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        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzambientbrick</title>
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        <dc:date>2015-11-17T15:27:00+00:00</dc:date>
        <title>Ambient</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/start</link>
        <description>
&lt;h1 id=&quot;ambient&quot;&gt;Ambient&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:start&quot;&gt;Brickyard&lt;/a&gt; : &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:start&quot;&gt;Functions&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/lighting/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:lighting:start&quot;&gt;Lighting&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/lighting/environment/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:lighting:environment:start&quot; rel=&quot;nofollow&quot;&gt;environment&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In a scene that uses only directional lighting (e.g., Distant Lights, Spot Lights), the Ambient color of an object is often set to black or the ambient strength is set to 0.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;snapshot&quot;&gt;Snapshot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambient.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzambientbrick:lightingambient.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambient.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parameters&quot;&gt;Parameters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;outputs&quot;&gt;Outputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Ambient Color :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Color&lt;/a&gt; - the total amount of ambient light incident upon the surface&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;examples&quot;&gt;Examples&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;in_a_material&quot;&gt;In a Material&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In these examples, one Ambient Light, or &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzbaselightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzbaselightbrick:start&quot;&gt;Base Light&lt;/a&gt;, is used. In the first example, the shader on the test object is a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzdefaultmaterialbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzdefaultmaterialbrick:start&quot;&gt;DS Default Material&lt;/a&gt; shader with default settings, i.e., Diffuse = white, Ambient = black. Because only Ambient Light is provided, and the &lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt; Default Material brick multiplies the ambient color by the surface color, the surface renders black. In the second example, a simple shader plugs the Ambient value directly into the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzsimplesurfacebrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzsimplesurfacebrick:start&quot;&gt;Surface&lt;/a&gt; root brick, and because the surface receives 100% ambient light, the surface renders as white.&lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambientblacktest.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzambientbrick:lightingambientblacktest.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambientblacktest.jpg?w=250&amp;amp;tok=f73f13&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;250&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambientsurfacetest.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzambientbrick:lightingambientsurfacetest.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzambientbrick/lightingambientsurfacetest.jpg?w=250&amp;amp;tok=fbaeb4&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
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