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        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzlightdecaybrick</title>
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       <dc:date>2026-04-18T15:08:01+00:00</dc:date>
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        <dc:date>2015-11-19T16:47:07+00:00</dc:date>
        <title>Light Decay</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/start</link>
        <description>
&lt;h1 id=&quot;light_decay&quot;&gt;Light Decay&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:start&quot;&gt;Brickyard&lt;/a&gt; : &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:start&quot;&gt;Functions&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/lighting/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:lighting:start&quot;&gt;Lighting&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/lighting/falloff/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:lighting:falloff:start&quot; rel=&quot;nofollow&quot;&gt;falloff&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Light Decay brick sets the exponent of decay for lighting root bricks that support Decay (&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzgellightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzgellightbrick:start&quot;&gt;Gel Light&lt;/a&gt;, &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzpointlightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzpointlightbrick:start&quot;&gt;Point Light&lt;/a&gt;, and &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzspotlightbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzspotlightbrick:start&quot;&gt;Spot Light&lt;/a&gt;). It is especially useful in configuring Gel Lights and Point Lights, which otherwise decay according to the &lt;a href=&quot;https://en.wikipedia.org/wiki/Inverse-square law&quot; class=&quot;interwiki iw_wp&quot; target=&quot;_blank&quot; title=&quot;https://en.wikipedia.org/wiki/Inverse-square law&quot; rel=&quot;noopener&quot;&gt;Inverse-square law&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;snapshot&quot;&gt;Snapshot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinglightdecay.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzlightdecaybrick:lightinglightdecay.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinglightdecay.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parameters&quot;&gt;Parameters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;outputs&quot;&gt;Outputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Decay :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;inputs&quot;&gt;Inputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Light :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Vector&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Decay Power :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Float&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;examples&quot;&gt;Examples&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;in_a_light&quot;&gt;In a Light&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinggeltest.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzlightdecaybrick:lightinggeltest.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinggeltest.jpg&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Gel Light network: &lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;&lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinggel_example.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzlightdecaybrick:lightinggel_example.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzlightdecaybrick/lightinggel_example.png?w=600&amp;amp;tok=525c75&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;courtesy JustTheBast&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;
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