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        <title>ERC Freeze</title>
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&lt;h1 id=&quot;erc_freeze&quot;&gt;ERC Freeze&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Below is an example demonstrating how you can &amp;#039;freeze&amp;#039; (link) the current state of numeric properties on a node (or multiple nodes) to a controller property so that adjusting the controller property adjusts the linked properties in kind. The &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/erclink_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:erclink_dz&quot;&gt;DzERCLink&lt;/a&gt; created between the “frozen&amp;#039; properties and the controller are setup such that when the controller is set to the value it is at when the &amp;#039;freeze&amp;#039; is performed, the &amp;#039;frozen&amp;#039; properties are at the respective values they were at that moment in time.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;api_areas_of_interest&quot;&gt;API Areas of Interest&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/object_q&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:object_q&quot;&gt;QObject&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/app_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:app_dz&quot;&gt;DzApp&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/base_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:base_dz&quot;&gt;DzBase&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/scene_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:scene_dz&quot;&gt;DzScene&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/element_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:element_dz&quot;&gt;DzElement&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/node_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:node_dz&quot;&gt;DzNode&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/skeleton_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:skeleton_dz&quot;&gt;DzSkeleton&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level3 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/property_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:property_dz&quot;&gt;DzProperty&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level4 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/numericproperty_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:numericproperty_dz&quot;&gt;DzNumericProperty&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level5&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/floatproperty_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:floatproperty_dz&quot;&gt;DzFloatProperty&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/ercfreeze_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:ercfreeze_dz&quot;&gt;DzERCFreeze&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/messagebox_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:messagebox_dz&quot;&gt;DzMessageBox&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/undostack_dz&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:undostack_dz&quot;&gt;DzUndoStack&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/object&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:object&quot;&gt;Object&lt;/a&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/function&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:function&quot;&gt;Function&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/array&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:array&quot;&gt;Array&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/number&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:number&quot;&gt;Number&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/boolean&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:boolean&quot;&gt;Boolean&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/string&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:string&quot;&gt;String&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/global&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:object_index:global&quot;&gt;Global&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;example&quot;&gt;Example&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;div class=&quot;wrap_center wrap_round wrap_download plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;&lt;ul&gt;&lt;li&gt;License: &lt;a href=&quot;http://creativecommons.org/licenses/by/3.0/&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://creativecommons.org/licenses/by/3.0/&quot; rel=&quot;nofollow noopener&quot;&gt;CC Attribution 3.0 Unported&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Click the name of the example below to save it as a file&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;-webkit-user-select: none;-webkit-touch-callout: none;-moz-user-select: none;-ms-user-select: none;user-select: none;&quot;&gt;&lt;dl class=&quot;code&quot;&gt;
&lt;dt&gt;&lt;a href=&quot;/_export/code/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/properties/erc_freeze/start?codeblock=0&quot; title=&quot;Download Snippet&quot; class=&quot;mediafile mf_dsa&quot;&gt;Silent_ERC_Freeze.dsa&lt;/a&gt;&lt;/dt&gt;
&lt;dd&gt;&lt;pre class=&quot;code ecmascript&quot;&gt;&lt;span class=&quot;co1&quot;&gt;// Define an anonymous function;&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// serves as our main loop,&lt;/span&gt;
&lt;span class=&quot;co1&quot;&gt;// limits the scope of variables&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oNode &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// String : A function for retrieving a translation if one exists&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;function&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// If the version of the application supports qsTr()&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;typeof&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; qsTr &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;!=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;undefined&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
			&lt;span class=&quot;co1&quot;&gt;// Return the translated (if any) text&lt;/span&gt;
			&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; qsTr&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sText &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Return the original text&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt; sText&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;coMULTI&quot;&gt;/*********************************************************************/&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If the application is less than 4.9.3.95&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; App&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;version64&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;&amp;lt;&lt;/span&gt; &lt;span class=&quot;nu12&quot;&gt;0x000400090003005f&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Define message components&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sTitle &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;Resource Error&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sMessage &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;This script requires version 4.9.3.95 or newer.&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sOk &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;&amp;amp;OK&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
		&lt;span class=&quot;co1&quot;&gt;// Inform the user&lt;/span&gt;
		MessageBox&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;information&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sMessage&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; sTitle&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; sOk &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// We're done...&lt;/span&gt;
		&lt;span class=&quot;kw2&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Initialize&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oSkeleton &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;kw6&quot;&gt;undefined&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If we have a bone&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzBone&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Get its skeleton&lt;/span&gt;
		oSkeleton &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getSkeleton&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If we have a skeleton&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;inherits&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;DzSkeleton&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// That is what we're looking for&lt;/span&gt;
		oSkeleton &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; oNode&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Define a controller; prefer a skeleton&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oControllerNode &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;oSkeleton &lt;span class=&quot;sy0&quot;&gt;?&lt;/span&gt; oSkeleton &lt;span class=&quot;sy0&quot;&gt;:&lt;/span&gt; oNode&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Let the user know we're busy&lt;/span&gt;
	setBusyCursor&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Declare a property group path&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; sPropertyGroup &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;/ERC Freeze Test&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Create and setup a controller property&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oControllerProperty &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;new&lt;/span&gt; DzFloatProperty&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;ERC_Freeze_Controller&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setLabel&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;ERC Freeze Controller&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setPath&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sPropertyGroup &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setMinMax&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;-&lt;/span&gt;&lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setIsClamped&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerNode&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;addProperty&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oControllerProperty &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Create and setup an attenuation property&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oAttenuateProperty &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;new&lt;/span&gt; DzFloatProperty&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;ERC_Freeze_Attenuate&amp;quot;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oAttenuateProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setLabel&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;st0&quot;&gt;&amp;quot;ERC Freeze Attenuate&amp;quot;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oAttenuateProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setPath&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; sPropertyGroup &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oAttenuateProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setMinMax&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;-&lt;/span&gt;&lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oAttenuateProperty&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setIsClamped&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	oControllerNode&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;addProperty&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAttenuateProperty &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Create the ERC Freeze utility&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oFreezer &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;new&lt;/span&gt; DzERCFreeze&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Set the controller node&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setControllerNode&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oControllerNode &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Set the controller property&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setControllerProperty&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oControllerProperty &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Set the type of attentuation&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setAttenuateMode&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; DzERCFreeze&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;SubComponents&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Set the attentuation property&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setAttenuateProperty&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oAttenuateProperty &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Declare working variable&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; oCurNode&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Build the list of nodes with properties to freeze&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; aNodes &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;oSkeleton &lt;span class=&quot;sy0&quot;&gt;?&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt; oSkeleton &lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;concat&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oSkeleton&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getAllBones&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;sy0&quot;&gt;:&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt;oNode&lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Iterate over the nodes&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;for&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;var&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;0&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;,&lt;/span&gt; n &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; aNodes&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;length&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;&amp;lt;&lt;/span&gt; n&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt; i &lt;span class=&quot;sy0&quot;&gt;+=&lt;/span&gt; &lt;span class=&quot;nu0&quot;&gt;1&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Get the 'current' node&lt;/span&gt;
		oCurNode &lt;span class=&quot;sy0&quot;&gt;=&lt;/span&gt; aNodes&lt;span class=&quot;br0&quot;&gt;&amp;#91;&lt;/span&gt; i &lt;span class=&quot;br0&quot;&gt;&amp;#93;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Add the node's properties&lt;/span&gt;
		oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;addPropertiesToFreeze&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oCurNode &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// We're not using animated links&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setKeyed&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;false&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Restore the figure when the freeze is complete&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setRestoreFigure&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Restore the rigging when the freeze is complete&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setRestoreRigging&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// Apply the controller property when the freeze is complete&lt;/span&gt;
	oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;setApplyController&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; &lt;span class=&quot;kw1&quot;&gt;true&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Begin collecting undo-able operations&lt;/span&gt;
	UndoStack&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;beginHold&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If the freeze is successful&lt;/span&gt;
	&lt;span class=&quot;kw2&quot;&gt;if&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; oFreezer&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;doFreeze&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Create the undo item&lt;/span&gt;
		UndoStack&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;accept&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; text&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;st0&quot;&gt;&amp;quot;ERC Freeze&amp;quot;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;co1&quot;&gt;// If the freeze fails&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt; &lt;span class=&quot;kw2&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#123;&lt;/span&gt;
		&lt;span class=&quot;co1&quot;&gt;// Cancel the undo item&lt;/span&gt;
		UndoStack&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;cancel&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
	&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;
&amp;nbsp;
	&lt;span class=&quot;co1&quot;&gt;// Let the user know we're done&lt;/span&gt;
	clearBusyCursor&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;
&amp;nbsp;
&lt;span class=&quot;co1&quot;&gt;// Finalize the function and invoke&lt;/span&gt;
&lt;span class=&quot;br0&quot;&gt;&amp;#125;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt; Scene&lt;span class=&quot;sy0&quot;&gt;.&lt;/span&gt;&lt;span class=&quot;me1&quot;&gt;getPrimarySelection&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#40;&lt;/span&gt;&lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt; &lt;span class=&quot;br0&quot;&gt;&amp;#41;&lt;/span&gt;&lt;span class=&quot;sy0&quot;&gt;;&lt;/span&gt;&lt;/pre&gt;
&lt;/dd&gt;&lt;/dl&gt;
&lt;/div&gt;
&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
