<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:panes:surfaces:shaders:iray_uber_shader</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-04-18T12:45:04+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/start">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-10T07:16:52+00:00</dc:date>
        <title>Iray Uber Shader</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/start</link>
        <description>
&lt;h1 id=&quot;iray_uber_shader&quot;&gt;Iray Uber Shader&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio now includes the Iray Uber Shader.  This document will break down each shader type to include each Base Mixing option as well as the sub-settings available to each.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_the_shader_works&quot;&gt;How the Shader Works&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Iray Uber Shader has three Base Mixing modes.  Each of these has properties specific to the type of shader.  This document covers the complete list of settings.  
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:shaders:iray_uber_shader:shader_general_concepts:start&quot;&gt;General Concepts&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;iray_uber_shader_modes&quot;&gt;Iray Uber Shader Modes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The shader is compromised of three separate shaders in one.  It is broken down into three modes.  Depending on what settings are active or turned &lt;em&gt;on&lt;/em&gt;, will determine what settings are available in each mode.  Here is a breakdown of what is available in each.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/pbr_metallicity_roughness/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:shaders:iray_uber_shader:pbr_metallicity_roughness:start&quot;&gt;PBR Metallicity/Roughness&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/pbr_specular_glossiness/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:shaders:iray_uber_shader:pbr_specular_glossiness:start&quot;&gt;PBR Specular/Glossiness&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/weighted/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:shaders:iray_uber_shader:weighted:start&quot;&gt;Weighted&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;more_iray_information&quot;&gt;More Iray Information&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:render_settings:engine:nvidia_iray:start&quot;&gt;Render Settings&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/draw_settings/drawstyle/nvidia_iray/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:draw_settings:drawstyle:nvidia_iray:start&quot; rel=&quot;nofollow&quot;&gt;Draw Settings&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
