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        <title>Results View</title>
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&lt;h1 id=&quot;results_view&quot;&gt;Results View&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/results_view.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:results_view.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/results_view.png?w=350&amp;amp;tok=d35c29&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Results View&quot; alt=&quot;Results View&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The &lt;strong&gt;Results View&lt;/strong&gt; displays the items filtered by the selected container/category in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:start&quot;&gt;Container View&lt;/a&gt; and optionally the keyword(s) entered into the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/navigation_search_bar/start#search_field&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:navigation_search_bar:start&quot;&gt;Search Field&lt;/a&gt;. Double-clicking an &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/asset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:asset:start&quot;&gt;Asset&lt;/a&gt; icon will add (or apply) it to the scene.
&lt;/p&gt;

&lt;p&gt;
The Results View in the Content Library pane is very similar to the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/results_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:results_view:start&quot;&gt;Results View (General)&lt;/a&gt; in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane in the way that the individual assets are displayed and decorated. One of the more significant differences between the two, however, is that the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane is designed to &lt;em&gt;search&lt;/em&gt; and the Smart Content pane is designed to &lt;em&gt;filter&lt;/em&gt;.
&lt;/p&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_info plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;Searching&lt;/strong&gt; operates on the premise that, given an empty list, items that match a specified criteria are &lt;em&gt;added&lt;/em&gt; to the list.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Filtering&lt;/strong&gt; operates on the premise that, given a complete list, items that do &lt;em&gt;not&lt;/em&gt; match a specified criteria are &lt;em&gt;removed&lt;/em&gt; from the list.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;asset_view&quot;&gt;Asset View&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/navigation_bar.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:navigation_bar.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/navigation_bar.png?w=350&amp;amp;tok=c3aa2e&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Asset View&quot; alt=&quot;Asset View&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
The &lt;strong&gt;Asset View&lt;/strong&gt; displays each individual &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/asset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:asset:start&quot;&gt;Asset&lt;/a&gt; that may cause a new object to be loaded into the scene, modify an object that is already in the scene, or trigger various other actions. When a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/container/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:container:start&quot; rel=&quot;nofollow&quot;&gt;container&lt;/a&gt; is selected in the associated &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:start&quot;&gt;Container View&lt;/a&gt;, the Asset View displays the assets assigned to that specific container.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Information about each asset can be found on the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/information_panel/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:information_panel:start&quot;&gt;Information Panel&lt;/a&gt; Info page when an asset is selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hovering the cursor over an asset icon causes a Tool Tip with a larger color version of the icon to display.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-clicking an icon will cause the asset to load into a scene.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;navigation_bar&quot;&gt;Navigation Bar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/range_indicator.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:range_indicator.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/range_indicator.png?w=350&amp;amp;tok=0ad52c&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Navigation Bar&quot; alt=&quot;Navigation Bar&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;page_navigation&quot;&gt;Page Navigation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Previous Page :&lt;/strong&gt; select the Previous Page button to return to the previous page&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Current Page :&lt;/strong&gt; select the Current Page button to return to the current page selection&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Next Page :&lt;/strong&gt; select the Next Page button to go to the next page in the selection&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;range_indicator&quot;&gt;Range Indicator&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Range Indicator&lt;/strong&gt; displays how many assets meet a specific criteria. For instance, if the selected category has nine results in it, the indicator would display 1–9. Similarly, if a keyword were then entered into the Filter Field, and only four of the results had that keyword associated with them, 1–4 would be displayed instead.
&lt;/p&gt;

&lt;p&gt;
When a different category is selected, the range changes to display how many assets are associated with that specific category—the same applies to changing which keyword is entered into the Filter Field. If no results meet the current criteria, or no criteria has been defined—i.e., no category is selected—the indicator will display 0–0.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;increase_assets_per_page&quot;&gt;Increase Assets Per Page&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Increase Assets Per Page&lt;/strong&gt; option raises the number of assets that are displayed on each page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;decrease_assets_per_page&quot;&gt;Decrease Assets Per Page&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/asset_icon_view.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:asset_icon_view.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/asset_icon_view.png?w=350&amp;amp;tok=01cb37&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Assets Per Page&quot; alt=&quot;Assets Per Page&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The &lt;strong&gt;Decrease Assets Per Page&lt;/strong&gt; option lessens the number of assets that are displayed on each page.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;asset_icon_view&quot;&gt;Asset Icon View&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Asset Icon View&lt;/strong&gt; button provides the option to change the view to display the assets as icons in a grid.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;asset_list_view&quot;&gt;Asset List View&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Asset List View&lt;/strong&gt; button provides the option to change the view to display the assets in a list.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;results&quot;&gt;Results&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Results View displays the &lt;em&gt;results&lt;/em&gt; of what is selected and searched for in the Container View. For example, while in the Container View if “G &amp;gt; Genesis 3 Starter Essentials” is selected in the “Products” container, the results displayed are the assets associated with the “Genesis 3 Starter Essentials” product in the database. The results are displayed as icons. Asset icons are square, while product icons are rectangular. A result may return as a product in the Results View if the product has not yet been installed.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;icon&quot;&gt;Icon&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/icon.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:icon.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/icon.png&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Icon&quot; alt=&quot;Icon&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Each item displays an image, referred to as its &lt;strong&gt;Icon&lt;/strong&gt;, to aide in visually distinguishing one item from another. These icons are typically in PNG (Portable Network Graphics) format. An item lacking an icon displays a &lt;a href=&quot;#notice&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:start ↵&quot; class=&quot;wikilink1&quot;&gt;Notice&lt;/a&gt; indicator in place of an icon.
&lt;/p&gt;

&lt;p&gt;
Asset icons are named identically to the file that the asset represents, with the exception of the file extension, and reside in the same folder on disk as the file. For an asset named &lt;em&gt;Example.duf&lt;/em&gt;, its icon would be named &lt;em&gt;Example.png&lt;/em&gt; or &lt;em&gt;Example.duf.png&lt;/em&gt;. If the name of the icon &lt;em&gt;does not&lt;/em&gt; include the extension of the corresponding file in its name (i.e., &lt;em&gt;Example.png&lt;/em&gt;), that icon will be displayed for the assets of any files in the path that do not have icons with names that do include their respective extensions (i.e, &lt;em&gt;Example.dsa&lt;/em&gt;). However, if the name of the icon &lt;em&gt;does&lt;/em&gt; include the extension of the corresponding file in its name (i.e, &lt;em&gt;Example.dsa.png&lt;/em&gt;), the asset for that file will use that icon.
&lt;/p&gt;

&lt;p&gt;
Optionally, assets posses the ability to display an alternate icon in its Tool Tip when the cursor is hovered over the asset. If the file for an asset named &lt;em&gt;Example.duf&lt;/em&gt; also has an icon named &lt;em&gt;Example.tip.png&lt;/em&gt;, the tip icon will be displayed instead of the standard icon.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;indicators&quot;&gt;Indicators&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Each asset has the ability to display additional decorations on its icon to signify what kind of asset it is, offer a hint about its loading behavior, how it might be used, and/or membership in a group. &lt;strong&gt;Indicators&lt;/strong&gt; are typically represented in the form of labels and/or glyphs that overlay the corners of the icon.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;notice&quot;&gt;Notice&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/missing_file.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:missing_file.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/missing_file.png&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Missing Image/File&quot; alt=&quot;Missing Image/File&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/notice.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:notice.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/notice.png&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Missing Image&quot; alt=&quot;Missing Image&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
If an icon for an asset is missing, a triangle with an exclamation point (“!”) surrounded by a frame appears and signals that the &lt;em&gt;image&lt;/em&gt; for that asset&amp;#039;s icon could not be found on disk. This notice appears in the center of where the icon would normally be. When the &lt;em&gt;file&lt;/em&gt; for an asset is missing, a notice will appear in the lower left corner of where the icon would normally be. In the event that both the icon and the file are missing, both notices will appear.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;companion_file&quot;&gt;Companion File&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
A &lt;strong&gt;Companion File&lt;/strong&gt; is a file in a native format, which is named identically to an asset of an imported file type&lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;, that resides in the same folder on disk as the asset file it is a companion for, with the exception of &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/tech_articles/file_extensions/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:tech_articles:file_extensions:start&quot;&gt;file extension&lt;/a&gt;. Companion files can exist in the form of a native &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:start&quot;&gt;script&lt;/a&gt; (&lt;em&gt;.dsa&lt;/em&gt;, &lt;em&gt;.dsb&lt;/em&gt;, &lt;em&gt;.dse&lt;/em&gt;) or a &lt;a href=&quot;/public/dson_spec/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:start&quot;&gt;DSON format&lt;/a&gt; asset (&lt;em&gt;.duf&lt;/em&gt;); however, an asset is only allowed to have one companion file. If a native script and a &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; file both exist within the folder of an asset of an imported type, preference is given to the native script&lt;sup&gt;&lt;a href=&quot;#fn__2&quot; id=&quot;fnt__2&quot; class=&quot;fn_top&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt;.
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_box plugin_wrap&quot; style=&quot;width: 70%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/companion_file1.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:companion_file1.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/companion_file1.png&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Companion File&quot; alt=&quot;Companion File&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT4 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
Companion scripts typically contain conditional logic that must be evaluated and can be used to present options to the user or make decisions based on the state of the application, the contents of the scene, node selection states, etc. &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; format assets do not contain complex logic and their data can simply be loaded in a native way instead of executed.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;content_type&quot;&gt;Content Type&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/type.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:type.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/type.png?w=300&amp;amp;tok=6c6dbb&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Content Type&quot; alt=&quot;Content Type&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
The &lt;strong&gt;Content Type&lt;/strong&gt; of an asset is represented by a label and a color:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Green&lt;/strong&gt; - indicates that the asset adds an object to the scene; most wearable assets, like clothing, are green&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Yellow&lt;/strong&gt; - suggests that the asset alters something about the selected object(s) in the scene, such as the materials or the pose of a figure&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Blue&lt;/strong&gt; - indicates that the asset can add an object to the scene, or it can alter something about the selected object(s) in the scene, depending on the response to a choice made in a popup dialog or stored in preferences&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Red&lt;/strong&gt; - signifies that the asset replaces something in the scene, such as lights or cameras, or even the entire scene itself&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT5 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_info plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
Native format assets typically offer options that change the loading behavior of the asset. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/control-freak/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:control-freak:start&quot;&gt;Control-Freak&lt;/a&gt; for more information.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT6 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h4 id=&quot;group&quot;&gt;Group&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Assigning a &lt;strong&gt;Group&lt;/strong&gt; to an item marks that item using colors and/or shapes and serves to establish user-definable collections or associations—much like using a highlighter on a page in a book or attaching stickers to objects in a room to draw attention to some form of relationship between the marked passages/items. By default, the application provides two distinct groups: &lt;em&gt;None&lt;/em&gt; and &lt;em&gt;New&lt;/em&gt;.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/grouping.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:grouping.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/grouping.png?w=200&amp;amp;tok=ceeb33&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Group&quot; alt=&quot;Group&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The list of available groups is designed to be extensible by end users but has a few rules that must be followed:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each custom group must consist of a pair of identically named PNG files that must exist on disk—one for assets, and one for products.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Each pair of PNG files must follow the naming pattern &lt;em&gt;id.label.png&lt;/em&gt;, where &lt;em&gt;id&lt;/em&gt; is a unique positive numeric identifier for the group and &lt;em&gt;label&lt;/em&gt; is the text that appears within the “Group As” sub-menu of the context menu for an item.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Negative numeric identifiers are reserved for the application. (e.g., “New” = -1)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; These identically named PNG files must be placed in specific parallel folders of the application installation—i.e., &lt;em&gt;./resources/images/groups/assets&lt;/em&gt; and &lt;em&gt;./resources/images/groups/products&lt;/em&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once &lt;em&gt;Group Asset As &amp;gt; New&lt;/em&gt; is selected from the context menu, the asset will no longer maintain a &lt;em&gt;New&lt;/em&gt; group marking since it is no longer classified as “new.”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Regardless of their respective sizes, the PNG images will overlay and be anchored to the bottom right corner of the icon of the item to which they are assigned.
&lt;/p&gt;
&lt;!-- EDIT7 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_info plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; Groups are currently only added to the menu when the application launches. This may change in a future version.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT8 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/label.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:label.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/label.png&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Label&quot; alt=&quot;Label&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;label&quot;&gt;Label&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Label&lt;/strong&gt; is the word or phrase displayed directly beneath the icon, like &lt;em&gt;Michael 6&lt;/em&gt;. In the case of a product, the label is typically the name of the product or a subset thereof. In the case of an asset, the label is typically descriptive of what the asset is and can often include what side of the body it was created for, if the asset is a prop and/or some pattern that signifies membership in a collection. For instance, a dagger prop label might state “left” in the label to indicate it was designed for the left hand of a figure.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;context_menu&quot;&gt;Context Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/context_menu.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:context_menu.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/context_menu.png?w=325&amp;amp;tok=986ee0&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Context Menu&quot; alt=&quot;Context Menu&quot; width=&quot;325&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Right-clicking on an asset displays a context menu of options relating to that asset (or the set of selected assets). These options include:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Open As New&lt;/strong&gt; clears the current scene and loads the asset into a new scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Merge Into Scene&lt;/strong&gt; loads the asset directly into the current scene.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Copy&lt;/strong&gt; duplicates the selected asset to be pasted in another location.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Categorize…&lt;/strong&gt; displays the “Categorize” dialog. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/managing_categories/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:managing_categories:start&quot; rel=&quot;nofollow&quot;&gt;managing_categories&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Group Asset as &amp;gt;&lt;/strong&gt; displays a sub-menu with options for where to show the asset.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New&lt;/strong&gt; assigns the asset to the &lt;em&gt;New&lt;/em&gt; group.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;None&lt;/strong&gt; removes the asset from any group that it is currently assigned to.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&amp;lt;User-Created&amp;gt;&lt;/strong&gt; assigns the asset to the &lt;em&gt;&amp;lt;User-Created&amp;gt;&lt;/em&gt; group. See &lt;span class=&quot;curid&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/start#group&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:start&quot;&gt;Group&lt;/a&gt;&lt;/span&gt; for more information on how to create additional groups.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Create Link for Asset…&lt;/strong&gt; creates a link for the selected asset.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Create Product from…&lt;/strong&gt; prompts for the name of a product and either creates a new product containing copies of the assets selected using the name given or adds a copy of the selected assets to a product with the same name.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Show Asset in &amp;gt;&lt;/strong&gt; displays a sub-menu with options for where to show the asset.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Smart Content &amp;gt; Files&lt;/strong&gt; shows where the asset is located within the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/files_page/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:files_page:start&quot;&gt;Files Page&lt;/a&gt; of the Smart Content pane. If multiple assets are selected, an attempt is made to select the deepest category path that is common to all of the selected assets.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Smart Content &amp;gt; Products&lt;/strong&gt; shows where the product that provides the asset is located within the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/products_page/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:products_page:start&quot;&gt;Products Page&lt;/a&gt; of the Smart Content pane. If a single asset is selected, the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/product_contents_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:product_contents_view:start&quot;&gt;Product Contents View&lt;/a&gt; for the product that provides the asset will be displayed. If multiple assets are selected, an attempt is made to select the deepest category path that is common to all of the selected assets.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; —&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Mapped Folder&lt;/strong&gt; shows where the asset is located within the mapped folder structure of the Content Library pane.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Products&lt;/strong&gt; shows where the asset is located within the list of &lt;em&gt;Products&lt;/em&gt; in the Content Library pane.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Browse to File Location…&lt;/strong&gt; opens the folder for the file that the selected asset represents in the native &lt;abbr title=&quot;Operating System&quot;&gt;OS&lt;/abbr&gt; file browser (Windows Explorer/Finder).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Refresh&lt;/strong&gt; reloads the Asset View to reveal any additions and/or changes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Create Custom Action&lt;/strong&gt; creates a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/custom_action/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:custom_action:start&quot; rel=&quot;nofollow&quot;&gt;custom_action&lt;/a&gt; (i.e., a script that loads the file referenced by the asset) in the &lt;em&gt;Scripts&lt;/em&gt; menu on the Main Menu Bar.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;actions_bar&quot;&gt;Actions Bar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/actions_bar.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Acontent_library%3Aresults_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:results_view:actions_bar.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/content_library/results_view/actions_bar.png?w=350&amp;amp;tok=284ec1&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Actions Bar&quot; alt=&quot;Actions Bar&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;add_asset_button&quot;&gt;Add Asset Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Add Asset Button&lt;/strong&gt; provides convenient access to saving a preset or scene to the current container; the same actions are available from the File &amp;gt; Save As menu in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:start&quot;&gt;Main Menu Bar&lt;/a&gt;. Clicking the button causes a File Save dialog to be displayed and provides the option to choose the name and location for the asset. If the selected container is a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/folder/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:folder:start&quot; rel=&quot;nofollow&quot;&gt;folder&lt;/a&gt;, the dialog will already have been navigated to the path of that folder on disk. If the selected container is a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/category/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:category:start&quot;&gt;Category&lt;/a&gt;, the dialog will have been navigated to a predefined path based on the type of asset being saved.
&lt;/p&gt;

&lt;p&gt;
If the selected container is a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/virtual_folder/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:virtual_folder:start&quot; rel=&quot;nofollow&quot;&gt;virtual_folder&lt;/a&gt;, a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/product/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:product:start&quot;&gt;Product&lt;/a&gt; or any of the other intermediate container types, this button will be disabled. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;remove_asset_button&quot;&gt;Remove Asset Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Remove Asset Button&lt;/strong&gt; removes the current selection from the current container.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;copy_asset_button&quot;&gt;Copy Asset Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Copy Asset Button&lt;/strong&gt; copies the selected asset.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;paste_asset_button&quot;&gt;Paste Asset Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Paste Asset Button&lt;/strong&gt; pastes a copied asset into the selected container.
&lt;/p&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;Files that are imported; non-native.&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__2&quot; id=&quot;fn__2&quot; class=&quot;fn_bot&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;A native script can cause a &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; file to be loaded.&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
