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       <dc:date>2026-06-04T16:29:53+00:00</dc:date>
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        <dc:date>2023-10-18T17:11:57+00:00</dc:date>
        <title>File List</title>
        <link>/public/read_me/index/92102/file_list</link>
        <description>
&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/92102/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:92102:start&quot;&gt;PBR Scanned Pavement Shaders Vol 1&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT1 PLUGIN_INCLUDE_START &quot;public:read_me:index:92102:file_list_core&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:92102:file_list_core&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_13of3&quot;&gt;PBR Scanned Pavement Shaders Vol 13of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_11of3&quot;&gt;PBR Scanned Pavement Shaders Vol 11of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Horizontal Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_12of3&quot;&gt;PBR Scanned Pavement Shaders Vol 12of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:92102:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:92102:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/92102/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-18T17:12:04+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/92102/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_13of3&quot;&gt;PBR Scanned Pavement Shaders Vol 13of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_4K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_2K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_2K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_4K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_06_8K/Pavement_06_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_2K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_4K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_07_8K/Pavement_07_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_2K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_4K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_08_8K/Pavement_08_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_11of3&quot;&gt;PBR Scanned Pavement Shaders Vol 11of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_92102_PBR_Scanned_Pavement_Shaders_Vol_1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_2K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_4K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_01_8K/Pavement_01_Rock_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_2K/Pavement_02_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_8K/Pavement_02_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_8K/Pavement_02_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_8K/Pavement_02_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_8K/Pavement_02_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_8K/Pavement_02_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 01 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 01 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 01 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 02 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 02 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 02 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 03 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 03 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 03 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 04 2K.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 04 2K.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/2K/FTS Pavement 04 2K.tip.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 02&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 03&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 04&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 05&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical 10&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shader Presets/Daz Originals/PBR Scanned Pavement Shaders Vol 1/Utilities/Tiling/FTS Tile Vertical Flip.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;pbr_scanned_pavement_shaders_vol_12of3&quot;&gt;PBR Scanned Pavement Shaders Vol 12of3&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_02_4K/Pavement_02_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_2K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_4K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_03_8K/Pavement_03_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_2K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_04_8K/Pavement_04_Pavement_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_4K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_AO.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Height.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FastTrackStudio/FTS PBR Scanned Pavement Shaders Vol1/Pavement_05_8K/Pavement_05_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/92102/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-18T17:11:47+00:00</dc:date>
        <title>PBR Scanned Pavement Shaders Vol 1</title>
        <link>/public/read_me/index/92102/start</link>
        <description>
&lt;h1 id=&quot;pbr_scanned_pavement_shaders_vol_1&quot;&gt;PBR Scanned Pavement Shaders Vol 1&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=7cbc31&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92102%2Fi%2Fpbrscannedpavementshadersvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/92102/i/pbrscannedpavementshadersvol100thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=00acfd&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92102%2Fi%2Fpbrscannedpavementshadersvol100thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/pbr-scanned-pavement-shaders-vol-1&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/pbr-scanned-pavement-shaders-vol-1&quot; rel=&quot;nofollow noopener&quot;&gt;PBR Scanned Pavement Shaders Vol 1&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 92102  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fasttrackstudio/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fasttrackstudio/&quot; rel=&quot;nofollow noopener&quot;&gt;FastTrackStudio&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-12-21  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [132-471] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
All PBR Scanned Pavement Shaders Vol 1 textures are Based on real-life scanned surfaces. 
&lt;/p&gt;

&lt;p&gt;
Textures have been captured in over 8K resolution, however, we have also included 4K and 2K versions. 
&lt;/p&gt;

&lt;p&gt;
Also comes with lots of utility tools, including 5 Roughness presets, 5 Normal strength presets, 6 Displacement Level presets, 4 Displacement SubD level presets, 19 Tiling presets, and 10 Tiling Offset presets. 
&lt;/p&gt;

&lt;p&gt;
This pack is perfect for any realistic environment that is in need of pavements/walkways or roads. 
&lt;/p&gt;

&lt;p&gt;
Scanned using the latest technology and processed by a professional team of artists.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 3 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;pbr_scanned_pavement_shaders_vol_1&quot;&gt;PBR Scanned Pavement Shaders Vol 1&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:Utilities:Tiling Offset”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Presets:Daz Originals:PBR Scanned Pavement Shaders Vol 1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Scenes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:8K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:PBR Scanned Pavement Shaders Vol 1:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Brick”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Roughness”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/92102/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:92102:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
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