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        <dc:date>2016-06-08T19:44:34+00:00</dc:date>
        <title>Advanced Page</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/advanced_page/start</link>
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&lt;h1 id=&quot;advanced_page&quot;&gt;Advanced Page&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The contents of the &lt;strong&gt;Advanced Page&lt;/strong&gt; is dependent on the selected &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/drawstyle/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:drawstyle:start&quot; rel=&quot;nofollow&quot;&gt;drawstyle&lt;/a&gt;. For instance, when &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/drawstyle/nvidia_iray/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:drawstyle:nvidia_iray:start&quot; rel=&quot;nofollow&quot;&gt;nvidia_iray&lt;/a&gt; is set as the active DrawStyle, the Advanced page offers options for an additional tool provided with the NVIDIA Iray DrawStyle.
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&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/advanced_page/nvidia_iray/advanced.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Adraw_settings%3Aadvanced_page%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:draw_settings:advanced_page:nvidia_iray:advanced.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/advanced_page/nvidia_iray/advanced.png?w=330&amp;amp;tok=d8f4ee&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Advanced Page&quot; alt=&quot;Advanced Page&quot; width=&quot;330&quot; /&gt;&lt;/a&gt;
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&lt;h2 id=&quot;nvidia_iray&quot;&gt;NVIDIA Iray&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

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&lt;h3 id=&quot;tool_mode&quot;&gt;Tool Mode&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Tool Mode&lt;/strong&gt; option appears when the DrawStyle is set to NVIDIA Iray; this option controls the mode that the Exposure/White Balance Tool operates in. To use the &lt;strong&gt;Exposure/White Balance Tool&lt;/strong&gt;, select the tool icon in the active (highlighted) viewport; this will change the cursor to match the tool icon and temporarily change its behavior to that of a marque tool. Click and drag to use the tool to select an area of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/viewport/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:viewport:start&quot;&gt;Viewport&lt;/a&gt;. When the cursor is released, Daz Studio uses the pixels within the selection marque to calculate and adjust the properties that correspond with the option selected in Tool Mode. Once the viewport updates, the tool will deactivate until it is re-selected.
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&lt;strong&gt;Note:&lt;/strong&gt; An action that will restore the default values can be found in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/option_menu/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:draw_settings:option_menu:start&quot; rel=&quot;nofollow&quot;&gt;option_menu&lt;/a&gt;. This option restores all settings to their default values, including Exposure and White Balance values.
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&lt;p&gt;
The Tool Mode provides the following options:
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;exposure&quot;&gt;Exposure&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Exposure&lt;/strong&gt; option calculates the Exposure Value (EV) based on the pixels selected within the drawn area. Daz Studio averages the pixel values within the selection to determine an EV setting for the entire scene. If just one pixel were selected, the EV would change to match that one pixel.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;white_balance&quot;&gt;White Balance&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/advanced_page/nvidia_iray/exposure_tool.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Adraw_settings%3Aadvanced_page%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:draw_settings:advanced_page:nvidia_iray:exposure_tool.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/advanced_page/nvidia_iray/exposure_tool.png?w=330&amp;amp;tok=50f16e&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Exposure/White Balance Tool&quot; alt=&quot;Exposure/White Balance Tool&quot; width=&quot;330&quot; /&gt;&lt;/a&gt;
The &lt;strong&gt;White Balance&lt;/strong&gt; option establishes what “white” is in the scene and calculates the pixel white average for the selected pixels. Daz Studio then adjusts all other pixels in the render to have a white base level of the calculated white average.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;both&quot;&gt;Both&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Both&lt;/strong&gt; option determines the Exposure and White Balance values from the selected pixels at the same time and calculates them one after the other.
&lt;/p&gt;

&lt;/div&gt;
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