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        <title>Documentation Center public:software:dazstudio:4:referenceguide:terms:preset</title>
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       <dc:date>2026-05-16T17:46:49+00:00</dc:date>
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        <title>Preset</title>
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&lt;h1 id=&quot;preset&quot;&gt;Preset&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
Presets are a set of saved values and/or calculations that can be re-applied to an &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/element/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:element:start&quot; rel=&quot;nofollow&quot;&gt;element&lt;/a&gt; at a later time. Daz Studio includes ready-made presets and can create and save custom-made presets. Almost any value can be saved out and used later, with the most common as pose and material presets. When creating a scene, adding presets can make the process simpler and faster. For example, after transforming the fingers of a hand, save it as a pose preset, and apply it to a new figure later. Instead of manually transforming a figure&amp;#039;s hand again, the pose preset will apply the saved transforms automatically to the specific saved values.
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&lt;h2 id=&quot;preset_types&quot;&gt;Preset Types&lt;/h2&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/preset/cameras_preset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:preset:cameras_preset:start&quot;&gt;Camera(s) Preset&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/preset/character_preset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:preset:character_preset:start&quot;&gt;Character Preset&lt;/a&gt;&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/preset/pose_preset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:preset:pose_preset:start&quot;&gt;Pose Preset&lt;/a&gt;&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/preset/shader_preset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:preset:shader_preset:start&quot;&gt;Shader Preset&lt;/a&gt;&lt;/div&gt;
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&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/preset/shaping_preset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:preset:shaping_preset:start&quot;&gt;Shaping Preset&lt;/a&gt;&lt;/div&gt;
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&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;preset_compatibility&quot;&gt;Preset Compatibility&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
When creating a preset, an artist assigns it “compatibilities” that specify what the preset is designed to work with. In many cases a pose preset may work with many different characters but may not work perfectly with figures/characters it is not compatible with. For example, if a preset is assigned Genesis 8 figure compatibility, it may not fully work with a Genesis 9 figure.
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