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       <dc:date>2026-05-16T02:17:11+00:00</dc:date>
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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/93038/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:93038:start&quot;&gt;FC2C PBR Paper Shaders&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fc2c_pbr_paper_shaders_2of2&quot;&gt;FC2C PBR Paper Shaders (2of2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsa&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Albedo_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Albedo_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Albedo_4096x4096_Albedo.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Trans_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Albedo_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Albedo_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Normal_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Roughness_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Normal_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Albedo_4096x4096_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;fc2c_pbr_paper_shaders_1of2&quot;&gt;FC2C PBR Paper Shaders (1of2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Albedo_1024x1024_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Trans&lt;em class=&quot;u&quot;&gt;1024&amp;times;1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Albedo_1024x1024_Albedo.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Height_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Normal_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Roughness_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Trans&lt;/em&gt;1024&amp;times;1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manila ridged/Manila ridged_Trans&lt;em class=&quot;u&quot;&gt;1024&amp;times;1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Albedo_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Height_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Normal_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Manilla Parchment/Manilla Parchment_Roughness_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Albedo_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Height_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Normal_41024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Roughness_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Marked LIned/Marked LIned_Trans&lt;/em&gt;1024&amp;times;1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Medium hair flecked ridged/Medium hair flecked ridged_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Albedo_1024x1024_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Trans__1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Plain White Paper/Plain White Paper_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp ridge/Sharp Ridge_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Inverted Big Grain/Inverted Big Grain_Trans_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Big leaf Parchment.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Big leaf Parchment.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Big leaf Parchment.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Dark Flecked Card.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Dark Flecked Card.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Dark Flecked Card.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Fine Pressed Thick.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Fine Pressed Thick.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Fine White Greenleaf.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Fine White Greenleaf.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Fine White Greenleaf.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Flat Even Thick Card.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Flat Even Thick Card.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Flat Even Thick Card.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Inverted Big Grain.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Inverted Big Grain.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Lined Card.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Lined Card.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Lined Card.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Lined.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Lined.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Long Stretched Thin.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Manila ridged.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Manilla Parchment.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Manilla Parchment.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Manilla Parchment.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Marked LIned.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Marked LIned.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Marked LIned.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Medium hair flecked ridged.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Medium hair flecked ridged.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Medium hair flecked ridged.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Mottled Thin.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Mottled Thin.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Mottled Thin.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Plain White Paper.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Plain White Paper.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Plain White Paper.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Sharp Crinkles.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Sharp Crinkles.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Sharp ridge.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Big leaf Parchment.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Big leaf Parchment.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Big leaf Parchment.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Carton Carboard.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Dark Flecked Card.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/2K/FC2C PS Lined Card.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 05 MAX.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 05 MAX.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 05 MAX.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_EDITBTN &quot;public:read_me:index:93038:file_list_core&quot; [0-] --&gt;&lt;!-- EDIT2 PLUGIN_INCLUDE_END &quot;public:read_me:index:93038:file_list_core&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/93038/file_list_core">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-05T16:29:22+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/93038/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;fc2c_pbr_paper_shaders_2of2&quot;&gt;FC2C PBR Paper Shaders (2of2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine Pressed Thick/Fine Pressed Thick_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined Card/Lined Card_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Lined/Lined_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Albedo_4096x4096_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Long Stretched Thin/Long Stretched Thin_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manila ridged/Manila ridged_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Manilla Parchment/Manilla Parchment_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Marked LIned/Marked LIned_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Medium hair flecked ridged/Medium hair flecked ridged_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Albedo_4096x4096_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Mottled Thin/Mottled Thin_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Albedo_4096x4096_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Height_4096x4096_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Normal_4096x4096_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Roughness_4096x4096_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Plain White Paper/Plain White Paper_Trans_4096x4096_1.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp Crinkles/Sharp Crinkles_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Sharp ridge/Sharp Ridge_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Squared/Squared_Trans_4096x4096 copy.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Textured Black Card/TexturedBlackCard_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Flat Opaque/Thick Flat Opaque_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wiggle/Thick Wiggle_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thick Wobbly Opaque/Thick Wobbly Opaque_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Albedo_4096x4096_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Thin natural/Thin natural_Trans_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/V fine grain ridged/V fine grain ridged_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Albedo_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Height_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Normal_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Roughness_4096x4096.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;fc2c_pbr_paper_shaders_1of2&quot;&gt;FC2C PBR Paper Shaders (1of2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_93038_FC2C_PBR_Paper_Shaders.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Big leaf Parchment/Big leaf Parchment_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Carton Carboard/Carton Carboard_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Dark Flecked Card/DarkFleckedCard_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine Pressed Thick/Fine Pressed Thick_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Fine White Greenleaf/Fine White Greenleaf_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Flat Even Thick Card/Flat Even Thick Card_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Albedo_1024x1024_Albedo.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Inverted Big Grain/Inverted Big Grain_Trans_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined Card/Lined Card_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Albedo_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Height_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Normal_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Roughness_1024x1024.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Lined/Lined_Trans&lt;em class=&quot;u&quot;&gt;1024&amp;times;1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Albedo_1024x1024_Albedo.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Height_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Normal_1024x1024.png
    * /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Long Stretched Thin/Long Stretched Thin_Roughness_1024x1024.png
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Normal_1024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Mottled Thin/Mottled Thin_Roughness_1024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Height_1024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Sharp Crinkles/Sharp Crinkles_Normal_1024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Thick Flat Opaque/Thick Flat Opaque_Height_1024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Thick Flat Opaque/Thick Flat Opaque_Normal_41024x1024.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/1K/Thick Flat Opaque/Thick Flat Opaque_Roughness_1024x1024.png&lt;/div&gt;
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&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/2K/Zigg Zagg Pressed Dark Card/Zigg Zagg Pressed Dark Card_Height_2048x2048.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Carton Carboard/Carton Carboard_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Fine White Greenleaf/Fine White Greenleaf_Trans_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Flat Even Thick Card/Flat Even Thick Card_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Flat Even Thick Card/Flat Even Thick Card_Roughness_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Inverted Big Grain/Inverted Big Grain_Height_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Inverted Big Grain/Inverted Big Grain_Normal_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/FC2C/FC2C PBR Paper Shaders/4K/Inverted Big Grain/Inverted Big Grain_Roughness_4096x4096.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Thick Wiggle.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/1K/FC2C PS Thick Wiggle.tip.png&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 02 Lowest.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 02 Lowest.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 03 High Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 03 High Low.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 03 High Low.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 04 Medium Low.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 04 Medium Low.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 04 Medium Low.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 05 Medium.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 05 Medium.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 06 Low High.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 06 Low High.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 07 Medium High.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 08 High HIgh.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 08 High HIgh.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 08 High HIgh.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 09 Max.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 09 Max.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Extrusion 09 Max.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 01 OFF.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 01 OFF.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 01 OFF.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 02 Low.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 02 Low.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 03 Medium.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 03 Medium.tip.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 04 High.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 04 High.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 04 High.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 05 MAX.duf&lt;/div&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Normal 05 MAX.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 01&amp;times;01.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 02&amp;times;02.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 03&amp;times;03.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 04&amp;times;04.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 05&amp;times;05.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 06&amp;times;06.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 07&amp;times;07.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 08&amp;times;08.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 09&amp;times;09.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 10&amp;times;10.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 15&amp;times;15.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Shaders/FC2C/FC2C PBR Paper Shaders/Utilities/FC2C Tiling 20&amp;times;20.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
    <item rdf:about="/public/read_me/index/93038/start">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-05T16:28:57+00:00</dc:date>
        <title>FC2C PBR Paper Shaders</title>
        <link>/public/read_me/index/93038/start</link>
        <description>
&lt;h1 id=&quot;fc2c_pbr_paper_shaders&quot;&gt;FC2C PBR Paper Shaders&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=1ba13a&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F93038%2Fi%2Ffc2cpbrpapershaders00thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/93038/i/fc2cpbrpapershaders00thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=354793&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F93038%2Fi%2Ffc2cpbrpapershaders00thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fc2c-pbr-paper-shaders&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fc2c-pbr-paper-shaders&quot; rel=&quot;nofollow noopener&quot;&gt;FC2C PBR Paper Shaders&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 93038  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/fc2c/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/fc2c/&quot; rel=&quot;nofollow noopener&quot;&gt;FC2C&lt;/a&gt;, &lt;a href=&quot;https://www.daz3d.com/destiny-s-design/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/destiny-s-design/&quot; rel=&quot;nofollow noopener&quot;&gt;Destiny&amp;#039;s Design&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; N/A  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2024-01-14  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [122-426] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Unleash the power of your digital creations with our exclusive PBR Paper Shaders. 
&lt;/p&gt;

&lt;p&gt;
Immerse yourself in an extraordinary collection of paper textures, ranging from artisanal papers to everyday stationery. 
&lt;/p&gt;

&lt;p&gt;
Enjoy the realistic translucency of select textures, adding depth and charm to your designs. 
&lt;/p&gt;

&lt;p&gt;
Feel free to use this Merchant Resource as part of your very own products to get that photorealistic look we all crave. 
&lt;/p&gt;

&lt;p&gt;
Don&amp;#039;t miss out on the opportunity to enhance your crafty creations - purchase FC2C&amp;#039;s PBR Paper Shaders today and embark on a journey of limitless creativity!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fc2c_pbr_paper_shaders&quot;&gt;FC2C PBR Paper Shaders&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:1K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:2K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:4K”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:Utilities:Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shader Sets:FC2C PBR Paper Shaders:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Paper”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Bump”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Displacement”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Normals”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Shaders:Iray:Utilities:Tiling”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/93038/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:93038:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
