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        <title>File List</title>
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&lt;h1 id=&quot;file_list&quot;&gt;File List&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Below is a list of files provided by the &lt;a href=&quot;/public/read_me/index/98055/start&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:98055:start&quot;&gt;ATVE Rim Runner MK2&lt;/a&gt; product.
&lt;/p&gt;

&lt;p&gt;

&lt;h2 id=&quot;core&quot;&gt;Core&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
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&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;atve_rim_runner_mk2_2_of_2&quot;&gt;ATVE Rim Runner MK2 (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 1 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 2 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 3 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 3.jpeg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 4 trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 4a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_BaseColor.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Emissive.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Metallic.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Normal.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Roughness.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;atve_rim_runner_mk2_1_of_2&quot;&gt;ATVE Rim Runner MK2 (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Banshee Cannons Muzzle Flash/Muzzle Flash.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Banshee Cannons Muzzle Flash/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Cargo TUg_66751.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Floor Hatch open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Arm Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Arm Elevate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Arm Extend 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Arm Extend 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Arm Swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Grabber Joint 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Grabber Joint 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Grabbers Grab.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Grabbers Widen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port Hand Twist.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Port hatch open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Arm Bend.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Arm Elevate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Arm Extend 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Arm Extend 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Arm Swivel.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Grabber Joint 1.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Grabber Joint 2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Grabbers Grab.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Grabbers Widen.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Hand Twist.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/Morphs/Kara Pitat/Base/Starboard Hatch Open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Cargo Tug Parasite/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Command Post Parasite/CP Unit_22892.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Command Post Parasite/Morphs/Kara Pitat/Base/Guns Elevate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Command Post Parasite/Morphs/Kara Pitat/Base/Turret Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Command Post Parasite/Morphs/Kara Pitat/Base/Turret Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Command Post Parasite/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Arachnid RR MK2.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Airlock Doors Open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Airbrakes Deploy.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Full Atmospheric Thrust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Full Forward Thrust.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Hover Mode.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Nozzles Dilate.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Pitch - Down{2F}Up.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Roll - Port{2F}Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Assembly Controls - Yaw - Port{2F}Starboard.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Banshee Cannons Spin.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Belly access open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Bridge Inner Door Open.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Exterior Section/Morphs/Kara Pitat/Base/Bridge Outer Door Open.dsf&lt;/div&gt;
&lt;/li&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/AC-RR MK2 - Standard Lighting Off.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/AC-RR MK2 - Standard Lighting Off.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/AC-RR MK2 - Standard Lighting On.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/AC-RR MK2 - Standard Lighting On.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/AC-RR MK2 - Standard Lighting On.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR MK2 - Thrusters - All Thrusters Dark.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR MK2 - Thrusters - All Thrusters Dark.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR MK2 - Thrusters - All Thrusters Dark.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR MK2 - Thrusters - All Thrusters Lit.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/Materials/Lighting/Rim Runner Lighting/Thrusters/AC-RR MK2 - Thrusters - All Thrusters Lit.tip.png&lt;/div&gt;
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&lt;/li&gt;
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&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Port CP Parasite.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Port Muzzle Flash.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Port Muzzle Flash.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Port Muzzle Flash.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard Cargo Parasite.duf&lt;/div&gt;
&lt;/li&gt;
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&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard CP Parasite.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard CP Parasite.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard Muzzle Flash.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard Muzzle Flash.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Loading Presets/AC-RR MK2 - Starboard Muzzle Flash.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Port Aft Turret.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Port Aft Turret.duf.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Port Forward Turret.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Port Forward Turret.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Port Forward Turret.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Aft Turret.duf&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Aft Turret.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Aft Turret.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Forward Turret.duf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Forward Turret.duf.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Vehicles/Adventurers Toybox-Vehicles Edition/Arachnid Class - Rim Runner/MK2 Exterior Section/MK2 Turret VFX Loading/AC-RR MK2 - Starboard Forward Turret.tip.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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&lt;/div&gt;

&lt;/p&gt;

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        <dc:date>2024-04-24T15:22:18+00:00</dc:date>
        <title>Core</title>
        <link>/public/read_me/index/98055/file_list_core</link>
        <description>
&lt;h1 id=&quot;core&quot;&gt;Core&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;

&lt;h2 id=&quot;atve_rim_runner_mk2_2_of_2&quot;&gt;ATVE Rim Runner MK2 (2 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_98055_ATVE_Rim_Runner_MK2.dsa&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_98055_ATVE_Rim_Runner_MK2.dsx&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Support/&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;_3D_98055_ATVE_Rim_Runner_MK2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Secondaries/Hanger aux texturing_Hanger_auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Captain_s_Canopy_Opacity 2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captain_s_Canopy_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/Top deck/Top deck_Captains_Quarters_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/flare3.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull art Trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Hull Art.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Light Cone Color.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/A.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/E Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/e.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/I.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/K.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/L.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0 Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/O or 0.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/R.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/S.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Space.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/V.png&lt;/div&gt;
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&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y Trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Name lettering/Y.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Spotlight.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster glow.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster ref.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class - Rim Runner/VFX/Thruster.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_2_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Bridge/RR MK2 Valkyrie_Bridge_2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/Airbrakes_Air_Brakes_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/Airbrakes_Air_Brakes_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/Airbrakes_Air_Brakes_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/Airbrakes_Air_Brakes_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engine Auxiliary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engine Auxiliary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engine Auxiliary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engine Auxiliary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engine Cluster_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engines Primary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engines Primary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engines Primary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Engines Primary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_RCS Thrusters_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_RCS Thrusters_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_RCS Thrusters_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_RCS Thrusters_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Glow_Emissive Color.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Glow_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Glow_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Grid_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Grid_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Grid_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Engines/RR MK2 Valkyrie_Thruster Grid_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Banshee Cannon_Banshee Cannons_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Banshee Cannon_Banshee Cannons_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Banshee Cannon_Banshee Cannons_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Banshee Cannon_Banshee Cannons_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/Flood light_Spotlight_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/New Arachnid Guns_Turret_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull 1_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull Belly_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Center_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_2_Port_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Hull_Tertiary_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Emissive.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Exterior/RR MK2 Valkyrie_Missile Pods_2_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_BaseColor.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Metallic.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Normal.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/Interior/RR MK2 Valkyrie_Personnel_entry_ramp_Roughness.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 1 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 1.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 2 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 2.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 3 trans.jpg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 3.jpeg&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 4 trans.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Arachnid Class RR MK2/VFX/Muzzle flash 4a.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_BaseColor.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Emissive.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Metallic.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Normal.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /Runtime/Textures/Kara Pitat/Freebe Bullet/Shell Fired/Casing_Roughness.Casing fired hot2.png&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;atve_rim_runner_mk2_1_of_2&quot;&gt;ATVE Rim Runner MK2 (1 of 2)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content :&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Banshee Cannons Muzzle Flash/Muzzle Flash.dsf&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; /data/Kara Pitat/Rim Runner MK2/Banshee Cannons Muzzle Flash/UV Sets/Kara Pitat/Base/default.dsf&lt;/div&gt;
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    <item rdf:about="/public/read_me/index/98055/start">
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        <dc:date>2024-04-24T15:21:51+00:00</dc:date>
        <title>ATVE Rim Runner MK2</title>
        <link>/public/read_me/index/98055/start</link>
        <description>
&lt;h1 id=&quot;atve_rim_runner_mk2&quot;&gt;ATVE Rim Runner MK2&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/lib/exe/fetch.php?tok=bb1a27&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F98055%2Fi%2Fatverimrunnermk200thumbdaz3d.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;https://gcdn.daz3d.com/p/98055/i/atverimrunnermk200thumbdaz3d.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/lib/exe/fetch.php?w=500&amp;amp;h=650&amp;amp;tok=bd9eba&amp;amp;media=https%3A%2F%2Fgcdn.daz3d.com%2Fp%2F98055%2Fi%2Fatverimrunnermk200thumbdaz3d.jpg&quot; class=&quot;media&quot; title=&quot;Click for original&quot; alt=&quot;Click for original&quot; width=&quot;500&quot; height=&quot;650&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;div class=&quot;table sectionedit1&quot;&gt;&lt;table class=&quot;inline&quot; style=&quot;min-width: 0px; width: 500px;&quot;&gt;
&lt;col style=&quot;width: 150px&quot; /&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product Name: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/atve-rim-runner-mk2&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/atve-rim-runner-mk2&quot; rel=&quot;nofollow noopener&quot;&gt;ATVE Rim Runner MK2&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Product ID: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 98055  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Published Artist(s): &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/daz-originals/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/daz-originals/&quot; rel=&quot;nofollow noopener&quot;&gt;Daz Originals&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Created By: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/kara-pitat/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/kara-pitat/&quot; rel=&quot;nofollow noopener&quot;&gt;Kara Pitat&lt;/a&gt;  &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;th class=&quot;col0 rightalign&quot;&gt;  Release Date: &lt;/th&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; 2024-05-09  &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT1 TABLE [119-418] --&gt;
&lt;h2 id=&quot;product_information&quot;&gt;Product Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Required Products: &lt;em&gt;None&lt;/em&gt;&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
We here at Haille Valley are constantly working to improve and upgrade our craft, both for functionality and detail. We wish to present to you, the Rim Runner MK 2, using the original Rim Runner as the basis, but reworking about half of the hull for increased utility. The most obvious changes are the Reaction Control System thrusters placed around the exterior of the hull for altitude control, Airbrakes on the Nacelle Engine Clusters, and the reimplementation of the vectored thrust of the Atmospheric thrusters. We&amp;#039;ve also reintegrated the weapons systems, with cutouts in the armor paneling for the missile pods, new systems for the turrets as well as proper munitions. 
&lt;/p&gt;

&lt;p&gt;
While we did change quite a bit, including the paint scheme, we didn&amp;#039;t change everything. The interior modules are still viable with the MK2, as are all the extras, like the shield generator. This upgrade is JUST to the exterior module of the ship, and should be completely self contained as such, with full integration with the previous production line.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;product_notes&quot;&gt;Product Notes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation_packages&quot;&gt;Installation Packages&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Below is a list of the installation package types provided by this product. The name of each package contains a &lt;a href=&quot;/public/software/install_manager/referenceguide/terms/package_qualifier/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:install_manager:referenceguide:terms:package_qualifier:start&quot;&gt;Package Qualifier&lt;/a&gt;, which is used as a key to indicate something about the contents of that package.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; 2 Core &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;[ ] = Optional, depending on target application(s)&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;atve_rim_runner_mk2_2_of_2_core&quot;&gt;ATVE Rim Runner MK2 (2 of 2) (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Accessories:Transportation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Vehicles”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Transportation:Space”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;atve_rim_runner_mk2_1_of_2_core&quot;&gt;ATVE Rim Runner MK2 (1 of 2) (Core)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for loading this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Folders:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section:MK2 Loading Presets”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section:MK2 Turret VFX Loading”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section:Materials”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section:Materials:Lighting:Rim Runner Lighting”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Vehicles:Adventurers Toybox-Vehicles Edition:Arachnid Class - Rim Runner:MK2 Exterior Section:Materials:Lighting:Rim Runner Lighting:Thrusters”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can find new icons for this product in the following &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Categories:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Accessories:Transportation”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Materials:Iray:Vehicles”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; “Transportation:Space”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;



&lt;/div&gt;

&lt;h3 id=&quot;additional_details&quot;&gt;Additional Details&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/read_me/index/98055/file_list&quot; class=&quot;wikilink1&quot; title=&quot;public:read_me:index:98055:file_list&quot;&gt;File List&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;




&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;resolved_issues&quot;&gt;Resolved Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;known_issues&quot;&gt;Known Issues&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;None&lt;/em&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;support&quot;&gt;Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT2 PLUGIN_INCLUDE_START &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;div class=&quot;plugin_include_content plugin_include__public:read_me:index:start&quot;&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Visit our site for &lt;a href=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/shop/help/help-contact-us&quot; rel=&quot;nofollow noopener&quot;&gt;technical support&lt;/a&gt; questions or concerns.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT3 PLUGIN_INCLUDE_END &quot;public:read_me:index:start&quot; [0-] --&gt;&lt;/div&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;The contents of these packages are in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio Native formats&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;

&lt;/p&gt;

&lt;/div&gt;
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