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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/92306/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:92306:start&quot;&gt;FPE Faceless for Genesis 9&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fpe_faceless_for_genesis_9&quot;&gt;FPE Faceless for Genesis 9&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1003.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1005.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1001.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1002.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1006.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1002.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1003.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1004.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1005.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1006.jpg&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT02.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT03.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT04.jpg&lt;/div&gt;
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&lt;/ul&gt;



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&lt;/p&gt;

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        <dc:date>2023-10-31T19:31:59+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/92306/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fpe_faceless_for_genesis_9&quot;&gt;FPE Faceless for Genesis 9&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/FenixPhoenix/FPE Faceless for G9/FPE Faceless/UV Sets/FenixPhoenix/Base/Default UVs UDIM 1013.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/FenixPhoenix/FPE Faceless for G9/FPE Faceless/UV Sets/FenixPhoenix/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/01 Set Up/FPE Faceless9 00 !Info Process.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/01 Set Up/FPE Faceless9 00 !Info Process.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/01 Set Up/FPE Faceless9 01 Wearable.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT !Info.dsa&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT !Info.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT !Info.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT Solid Black.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT Solid Black.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT Solid Black.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02 H.MAT Solid Red.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02.1 H.MAT PAT 01.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02.1 H.MAT PAT 04.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /People/Genesis 9/Anatomy/FenixPhoenix/FPE Faceless/02 Apply H.MATs/FPE Faceless9 02.1 H.MAT PAT 04.tip.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Others/Faceless9_Brow_03.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Others/Faceless9_Brow_04.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Others/Faceless9_Brow_05.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Others/Faceless9_EmPat.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Others/Faceless9_OMPat.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1001.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1002.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1003.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1004.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1005.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT01_1006.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1001.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1002.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1003.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1004.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1005.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT02_1006.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1001.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1002.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1003.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1004.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1005.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT03_1006.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1001.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1002.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1003.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1004.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1005.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Patterns/Faceless9_PAT04_1006.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT01.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT02.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT03.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FenixPhoenix/Faceless9/Shaders/Faceless9_SPAT04.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/92306/start">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-31T19:31:40+00:00</dc:date>
        <title>FPE Faceless for Genesis 9</title>
        <link>/public/read_me/index/92306/start</link>
        <description>
&lt;h1 id=&quot;fpe_faceless_for_genesis_9&quot;&gt;FPE Faceless for Genesis 9&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=17bd50&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92306%2Fi%2Ffpefacelessforgenesis900thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/92306/i/fpefacelessforgenesis900thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=cbc4bb&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F92306%2Fi%2Ffpefacelessforgenesis900thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fpe-faceless-for-genesis-9&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fpe-faceless-for-genesis-9&quot; rel=&quot;nofollow noopener&quot;&gt;FPE Faceless for Genesis 9&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 92306  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fenixphoenix/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fenixphoenix/&quot; rel=&quot;nofollow noopener&quot;&gt;FenixPhoenix&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/esid/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/esid/&quot; rel=&quot;nofollow noopener&quot;&gt;Esid&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2023-11-27  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [125-429] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;a href=&quot;https://www.daz3d.com/genesis-9-starter-essentials&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/genesis-9-starter-essentials&quot; rel=&quot;nofollow noopener&quot;&gt;Genesis 9 Starter Essentials&lt;/a&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Like with its Genesis 8 &amp;amp; 8.1 predecessor, “Faceless for Genesis 9” consists of a Geograft that strips and smooths the face off any Genesis 9 character. Also included are shaders, textures, and LIE Masks to give the smooth surface an exaggerated expression for storytelling. This product can serve several different purposes. 
&lt;/p&gt;

&lt;p&gt;
On the one hand, this provides the user with the ability to quickly create crowds without having to worry or bother about what those background characters should look like. Instancing a couple of these “silhouetted characters” can quickly help build a scene without exhausting your system, especially as you can lower the resolution of these background characters. Adding one of our expressions via LIE can also help show your audience whether the crowd is hostile or not. 
&lt;/p&gt;

&lt;p&gt;
Another use would be to provide mystery to a character. If your story deals with an antagonist you don’t want to show your audience yet, you can use the Faceless9 Geograft, Materials, and Shaders to shroud him in mystery while still showing something to your audience, giving him a more menacing look. 
&lt;/p&gt;

&lt;p&gt;
You can also use Faceless9 more symbolically. Allowing you to switch between what a character may be projecting vs what they may be feeling inside. 
&lt;/p&gt;

&lt;p&gt;
A fourth use of this product is to create ghosts or demons that may guilt-ride your character. Maybe these phantoms cling to your character, with tears in their eyes, asking for vengeance? Or maybe they trail behind your character, enjoying how your protagonist struggles through life? Or maybe your protagonists are trying to escape someone, but their paranoia makes them feel like everyone’s eyes are on them. Whatever the story, this product can help you tell it! 
&lt;/p&gt;

&lt;p&gt;
Faceless for Genesis 9 consists of: 
&lt;/p&gt;

&lt;p&gt;
1 GEOGRAFT WEARABLE that can work on both genders. Just keep in mind that using it on extreme shapes may not look as shown here. The graft will replace the face with a solid, smooth, and featureless mask. 
&lt;/p&gt;

&lt;p&gt;
07 HIERARCHICAL IRAY MATERIAL PRESETS (based on the Iray Uber Shader. Three of these skin presets are solid (maples), which will help save resources, as this product is primarily intended for crowd/background characters—the other four consist of 6 maps per look, 24 maps in total. 
&lt;/p&gt;

&lt;p&gt;
09 PARTIAL HIERARCHICAL IRAY MATERIAL PRESETS to change and control the metallicity intensity and color. Turning off the metallicity via this preset will yield a matte look. 
&lt;/p&gt;

&lt;p&gt;
16 IRAY SHADERS that match the skin presets and utilities (partials). These can be used on anything. These will ignore the cutout channel (opacity), so they can also be used for hair and plants. 
&lt;/p&gt;

&lt;p&gt;
52 EMISSION LIE PRESETS &amp;amp; 14 PARTIAL (UTILITY) MATERIAL PRESETS. The LIE Masks for the emission channel consist of 26 Eyes stamps, 22 Mouth stamps, &amp;amp; 05 Eyebrows stamps. Of course, you can mix and match the eyebrows, mouth, and eyes for even more variation! While we included six different emission colors, you can always switch to another by selecting the Faceless9 Graft and changing the tone of the “Emission Color” surface! You can change the intensity and use the texture option for more variation! 
&lt;/p&gt;

&lt;p&gt;
61 OVERLAY LIE PRESETS &amp;amp; 08 PARTIAL (UTILITY) MATERIAL PRESETS. The LIE Masks for the overlay channel were primarily envisioned for the white skin preset but can be used with all the other skin materials. Unlike the Emission presets, inverted versions of the stamps are included here to help make them read better. So, the overlay presets consist of 26 Eyes stamps, 31 Mouth stamps, &amp;amp; 05 Brow stamps. Of course, you can mix and match the mouth and eyes for even more variation! While we included three different emission colors, you can decide the color by selecting the Faceless Grafts and changing the tone of the “Overlay Color” surface! You can likewise change the look by lowering the “Overlay Weight” value and using the texture option for more variation! 
&lt;/p&gt;

&lt;p&gt;
*This product is not a merchant resource.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 1 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fpe_faceless_for_genesis_9_core&quot;&gt;FPE Faceless for Genesis 9 (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:01 Set Up”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:02 Apply H.MATs”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:02 Bonus Shaders”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:03 Add Emission Face”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:03 Add Emission Face:Brows”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:03 Add Emission Face:Eyes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:03 Add Emission Face:Mouth”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:03 Add Emission Face:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:04 Add Overlay Face”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:04 Add Overlay Face:Brows”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:04 Add Overlay Face:Eyes”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:04 Add Overlay Face:Mouth”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “People:Genesis 9:Anatomy:FenixPhoenix:FPE Faceless:04 Add Overlay Face:Utilities”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Anatomy:External”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Documents”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Anatomy:External”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Base:FPE Faceless for Genesis 9:Skin”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Pattern”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Color”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Metallicity”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Utilities:Scripts”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scripts included in this product include source or derivative code from one or more of the Scripting Samples provided here:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/messagebox_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:messagebox_dz&quot;&gt;DzMessageBox&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This product includes no characters, shapes, or regular skin textures. The Materials &amp;amp; LIE presets included here can only be used on Genesis 9. The Patterned Skin Presets are only compatible with Genesis 9 UVs. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;This is not a merchant resource. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/92306/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:92306:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of this package are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
