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        <title>Documentation Center public:software:dazstudio:4:referenceguide:interface:viewport_tools:weight_map_brush:editing</title>
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       <dc:date>2026-04-29T09:50:15+00:00</dc:date>
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        <dc:date>2011-12-01T07:00:00+00:00</dc:date>
        <title>Weight Map Editing</title>
        <link>/public/software/dazstudio/4/referenceguide/interface/viewport_tools/weight_map_brush/editing/start</link>
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&lt;h1 id=&quot;weight_map_editing&quot;&gt;Weight Map Editing&lt;/h1&gt;
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&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
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&lt;p&gt;
Weight map editing functions change the intensity values of the active map. Weight maps represent a range of intensity value between 0% and 100%. The default visual representation of a map&amp;#039;s value is displayed in the viewport as a shaded gradient between blue 0% and red 100%. The total combined contribution of all bones to an individual vertex cannot exceed 100%.
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&lt;p&gt;
Methods which directly edit the map are covered in &lt;em&gt;Weight Map Direct Editing&lt;/em&gt;. Methods which perform editing operations based on an active  polygon selection made with the &lt;strong&gt;Polygon Group Editor&lt;/strong&gt;, or which modify the map indirectly, are covered in &lt;em&gt;Weight Map Editing Operations&lt;/em&gt;.
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&lt;h2 id=&quot;topics&quot;&gt;Topics&lt;/h2&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/viewport_tools/weight_map_brush/editing/weight_map_direct_editing/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:viewport_tools:weight_map_brush:editing:weight_map_direct_editing:start&quot;&gt;Weight Map Direct Editing&lt;/a&gt;&lt;/div&gt;
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