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        <dc:date>2012-01-02T05:29:16+00:00</dc:date>
        <title>Gel Light</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/start</link>
        <description>
&lt;h1 id=&quot;gel_light&quot;&gt;Gel Light&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:start&quot;&gt;Brickyard&lt;/a&gt; : &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/roots/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:roots:start&quot;&gt;Roots&lt;/a&gt; &amp;gt; Lights
&lt;/p&gt;

&lt;p&gt;
Implements a light with an image “gel.”
&lt;/p&gt;

&lt;p&gt;
By default, Gel lights will automatically replace one another when added to the scene. To add multiple Gel lights, hold down the CTRL or CMD key while you double-click or drag an extra light into the scene from the Content Library tab.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;snapshot&quot;&gt;Snapshot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/rootgellight.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzgellightbrick:rootgellight.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/rootgellight.png&quot; class=&quot;media&quot; title=&quot;Root Gel Light Brick&quot; alt=&quot;Root Gel Light Brick&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parameters&quot;&gt;Parameters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;inputs&quot;&gt;Inputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Tint :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Color&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Field of View :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Shadow :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Color&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Intensity :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Light Color :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Color&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Decay(1/r^2)&lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Root Settings&lt;sup&gt;&lt;a href=&quot;#fn__2&quot; id=&quot;fnt__2&quot; class=&quot;fn_top&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt; :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;X Scale :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Y Scale :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Sample Mode :&lt;/strong&gt; Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Illumination :&lt;/strong&gt; Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;examples&quot;&gt;Examples&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In this example, …&lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/lightinggeltest.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzgellightbrick:lightinggeltest.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/lightinggeltest.jpg?w=300&amp;amp;tok=2ee137&quot; class=&quot;media&quot; title=&quot;Example 1&quot; alt=&quot;Example 1&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When using an image brick, the texture coordinates s and t have to be supplied manually from the variables LightS and LightT. Also, even though the gel light looks and handles like a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzspotlightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzspotlightbrick:start&quot;&gt;Spot Light&lt;/a&gt;, it has the quadratic falloff curve of a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzpointlightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzpointlightbrick:start&quot;&gt;Point Light&lt;/a&gt;. Setting the decay exponent to 0 via the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzlightdecaybrick:start&quot;&gt;Light Decay&lt;/a&gt; brick is usually what you want.&lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/lightinggel_example.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzgellightbrick:lightinggel_example.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/lightinggel_example.png?w=500&amp;amp;tok=e6c5d4&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
, &lt;sup&gt;&lt;a href=&quot;#fnt__2&quot; id=&quot;fn__2&quot; class=&quot;fn_bot&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;Available when &lt;strong&gt;Show Advanced&lt;/strong&gt; is checked in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#title_bar&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Brick Option Menu&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;
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