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        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzvaluebrick</title>
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       <dc:date>2026-04-17T18:50:18+00:00</dc:date>
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        <dc:date>2015-11-19T17:18:25+00:00</dc:date>
        <title>Value</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzvaluebrick/start</link>
        <description>
&lt;h1 id=&quot;value&quot;&gt;Value&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:start&quot;&gt;Brickyard&lt;/a&gt; : &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:start&quot;&gt;Functions&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/brickyard/functions/utility/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:brickyard:functions:utility:start&quot;&gt;Utility&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Value brick holds any single value that is inserted into a network as a constant. Leave the value visible to be able to adjust it from the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:start&quot;&gt;Surfaces (WIP)&lt;/a&gt; tab, or hide it if it should not be changed by the user.
&lt;/p&gt;

&lt;p&gt;
It can be very useful to plug the Value output into the network in multiple places, allowing several parameters to be controlled by one value.
&lt;/p&gt;

&lt;p&gt;
Note that this brick can duplicate the function of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzpointbrick/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzpointbrick:start&quot;&gt;Point&lt;/a&gt; brick. It is also the means of providing a Vector as input (a generic vector (direction) in 3D space, consisting of X, Y, and Z offsets that indicate the direction from point (0, 0, 0)).
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;snapshot&quot;&gt;Snapshot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzvaluebrick/mathvalue.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzvaluebrick:mathvalue.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzvaluebrick/mathvalue.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;parameters&quot;&gt;Parameters&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;outputs&quot;&gt;Outputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Out :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Variable&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;inputs&quot;&gt;Inputs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Value :&lt;/strong&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Variable&lt;/a&gt; - Description…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;settings&quot;&gt;Settings&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Type&lt;/strong&gt; - sets the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start#type&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;type&lt;/a&gt; of the Out output parameter, as well as the Value input parameter to one of float, color, point, vector, normal, matrix, or string&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;examples&quot;&gt;Examples&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In this example, …&lt;br/&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzvaluebrick/example1.jpg&quot; class=&quot;media wikilink2&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:bricks:dzvaluebrick:example1.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/bricks/dzvaluebrick/example1.jpg&quot; class=&quot;media&quot; title=&quot;Example 1&quot; alt=&quot;Example 1&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
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