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        <dc:date>2025-02-02T20:14:34+00:00</dc:date>
        <title>Asset View (General)</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/asset_view/start</link>
        <description>
&lt;h1 id=&quot;asset_view_general&quot;&gt;Asset View (General)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
The &lt;strong&gt;Asset View&lt;/strong&gt; displays each individual &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/asset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:asset:start&quot;&gt;Asset&lt;/a&gt; that may cause a new object to be loaded into the scene, modify an object that is already in the scene, or trigger various other actions. When a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/category/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:category:start&quot;&gt;Category&lt;/a&gt; is selected in the associated &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/category_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:category_view:start&quot;&gt;Category View&lt;/a&gt;, the Asset View displays the assets assigned to that specific category or one of its subcategories. For example, if the “Props” category is selected, the Asset View might display a lamp as well as pottery, sports equipment, furniture, etc.
&lt;/p&gt;
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&lt;p&gt;
Information about each asset can be found on the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/information_panel/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:information_panel:start&quot;&gt;Information Panel&lt;/a&gt; Info page when an asset is selected.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;indicators&quot;&gt;Indicators&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Each asset has the ability to display additional decorations on its icon to signify what kind of asset it is, offer a hint about its loading behavior, how it might be used, and/or membership in a group. &lt;strong&gt;Indicators&lt;/strong&gt; are typically represented in the form of labels and/or glyphs that overlay the corners of the icon.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;content_type&quot;&gt;Content Type&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/asset_view/content_type.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Asmart_content%3Aasset_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:asset_view:content_type.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/asset_view/content_type.png?w=280&amp;amp;tok=f8689f&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Content Type&quot; alt=&quot;Content Type&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The &lt;strong&gt;Content Type&lt;/strong&gt; of an asset is represented by a label and a color:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Green&lt;/strong&gt; - indicates that the asset adds an object to the scene; most wearable assets, like clothing, are green&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Yellow&lt;/strong&gt; - suggests that the asset alters something about the selected object(s) in the scene, such as the materials or the pose of a figure&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Blue&lt;/strong&gt; - indicates that the asset can add an object to the scene, or it can alter something about the selected object(s) in the scene, depending on the response to a choice made in a popup dialog or stored in preferences&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Red&lt;/strong&gt; - signifies that the asset replaces something in the scene, such as lights or cameras, or even the entire scene itself&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
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&lt;p&gt;
Native format assets typically offer options that change the loading behavior of the asset. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/control-freak/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:control-freak:start&quot;&gt;Control-Freak&lt;/a&gt; for more information.
&lt;/p&gt;
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&lt;p&gt;
Pressing and holding the [Alt] key ([Option] on &lt;abbr title=&quot;Operating System&quot;&gt;OS&lt;/abbr&gt; X) on the keyboard while clicking and dragging an asset icon that loads an &lt;em&gt;object&lt;/em&gt; into the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/viewport/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:viewport:start&quot;&gt;Viewport&lt;/a&gt; will display a target that can be used to control where the asset is loaded when dropped. The center of the target will be interpreted as the World &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/origin/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:origin:start&quot; rel=&quot;nofollow&quot;&gt;origin&lt;/a&gt; for the loading of that asset.
&lt;/p&gt;
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&lt;/div&gt;

&lt;h3 id=&quot;companion_file&quot;&gt;Companion File&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;!-- EDIT7 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_box plugin_wrap&quot; style=&quot;width: 70%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/asset_view/companion_file.png?id=public%3Asoftware%3Adazstudio%3A4%3Areferenceguide%3Ainterface%3Apanes%3Asmart_content%3Aasset_view%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:asset_view:companion_file.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/asset_view/companion_file.png?w=500&amp;amp;tok=c7bed4&quot; class=&quot;mediacenter&quot; title=&quot;Companion Files&quot; alt=&quot;Companion Files&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT8 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
A &lt;strong&gt;Companion File&lt;/strong&gt; is a file in a native format, which is named identically to an asset of an imported file type&lt;sup&gt;&lt;a href=&quot;#fn__1&quot; id=&quot;fnt__1&quot; class=&quot;fn_top&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt;, that resides in the same folder on disk as the asset file it is a companion for, with the exception of &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/tech_articles/file_extensions/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:tech_articles:file_extensions:start&quot;&gt;file extension&lt;/a&gt;. Companion files can exist in the form of a native &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:start&quot;&gt;script&lt;/a&gt; (&lt;em&gt;.dsa&lt;/em&gt;, &lt;em&gt;.dsb&lt;/em&gt;, &lt;em&gt;.dse&lt;/em&gt;) or a &lt;a href=&quot;/public/dson_spec/start&quot; class=&quot;wikilink1&quot; title=&quot;public:dson_spec:start&quot;&gt;DSON format&lt;/a&gt; asset (&lt;em&gt;.duf&lt;/em&gt;); however, an asset is only allowed to have one companion file. If a native script and a &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; file both exist within the folder of an asset of an imported type, preference is given to the native script&lt;sup&gt;&lt;a href=&quot;#fn__2&quot; id=&quot;fnt__2&quot; class=&quot;fn_top&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt;.
&lt;/p&gt;

&lt;p&gt;
Companion scripts typically contain conditional logic that must be evaluated and can be used to present options to the user or make decisions based on the state of the application, the contents of the scene, node selection states, etc. &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; format assets do not contain complex logic and their data can simply be loaded in a native way instead of executed.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;context_menu&quot;&gt;Context Menu&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Right-clicking on an asset displays a context menu of options relating to that asset (or the set of selected assets). These options include:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Open As New&lt;/strong&gt; clears the current scene and loads the asset into a new scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Merge Into Scene&lt;/strong&gt; loads the asset directly into the current scene.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Explore Add-Ons…&lt;/strong&gt; explores assets that can be used to customize the selected asset. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/add-on_assets_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:add-on_assets_view:start&quot;&gt;Add-On Assets View&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Explore Targets…&lt;/strong&gt; explores assets that the selected asset can be used to customize. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/target_assets_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:target_assets_view:start&quot;&gt;Target Assets View&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Explore Product…&lt;/strong&gt; displays the contents of the product that the selected asset belongs to. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/product_contents_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:product_contents_view:start&quot;&gt;Product Contents View&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Explore User Assets…&lt;/strong&gt; explores the “LOCAL USER” product—a “product” for assets that do not have metadata indicating that they belong to a formalized product. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/product_contents_view/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:product_contents_view:start&quot;&gt;Product Contents View&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Categorize…&lt;/strong&gt; displays the “Categorize” dialog. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/managing_categories/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:managing_categories:start&quot; rel=&quot;nofollow&quot;&gt;managing_categories&lt;/a&gt; for more information.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Group Asset as &amp;gt;&lt;/strong&gt; displays a sub-menu with options for where to show the asset.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;New&lt;/strong&gt; assigns the asset to the &lt;em&gt;New&lt;/em&gt; group.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;None&lt;/strong&gt; removes the asset from any group that it is currently assigned to.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;&amp;lt;User-Created&amp;gt;&lt;/strong&gt; assigns the asset to the &lt;em&gt;&amp;lt;User-Created&amp;gt;&lt;/em&gt; group. See &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/results_view/start#group&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:results_view:start&quot;&gt;Group&lt;/a&gt; for more information on how to create additional groups.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Show Asset in &amp;gt;&lt;/strong&gt; displays a sub-menu with options for where to show the asset.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content Library &amp;gt; Mapped Folder&lt;/strong&gt; shows where the asset is located within the mapped folder structure of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Content Library &amp;gt; Products&lt;/strong&gt; shows where the asset is located within the list of &lt;em&gt;Products&lt;/em&gt; in the Content Library pane.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Browse to File Location…&lt;/strong&gt; opens the folder for the file that the selected asset represents in the native &lt;abbr title=&quot;Operating System&quot;&gt;OS&lt;/abbr&gt; file browser (Windows Explorer/Finder).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;div class=&quot;footnotes&quot;&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__1&quot; id=&quot;fn__1&quot; class=&quot;fn_bot&quot;&gt;1)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;Files that are imported; non-native.&lt;/div&gt;&lt;/div&gt;
&lt;div class=&quot;fn&quot;&gt;&lt;sup&gt;&lt;a href=&quot;#fnt__2&quot; id=&quot;fn__2&quot; class=&quot;fn_bot&quot;&gt;2)&lt;/a&gt;&lt;/sup&gt; 
&lt;div class=&quot;content&quot;&gt;A native script can cause a &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; file to be loaded.&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;
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