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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/91592/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:91592:start&quot;&gt;MASY dForce Slime Pit&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;masy_dforce_slime_pit&quot;&gt;MASY dForce Slime Pit&lt;/h2&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength High (Default).duf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Bump.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_CO.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_GlossRefr.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Noise.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Norm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Spec.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Spectrum.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_SpectrumLt.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:91592:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:91592:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/91592/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-01T16:41:21+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/91592/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;masy_dforce_slime_pit&quot;&gt;MASY dForce Slime Pit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Clingy/MASL Slime Round.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Clingy/UV Sets/masy/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Rectangular/MASL Slime Rectangular.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Rectangular/UV Sets/masy/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Round/MASL Slime Round.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Base Round/UV Sets/masy/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Clingy Rectangular/MASL Slime Rectangular.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Clingy Rectangular/UV Sets/masy/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Rect Tentacle 01/MASL Slime Rect Tentacle 01_4912.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Rect Tentacle 01/Morphs/sickleyield2023/Base/BendAll.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Rect Tentacle 01/Morphs/sickleyield2023/Base/BendFirstHalf.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/masy/slimepit/MASL Slime Rect Tentacle 01/Morphs/sickleyield2023/Base/BendSecondHalf.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/MASL SS Dark Matter (Doesnt Work w Spectral Render).duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/MASL SS Slime Pink.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/MASL SS Slime Yellow.duf.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Angle 90 (default).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Angle 90 (default).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Bump Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength High (Default).duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength High (Default).duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength High (Default).tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Diffuse Strength Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Dual Lobe Specular On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy and TopCoat On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Glossy Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Round Corners On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tile 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 12&amp;times;12.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 1&amp;times;1.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 3&amp;times;3.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 4&amp;times;4.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 6&amp;times;6.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Tiling 8&amp;times;8.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility TopCoat Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Low.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Medium.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/00 Shaders APPLY FIRST/Utilities/MASL &lt;abbr title=&quot;Uniform Resource Identifier&quot;&gt;URI&lt;/abbr&gt; Utility Translucency Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Base Slime.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/01 dForce Settings APPLY SECOND/MASY dForce Settings for Clingy Slime.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Rect With Tentacles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 00 Slime Clingy Round With Tentacles.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Rectangular.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Props/MASY/Slime Pit/MASL 01 Slime Fill Round.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_91592_MASY_dForce_Slime_Pit.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Bump.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_CO.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_GlossRefr.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Noise.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Norm.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Spec.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Spectrum.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_SpectrumLt.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Marshian/Slime_Shaders_textures/SS_Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/91592/start">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-05T04:35:00+00:00</dc:date>
        <title>MASY dForce Slime Pit</title>
        <link>/public/read_me/index/91592/start</link>
        <description>
&lt;h1 id=&quot;masy_dforce_slime_pit&quot;&gt;MASY dForce Slime Pit&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=f5da82&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91592%2Fi%2Fmasydforceslimepit00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/91592/i/masydforceslimepit00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=31e98f&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F91592%2Fi%2Fmasydforceslimepit00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/masy-dforce-slime-pit&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/masy-dforce-slime-pit&quot; rel=&quot;nofollow noopener&quot;&gt;MASY dForce Slime Pit&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 91592  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/sickleyield/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/sickleyield/&quot; rel=&quot;nofollow noopener&quot;&gt;Sickleyield&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/marshian/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/marshian/&quot; rel=&quot;nofollow noopener&quot;&gt;Marshian&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-09-14  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [121-421] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Mire any character in slime with or without tentacles using this set for Daz Studio and Iray! 
&lt;/p&gt;

&lt;p&gt;
Add these slime volumes to the container of your choice and simulate them to produce the look of clinging ooze in your renders. 
&lt;/p&gt;

&lt;p&gt;
These dForce sim-able volumes fit into your existing sets and pools. 
&lt;/p&gt;

&lt;p&gt;
Marshian&amp;#039;s many realistic slime shaders add tons of options and looks. 
&lt;/p&gt;

&lt;p&gt;
A PDF manual gives you quick and easy instructions to get the best use out of your product. 
&lt;/p&gt;

&lt;p&gt;
Slime it up today! 
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/oKdVVimeWRg&quot; height=&quot;293&quot; width=&quot;520&quot; class=&quot;vshare__none&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;masy_dforce_slime_pit&quot;&gt;MASY dForce Slime Pit&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:MASY:Slime Pit”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:MASY:Slime Pit:00 Shaders APPLY FIRST”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:MASY:Slime Pit:00 Shaders APPLY FIRST:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:MASY:Slime Pit:01 dForce Settings APPLY SECOND”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Props:Effects:Liquid”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Liquid”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Diffuse”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Glossiness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Top Coat”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Translucency”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Visibility”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Simulation-Settings”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/91592/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:91592:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2024-11-04 - Tentacle 04 not simulating, Fixed.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
