<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:auto_rig</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-04-27T10:13:12+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/auto_rig/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/auto_rig/start">
        <dc:format>text/html</dc:format>
        <dc:date>2015-01-23T20:02:02+00:00</dc:date>
        <title>Tweaking A Figure Skeleton for a Custom Shape *</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/auto_rig/start</link>
        <description>
&lt;h1 id=&quot;tweaking_a_figure_skeleton_for_a_custom_shape&quot;&gt;Tweaking A Figure Skeleton for a Custom Shape *&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
* = Review
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Foundation:&lt;/strong&gt; Relate skeleton to Face Groups
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Step by Step:&lt;/strong&gt; Add step details, add screenshots
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Wrap-Up:&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Next Steps:&lt;/strong&gt; Packaging, some Reference Guide entries
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
The “Adjust Rigging to Shape…” &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:start&quot;&gt;Action&lt;/a&gt; allows a content creator to adjust the skeleton of a new Shape so that the bones and joints are placed correctly. This can be especially critical when the shape of the morph involves scaling.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load Genesis™&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load New Shape&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the Joint Editor Tool&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjust Rigging to Shape&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Test New Rigging&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; ERC Freeze to Morph Target&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save as Morph Asset(s)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;load_genesis&quot;&gt;Load Genesis&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;load_new_shape&quot;&gt;Load New Shape&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Load and dial up a new custom body shape morph
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;select_the_joint_editor_tool&quot;&gt;Select the Joint Editor Tool&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Select the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/viewport_tools/joint_editor/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:viewport_tools:joint_editor:start&quot;&gt;Joint Editor&lt;/a&gt; tool to expose the figure&amp;#039;s rigging.
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;Important:&lt;/strong&gt; Bones are not always placed properly for the new shape. This will be particularly evident as you begin to pose the figure.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT4 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h3 id=&quot;adjust_rigging_to_shape&quot;&gt;Adjust Rigging to Shape&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
There are a number of ways to adjust the rigging to the shape:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edit &amp;gt; Figure &amp;gt; Rigging &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmvccageadjustrigtoshapeaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmvccageadjustrigtoshapeaction:start&quot;&gt;Adjust Rigging To Shape...&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click the figure in the viewport, with the Joint Editor tool active, and select Edit &amp;gt; Adjust Rigging to Shape…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/tool_settings/option_menu/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:tool_settings:option_menu:start&quot;&gt;Option Menu&lt;/a&gt; for the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/tool_settings/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:tool_settings:start&quot;&gt;Tool Settings&lt;/a&gt; pane, select “Adjust Rigging to Shape…”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Adjust rigging manually&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Look at wireframe for the base mesh&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Note where bones end up&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Apply your morph&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjust joint origins to account for movement of associated polygons&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If needed, identify bones to exclude from adjustment&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT5 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_info plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; It is not necessary to be in the default pose for the figure when adjusting the rigging.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT6 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h3 id=&quot;test_new_rigging&quot;&gt;Test New Rigging&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Test bends with newly adjusted rigging&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjust as needed&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;erc_freeze_to_morph_target&quot;&gt;ERC Freeze to Morph Target&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the Parameters &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:start&quot;&gt;Pane (Tab)&lt;/a&gt;, right-click and choose “Edit Mode”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Navigate to the morph that needs the rigging changes associated with it&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right-click on the property and then select &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzercfreezeaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzercfreezeaction:start&quot;&gt;ERC Freeze...&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select Figure/Node: Genesis&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select Property: &amp;lt;your new morph name&amp;gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; You can search through the list by typing the first letter of your morph name, as often as necessary to find your morph in the list&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Be sure all the properties you want to have tied to this control are checked&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click “Accept”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;save_as_morph_asset_s&quot;&gt;Save as Morph Asset(s)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; File &amp;gt; Save As &amp;gt; Support Assets &amp;gt; Morph Asset(s)…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Enter your name (or company name) for the Vendor Name&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Enter a unique name for the Product Name&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Find your morph(s) in the Properties list; click to check the box next to it&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click “Accept”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
