you want.
&lt;/p&gt;

&lt;p&gt;
All the scripts were designed to support Genesis 9. For better efficiency, a utility allows you to install all the scripts directly in a menu or in a toolbar, which can be added and removed with two clicks using the menu.
&lt;/p&gt;

&lt;p&gt;
Very intuitive and flexible, Face to Face Autopose Legs is a super-efficient tool to create from scratch or simply adjust the leg&amp;#039;s poses automatically and very easily.
&lt;/p&gt;

&lt;p&gt;
You can refer to the following educational video:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;https://www.youtube.com/embed/wzP1JjpovOI&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.youtube.com/embed/wzP1JjpovOI&quot; rel=&quot;nofollow noopener&quot;&gt;https://www.youtube.com/embed/wzP1JjpovOI&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;face_to_face_autopose_legs_for_genesis_9&quot;&gt;Face To Face Autopose Legs For Genesis 9&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:V3Digitimes:Face To Face Legs G9”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scripts:V3Digitimes:Face To Face Legs G9:Props”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Tools”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Scripts”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/91009/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:91009:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; This product contains scripts that include source or derivative code from the following Scripting Samples:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_custom_create/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:actions:action_custom_create:start&quot;&gt;Create Custom Action&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/general_ui/display_document_dynamic/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:general_ui:display_document_dynamic:start&quot;&gt;Display Document&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
