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        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace</title>
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        <dc:date>2012-03-21T17:32:34+00:00</dc:date>
        <title>Shader Workspace (WIP)</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/start</link>
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&lt;h1 id=&quot;shader_workspace_wip&quot;&gt;Shader Workspace (WIP)&lt;/h1&gt;
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This page is a &lt;a href=&quot;/public/terms/wip/start&quot; class=&quot;wikilink1&quot; title=&quot;public:terms:wip:start&quot;&gt;WIP&lt;/a&gt;. There is likely to be incomplete and or missing information while the page is being built. 
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The &lt;strong&gt;Shader Workspace&lt;/strong&gt; is where you build the brick network that defines a shader. When you first open Shader Mixer, a default material shader will be available. You can work on multiple shaders at once, or just one at a time. 
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Below is a list of additional topics that relate to the Shader Workspace and/or the things you will see in or around it.
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shader_mixer/shader_workspace/brick_anatomy/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shader_mixer:shader_workspace:brick_anatomy:start&quot;&gt;Anatomy of a Brick (WIP)&lt;/a&gt;&lt;/div&gt;
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