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        <title>Action Trigger</title>
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&lt;h1 id=&quot;action_trigger&quot;&gt;Action Trigger&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Below is an example demonstrating how you can find an action using its class name and then trigger its execution, via script.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;api_areas_of_interest&quot;&gt;API Areas of Interest&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/object_q&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:object_q&quot;&gt;QObject&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/base_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:base_dz&quot;&gt;DzBase&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/scene_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:scene_dz&quot;&gt;DzScene&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/element_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:element_dz&quot;&gt;DzElement&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/node_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:node_dz&quot;&gt;DzNode&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/skeleton_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:skeleton_dz&quot;&gt;DzSkeleton&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/bone_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:bone_dz&quot;&gt;DzBone&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/widget_q&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:widget_q&quot;&gt;QWidget&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/mainwindow_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:mainwindow_dz&quot;&gt;DzMainWindow&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/actionmgr_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:actionmgr_dz&quot;&gt;DzActionMgr&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/action_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:action_dz&quot;&gt;DzAction&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/messagebox_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:messagebox_dz&quot;&gt;DzMessageBox&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/object&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:object&quot;&gt;Object&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/function&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:function&quot;&gt;Function&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/boolean&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:boolean&quot;&gt;Boolean&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/string&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:string&quot;&gt;String&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/global&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:global&quot;&gt;Global&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;example&quot;&gt;Example&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;div class=&quot;wrap_center wrap_round wrap_download plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;&lt;ul&gt;&lt;li&gt;License: &lt;a href=&quot;http://creativecommons.org/licenses/by/3.0/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://creativecommons.org/licenses/by/3.0/&quot; rel=&quot;nofollow noopener&quot;&gt;CC Attribution 3.0 Unported&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Click the name of the example below to save it as a file&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;-webkit-user-select: none;-webkit-touch-callout: none;-moz-user-select: none;-ms-user-select: none;user-select: none;&quot;&gt;&lt;dl class=&quot;code&quot;&gt;
&lt;dt&gt;&lt;a href=&quot;/_export/code/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_trigger/start?codeblock=0&quot; title=&quot;Download Snippet&quot; class=&quot;mediafile mf_dsa&quot;&gt;Action_Restore_Pose_Trigger.dsa&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;pre class=&quot;code ecmascript&quot;&gt;&lt;span class=&quot;co1&quot;&gt;// Define an anonymous function;&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// serves as our main loop,&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// limits the scope of variables&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// String : A function for retrieving a translation if one exists&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the version of the application supports qsTr()&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; qsTr &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;undefined&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Return the translated (if any) text&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; qsTr&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Return the original text&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; sText&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Boolean : A function for testing whether or not a QObject instance&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// inherits one of a list of types&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; inheritsType&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oObject&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; aTypeNames &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the object does not define the 'inherits' function&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oObject &lt;span class=&quot;sy0&quot;&gt;||&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oObject&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;function&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done... it is not a QObject&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Iterate over the list of type names&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;for&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; nTypes &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; aTypeNames&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;length&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;&amp;lt;&lt;/span&gt; nTypes&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;+=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// If the object does not inherit the 'current' type&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oObject&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; aTypeNames&lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt;i&lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
				&lt;span class=&quot;co1&quot;&gt;// Next!!&lt;/span&gt;
				&lt;span class=&quot;kw2&quot;&gt;continue&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
			&lt;span class=&quot;co1&quot;&gt;// Return the result&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Return the result&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// String : A function for triggering an action&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; triggerAction&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Get the action manager&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oActionMgr &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; MainWindow&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getActionMgr&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If we do not have an action manager&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oActionMgr &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Find the action we want&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; oActionMgr&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;findAction&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the action was not found&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oAction &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
			MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; 
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;The &lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt;%1&lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt; action could not be found.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;arg&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Resource Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// If the action is disabled&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;enabled&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
			MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; 
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;The &lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt;%1&lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt; action is currently disabled.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;arg&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;text&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Resource Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// If we have the necessary function (4.16.1.18) and we have settings&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;triggerWithSettings&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;==&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;function&amp;quot;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Trigger execution of the action with the settings&lt;/span&gt;
			oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;triggerWithSettings&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Trigger execution of the action&lt;/span&gt;
			oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;trigger&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Get the primary selection&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oNode &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; Scene&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getPrimarySelection&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If we do not have a node selected&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oNode &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
		MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;
			text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;This script requires an object in the scene to be selected.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
			text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Selection Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Define the classname of the action we want to invoke the execution of&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzRestoreShapeAction&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If the selected node is a skeleton or a bone&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; inheritsType&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;DzSkeleton&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzBone&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Update the classname accordingly&lt;/span&gt;
		sAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzRestoreFigureShapeAction&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Trigger the action&lt;/span&gt;
	triggerAction&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sAction &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
&lt;span class=&quot;co1&quot;&gt;// Finalize the function and invoke&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;&lt;/pre&gt;
&lt;/dd&gt;&lt;/dl&gt;
&lt;/div&gt;
&lt;/div&gt;

&lt;h2 id=&quot;example_with_settings&quot;&gt;Example (With Settings)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Here is the variant of the sample above that triggers an action with settings to control the behavior of the action.
&lt;/p&gt;
&lt;div class=&quot;wrap_center wrap_round wrap_download plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;&lt;ul&gt;&lt;li&gt;License: &lt;a href=&quot;http://creativecommons.org/licenses/by/3.0/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://creativecommons.org/licenses/by/3.0/&quot; rel=&quot;nofollow noopener&quot;&gt;CC Attribution 3.0 Unported&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Click the name of the example below to save it as a file&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;-webkit-user-select: none;-webkit-touch-callout: none;-moz-user-select: none;-ms-user-select: none;user-select: none;&quot;&gt;&lt;dl class=&quot;code&quot;&gt;
&lt;dt&gt;&lt;a href=&quot;/_export/code/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_trigger/start?codeblock=1&quot; title=&quot;Download Snippet&quot; class=&quot;mediafile mf_dsa&quot;&gt;Action_Zero_Pose_Trigger_With_Settings.dsa&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;pre class=&quot;code ecmascript&quot;&gt;&lt;span class=&quot;co1&quot;&gt;// Define an anonymous function;&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// serves as our main loop,&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// limits the scope of variables&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// String : A function for retrieving a translation if one exists&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the version of the application supports qsTr()&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; qsTr &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;undefined&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Return the translated (if any) text&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; qsTr&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Return the original text&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; sText&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Boolean : A function for testing whether or not a QObject instance&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// inherits one of a list of types&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; inheritsType&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oObject&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; aTypeNames &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the object does not define the 'inherits' function&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oObject &lt;span class=&quot;sy0&quot;&gt;||&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oObject&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;function&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done... it is not a QObject&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Iterate over the list of type names&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;for&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; nTypes &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; aTypeNames&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;length&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;&amp;lt;&lt;/span&gt; nTypes&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;+=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// If the object does not inherit the 'current' type&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oObject&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; aTypeNames&lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt;i&lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
				&lt;span class=&quot;co1&quot;&gt;// Next!!&lt;/span&gt;
				&lt;span class=&quot;kw2&quot;&gt;continue&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
			&lt;span class=&quot;co1&quot;&gt;// Return the result&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Return the result&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// String : A function for triggering an action&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; triggerAction&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Get the action manager&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oActionMgr &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; MainWindow&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getActionMgr&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If we do not have an action manager&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oActionMgr &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Find the action we want&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; oActionMgr&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;findAction&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the action was not found&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oAction &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
			MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; 
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;The &lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt;%1&lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt; action could not be found.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;arg&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sClassName &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Resource Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// If the action is disabled&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;enabled&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
			MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; 
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;The &lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt;%1&lt;span class=&quot;es1&quot;&gt;\&amp;quot;&lt;/span&gt; action is currently disabled.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;arg&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;text&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
				text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Resource Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// If we have the necessary function (4.16.1.18) and we have settings&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;triggerWithSettings&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;==&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;function&amp;quot;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;&amp;amp;&amp;amp;&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Trigger execution of the action with the settings&lt;/span&gt;
			oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;triggerWithSettings&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oSettings &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Trigger execution of the action&lt;/span&gt;
			oAction&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;trigger&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Get the primary selection&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oNode &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; Scene&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getPrimarySelection&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If we do not have a node selected&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!&lt;/span&gt;oNode &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Inform the user...&lt;/span&gt;
		MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;warning&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;
			text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;This script requires an object in the scene to be selected.&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt;
			text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;Selection Error&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// We are done...&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Define the classname of the action we want to invoke the execution of&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzZeroPoseAction&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; &lt;span class=&quot;co1&quot;&gt;//DzZeroShapeAction, DzZeroSelectedItemsAction&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If the selected node is a skeleton or a bone&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; inheritsType&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;DzSkeleton&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzBone&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Update the classname accordingly&lt;/span&gt;
		sAction &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzZeroFigurePoseAction&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; &lt;span class=&quot;co1&quot;&gt;//DzZeroFigureShapeAction&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Trigger the action&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// RunSilent settings only supported for DzZero*Action since 4.21.1.14&lt;/span&gt;
	triggerAction&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sAction&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;RunSilent&amp;quot;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
&lt;span class=&quot;co1&quot;&gt;// Finalize the function and invoke&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;&lt;/pre&gt;
&lt;/dd&gt;&lt;/dl&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
