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        <dc:date>2012-04-25T16:58:16+00:00</dc:date>
        <title>Modifying Auto-Generated Morphs *</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start</link>
        <description>
&lt;h1 id=&quot;modifying_auto-generated_morphs&quot;&gt;Modifying Auto-Generated Morphs *&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
* = Review
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
Although the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dztransferutilityaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dztransferutilityaction:start&quot;&gt;Transfer Utility...&lt;/a&gt; provides a basic rig for figures, and &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 will automatically add morphs to conformed figures to match the supporting base figure, sometimes the morphs it creates are not sufficient for a quality result. In this tutorial, we cover how to modify the morphs created automatically by &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 using an external modeling program such as Hexagon.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Export Item&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Modify Object in Modeler&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Import Morph with Morph Loader Pro&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save Results&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
Morphs in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 are essentially sets of “Deltas,” or differences, between the vertices in the original mesh, and the vertices in a modified, or “Morphed,” version of the mesh. There are many ways to create morphs, but one of the most common is illustrated here. The whole mesh is exported, the mesh is edited in a modeling program to move some of the vertices, and then &lt;em&gt;just the deltas&lt;/em&gt; are re-imported using the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmorphloaderaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmorphloaderaction:start&quot;&gt;Morph Loader Pro...&lt;/a&gt; action. By exporting mesh that is already morphed, and importing using exactly the same name as the existing morph, the import can change the existing morph, rather than creating a new one (which is also possible, of course). Because morphs as displayed in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 may not show their internal names, you will need to use the Parameters tab to access the name string you want to replace.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
In this example, we&amp;#039;ll export the Basic Female FBM (Full-Body Morph) to improve
the drape between the breasts.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;prepare_item_for_export&quot;&gt;Prepare item for export&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hide Genesis figure in scene&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the item&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Under Parameters→Actor select the morph that was automatically added, and make sure it is dialed up&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_morph_export.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:shirt_morph_export.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_morph_export.png?w=500&amp;amp;tok=cb25ca&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
If it is a SubD item, be sure Viewport Level is set to 0 in Parameters window:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/lod_0.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:lod_0.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/lod_0.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;export_item&quot;&gt;Export Item&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; File→Export…&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Type: Wavefront Object (*.obj)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Convert from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio to suitable scale for your choice of modeling&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; application&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Be sure “Ignore Invisible Nodes” is selected&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click Accept&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/exportobj_options.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:exportobj_options.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/exportobj_options.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;modify_object_in_modeler&quot;&gt;Modify Object in Modeler&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Modify OBJ file in a modeler (here, Hexagon 2.5 beta) to refine the morph.
For example, the drape between the breasts of this shirt has been softened:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_in_hexagon.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:morph_in_hexagon.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_in_hexagon.png?w=500&amp;amp;tok=992022&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Export the altered mesh as a new OBJ.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;alternativehexagon_bridge_wip&quot;&gt;Alternative: Hexagon Bridge [WIP]&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
select the clothing item you wish to edit and then hit the send to hexagon link.
This will then send that item (along with anything parented to it) to hexagon.
When returning, make sure the item to receive the morphs MUST be selected
when importing or sending back from Hexagon.
If you wish to edit around the figure itself, then Genesis should be selected vand sent to hexagon. The figure will then arrive in Hexagon with any fit
to/parented items. However, in this particular case, the user MUST make sure
that the item they are editing is selected in the scene pane BEFORE sending
from hexagon to &lt;abbr title=&quot;DAZ Studio&quot;&gt;DS&lt;/abbr&gt; or it won&amp;#039;t work.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;return_to_daz_studio_4&quot;&gt;Return To DAZ Studio 4&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Return to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4, and be sure the morphed item (with morph dialed up) is selected.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;prepare_to_import_morph&quot;&gt;Prepare to Import Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In the Parameters tab, click gear→ Parameter Settings on morph to get the
internal name:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/parameter_settings.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:parameter_settings.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/parameter_settings.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
E.g. FBMBasicFemale:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/parameter_settings_dialog.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:parameter_settings_dialog.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/parameter_settings_dialog.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Select and copy this name, then Cancel. (Do not change internal name, simply copy it.)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;import_morph_with_morph_loader_pro&quot;&gt;Import Morph with Morph Loader Pro&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Now you will re-import your modified OBJ file and use it to alter the existing morph created by &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4. Click Morph Loader (Morph Loader Pro shown here):
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_loader_pro_button.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:morph_loader_pro_button.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_loader_pro_button.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose the same conversion parameters as before&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose Files: your new obj&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open settings on your file&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Paste morph name into Name section&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Change Property Group to Actor/Female (or whatever is appropriate for your morph type)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Overwrite Existing: Deltas Only - this modifies the existing morph, rather than replacing it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_loader_pro_dialog.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:morph_loader_pro_dialog.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_loader_pro_dialog.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;view_new_morph&quot;&gt;View New Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
After the new morph imports, scrub the shape dial on the figure a bit to refresh
the image. Note that the morph has changed:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_morph_basic_female.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:shirt_morph_basic_female.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_morph_basic_female.png?w=500&amp;amp;tok=459fd6&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;save_results&quot;&gt;Save Results&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Save result as &lt;abbr title=&quot;DSON Support File&quot;&gt;DSF&lt;/abbr&gt; Figure/Prop in a Content or My Library directory.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;test_your_results&quot;&gt;Test Your Results&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Restart &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4, and bring in the Genesis figure again, load your new conforming item, and fit it to the figure&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the Shaping tab, select the morph you modified in the base figure (here, Basic Female) and dial it up&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Note the garment changes to new morph, not the original auto-generated morph&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_with_morph.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:shirt_with_morph.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/shirt_with_morph.png?w=500&amp;amp;tok=969838&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
This process is specific to each Shape of the figure the clothing is conformed to, i.e. if you begin working from the Genesis Basic Female shape, Basic Female is the only morph that will be affected (unless there are other shapes that are dependent on Basic Female).
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_is_specific.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:morph_is_specific.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/morph_is_specific.png&quot; class=&quot;media&quot; title=&quot;Basic Female shape on left, V4 shape on right&quot; alt=&quot;Basic Female shape on left, V4 shape on right&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/mesh_smoothing_modifier/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:mesh_smoothing_modifier:start&quot; rel=&quot;nofollow&quot;&gt;mesh_smoothing_modifier&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
