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        <title>Documentation Center public:software:dazstudio:4:referenceguide:terms:null</title>
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        <dc:date>2012-09-06T22:29:03+00:00</dc:date>
        <title>Null (WIP)</title>
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&lt;h1 id=&quot;null_wip&quot;&gt;Null (WIP)&lt;/h1&gt;
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This page is a &lt;a href=&quot;/public/terms/wip/start&quot; class=&quot;wikilink1&quot; title=&quot;public:terms:wip:start&quot;&gt;WIP&lt;/a&gt;. There is likely to be incomplete and or missing information while the page is being built. 
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A &lt;strong&gt;Null&lt;/strong&gt;, in &lt;a href=&quot;/public/software/dazstudio/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:start&quot;&gt;Daz Studio&lt;/a&gt;, is the simplest form of a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/node/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:node:start&quot; rel=&quot;nofollow&quot;&gt;node&lt;/a&gt; in the scene.  What a Null essentially amounts to is a advanced version of a simple marker in 3D space.  Where a basic marker would simply indicate a XYZ position in 3D space, a Null Node provides a means of defining that marker&amp;#039;s position, orientation (rotation) and scale. A Null Node can also define an arbitrary vector that can be used for automatically pointing (re-orienting) it at another object in the scene, along with providing additional controls for determining whether it is visible and/or selectable within the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/viewport/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:viewport:start&quot;&gt;Viewport&lt;/a&gt;.
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