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        <dc:date>2023-10-19T06:00:52+00:00</dc:date>
        <title>Adding Metadata to Products *</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/start</link>
        <description>
&lt;h1 id=&quot;adding_metadata_to_products&quot;&gt;Adding Metadata to Products *&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;TODO:&lt;/strong&gt; Review for accuracy.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Content Management System (&lt;abbr title=&quot;Content Management System&quot;&gt;CMS&lt;/abbr&gt;) provides significant usability enhancements for end users. Once &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:metadata:start&quot;&gt;metadata&lt;/a&gt; for a product has been created, the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane automatically filters content that is compatible with the object selected in the viewport, greatly speeding scene creation by helping the user identify compatible accessories, materials, and poses. Tools to create metadata for new products are provided with the application.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create Product Database Entry&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Categorize Product and Files&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Link Scene ID and Compatibility Base&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Finalize Metadata in Content DB Editor&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Add Product Icon&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Before beginning to add metadata to content, be sure all files are arranged in an appropriate Content/Runtime folder structure. The process will be easiest if a separate Content/Runtime directory for the product is used. If a separate directory is used, be sure it is added to the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane, either by right-clicking the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/daz_studio_formats/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:daz_studio_formats:start&quot;&gt;DAZ Studio Formats&lt;/a&gt; and &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/poser_formats/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:poser_formats:start&quot;&gt;Poser Formats&lt;/a&gt; in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/start#location_based&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:start&quot;&gt;location based&lt;/a&gt; containers, or clicking the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzcldirectorymanageraction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzcldirectorymanageraction:start&quot;&gt;Content Directory Manager...&lt;/a&gt; action in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/option_menu/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:option_menu:start&quot;&gt;Option Menu&lt;/a&gt;.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Remember that for both Daz Studio and Poser content, the Runtime that will be added is IN the selected folder.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If there is a base product (e.g. a figure or a clothing set), be sure it is also installed and added to the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If there are both Daz Studio and separate Poser folders, add them both. Not Daz Studio files in the Runtime, a separate content folder.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/01-addfolder.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:01-addfolder.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/01-addfolder.jpg?w=500&amp;amp;tok=27adac&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;create_product_database_entry&quot;&gt;Create Product Database Entry&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
If your product is isolated in a separate Content/Runtime folder, create a product by right-clicking on the Content/Runtime folder and selecting, “Create a Product…”.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the exact name used in the store when possible.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productname.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:productname.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productname.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If there are both Daz Studio and Poser folders then you will need to use this procedure for both, using the same name for each. Daz Studio will combine them into the same product.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductds.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:createproductds.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductds.png?w=300&amp;amp;tok=ef7da7&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productexists.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:productexists.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productexists.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
To create &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:metadata:start&quot;&gt;metadata&lt;/a&gt; for a product installed into a Content/Runtime structure containing other products, follow these steps: 
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;start_product_entry&quot;&gt;Start Product Entry&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Find a folder containing some of the product&amp;#039;s assets in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane, e.g. in the Poser Formats folder, open the context menu and click “Create a Product…”. A small dialog will pop open, prompting you for a name, and after confirming it with “OK” a new product container will be created in the correct alphabetical sub-folder of the top-level “Products” &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/start#containers&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:start&quot;&gt;container&lt;/a&gt;. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productname.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:productname.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/productname.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_note plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
All contents of the selected folder and all sub-folders will be added to the Product. Try to find a folder that contains only items from the Product you wish to create, if possible.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT4 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductposer.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:createproductposer.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductposer.png?w=300&amp;amp;tok=fe5f0b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;add_product_files&quot;&gt;Add Product Files&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Now locate all the assets that belong to this product in the various folders/categories of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane, in both &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/daz_studio_formats/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:daz_studio_formats:start&quot;&gt;DAZ Studio Formats&lt;/a&gt; and &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/container_view/poser_formats/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:container_view:poser_formats:start&quot;&gt;Poser Formats&lt;/a&gt;. Select and copy the references, then return to the product folder and choose to “Paste Reference” from the context menu. 
&lt;/p&gt;
&lt;!-- EDIT5 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_tip plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
Create a temporary root category and assign the assets to it, as you locate them inside the folder tree, so that you can copy and paste them all in one go from that new category folder at the end, rather than jumping back and forth to the Products folder.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT6 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductposer.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:createproductposer.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createproductposer.png?w=300&amp;amp;tok=fe5f0b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;categorize_assets&quot;&gt;Categorize Assets&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Once all assets have been added to the product, they need to be categorized. This can be done either from the Product folder or from the “Daz Studio Formats” or “Poser Formats” folders. The Daz Studio and Poser formats folders have the advantage that the files are already sorted by type, which makes categorizing them easier. However, if you do not have a separate runtime for the product, it may be easier to use the Product folder.
&lt;/p&gt;
&lt;!-- EDIT7 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_tip plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
If you are categorizing weight-mapped content, i.e. content with the .duf extension, you have the opportunity to set the categorization and other information when the .duf file is saved.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT8 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/savedsf.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:savedsf.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/savedsf.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Navigate to the folder you have chosen, and select the thumbnails of the items you will categorize. Then right-click and select “Categorize…”
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorize.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:categorize.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorize.png?w=500&amp;amp;tok=8688e9&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In the Select Categories dialog, select all categories that apply. 
&lt;/p&gt;
&lt;!-- EDIT9 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
Only check the most specific applicable sub-category in the tree. However, if a product fits multiple sub-categories, go up one level in the category tree.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT10 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorizeshoes.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:categorizeshoes.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorizeshoes.png?w=500&amp;amp;tok=cc001b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
For files that apply specifically to a product (lights for a specific scene, clothes for a custom figure, all materials, and anything that is not for general use), create a new category where applicable using the exact product name of the compatible product. The main determination is how many files could conceivably wind up in there, not just in your product.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorizemats.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:categorizemats.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/categorizemats.png?w=500&amp;amp;tok=052462&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;link_scene_id_and_compatibility_base&quot;&gt;Link Scene ID and Compatibility Base&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In order for Daz Studio to recognise an asset when it is selected in the viewport or the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/scene/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:scene:start&quot;&gt;Scene (WIP)&lt;/a&gt; pane and know what content is compatible with that asset, its internal “Scene ID” must be associated with its Compatibility Base, so that the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane can filter its contents appropriately. 
&lt;/p&gt;

&lt;p&gt;
To link the Compatibility Base with the Scene ID, the item must be loaded into the current scene. However, all items for a product can be loaded at once, and need to be fit to or parented to anything.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/loadall.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:loadall.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/loadall.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load an object into the scene&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Switch to the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/scene/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:scene:start&quot;&gt;Scene (WIP)&lt;/a&gt; pane&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object (if it is not already selected)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; From the tab menu select “Edit &amp;gt; Scene ID Editor…”,&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click Compatibility Base&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatibilitybasebutton.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:setcompatibilitybasebutton.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatibilitybasebutton.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
In the dialog, select the base that you created for this asset and click OK. From now on, whenever this object is loaded into a scene, Daz Studio will know what it is and which objects and presets are compatible with it.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatabilitybase.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:setcompatabilitybase.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatabilitybase.png?w=500&amp;amp;tok=61009b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;create_compatibility_bases&quot;&gt;Create Compatibility Bases&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Right-click in the “Select a Compatibility Base” dialog and create a new root compatibility base by the product name.
&lt;/p&gt;
&lt;!-- EDIT11 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_tip plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
For products with more than one object, you will create a new sub base under that root base for each item, using the item name.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT12 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createcompatibilitybase.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:createcompatibilitybase.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/createcompatibilitybase.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;finalize_metadata_in_content_db_editor&quot;&gt;Finalize Metadata in Content DB Editor&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To add &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:metadata:start&quot;&gt;metadata&lt;/a&gt; to a file or set of files select the Products folder, click on the tab menu icon in the corner of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; pane, and select “Content DB Editor…” A dialog will pop open.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/contentdbeditor.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:contentdbeditor.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/contentdbeditor.png?w=500&amp;amp;tok=dc98f8&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;product_page&quot;&gt;Product Page&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
In the Product page you set the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:metadata:start&quot;&gt;metadata&lt;/a&gt; for the product (collection of assets), such as the store, description, and artists. The latter two are shown in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/information_panel/info_page/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:information_panel:info_page:start&quot;&gt;Info Page&lt;/a&gt; of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane, and &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/information_panel/info_page/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:information_panel:info_page:start&quot;&gt;Info Page&lt;/a&gt; of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane. Details of each field are listed below the sample image.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/producteditorfilled.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:producteditorfilled.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/producteditorfilled.png?w=500&amp;amp;tok=bbe29a&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Store&lt;/strong&gt;: For products being submitted to the Daz 3D store, choose the “&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; 3D” option.&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; To add to, remove from, or inspect the list of available stores, see the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#stores&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:start&quot;&gt;Stores&lt;/a&gt; section of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:scripting:api_reference:samples:start&quot;&gt;script samples&lt;/a&gt; page.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Global ID&lt;/strong&gt;: This value is automatically set. It defines a &lt;a href=&quot;https://en.wikipedia.org/wiki/Globally_unique_identifier&quot; class=&quot;interwiki iw_wp&quot; target=&quot;_blank&quot; title=&quot;https://en.wikipedia.org/wiki/Globally_unique_identifier&quot; rel=&quot;noopener&quot;&gt;Globally Unique Identifier (GUID)&lt;/a&gt; that is used to uniquely identify the product within the ecosystem. This value should not be changed for a product once it has been set and the product has been distributed.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Token&lt;/strong&gt;: This is the identifier used by a store to identify the product. In the case of Daz 3D, this is the &lt;strong&gt;SKU&lt;/strong&gt; value found on the product page - set by QA when the product page is created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Description&lt;/strong&gt;: This is optional.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Artists&lt;/strong&gt;: Right-click in the field to add artist names. These should use the exact same spelling as on the store page.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Support&lt;/strong&gt;: This points to a &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/tech_articles/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:tech_articles:metadata:start&quot;&gt;Metadata Support File (WIP)&lt;/a&gt; containing the information presented in this dialog. This file is written when the “Export” button at the bottom is clicked, or the dialog is closed while “Auto Export” is checked. If “Auto Fill” is checked, the name of the file is generated automatically from the Store, Token, and Name values. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT13 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
This is a relative path, and will save to the first …/Runtime/Support directory recorded in your &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt;. If that directory does not exist, you will be unable to save this file without manually changing the directory here or creating the directory in …/Runtime/Support. You may wish to change this to the separate Content/Runtime file structure for your product, if you have one.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT14 PLUGIN_WRAP_END [0-] --&gt;&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Files&lt;/strong&gt;: This will contain a list of all files that belong to the product, irrespective of whether they have anything to do with the visible assets. The files can be added one by one or by entire folders. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT15 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_tip plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
 This is simple if you have a separate Content/Runtime folder: Add your product&amp;#039;s files to the Files list by right-clicking in that box and selecting “Add fromDirectory (Recursive)”
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT16 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addfromdirectoryrecursive.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:addfromdirectoryrecursive.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addfromdirectoryrecursive.png?w=500&amp;amp;tok=8ed23a&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;!-- EDIT17 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
If you have both a Runtime and content folder, or other files that should be included, make sure to add them as well. Be sure to select the correct level directory. Check that the paths start with Runtime or Content as appropriate.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT18 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addfromdirectorycorrect.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:addfromdirectorycorrect.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addfromdirectorycorrect.png?w=500&amp;amp;tok=dd5f0f&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Scene IDs&lt;/strong&gt;: This data cannot be altered from the Product editor. It automatically shows the scene IDs that have been assigned to compatibility bases declared by assets in this product. For example, the Product “Victoria 4.2” would contain the asset “Victoria 4.2.cr2”, which has a declared compatibility base of “/Generation4/Victoria 4”, which is associated with the scene ID “#blMilWom_4b_68498” (the name of the .obj file and the number of vertices) - therefore a line showing this relationship will appear in the “Scene IDs” area of the Product tab.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
After filling in all the information you wish and exporting the support files (either manually or automatically), the product will be visible in the Products view of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane, just as its individual assets are in the Files view. 
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;assets_page&quot;&gt;Assets Page&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Switch to the “Assets” page. Make sure that “Sync Product and Local Database” is checked. The files listed in the top half of the page can be sorted by filename or extension to simplify selection.
&lt;/p&gt;

&lt;p&gt;
The Content DB Editor will list all files defined in the currently selected Product as “Assets” in the top half of the dialog, showing in a table what kind of &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/terms/metadata/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:terms:metadata:start&quot;&gt;metadata&lt;/a&gt; is associated with each. Selecting one or more of the listed assets will make them show up in the bottom half of the editor dialog, where data can be assigned or edited. This needs to be performed on a per-file basis, although multiple similar files can be selected and edited at the same time, as appropriate.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/assetstab.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:assetstab.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/assetstab.png?w=500&amp;amp;tok=f7cb40&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Path&lt;/strong&gt;: Lists the path to the specified Asset file&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Type&lt;/strong&gt;: Used for Content Swapping, if the user has that feature enabled. With Content Swapping, if the figure is wearing an Asset of a particular Type, and another of the same Type is loaded (e.g. hair), Daz Studio removes the first asset from the scene and replaces it with the new asset. Only one type can be selected, so select the one that best applies to the asset.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/contenttype.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:contenttype.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/contenttype.png?w=500&amp;amp;tok=569e61&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Audience&lt;/strong&gt;: Daz 3D has not yet implemented an audience filter within the Daz Studio application, but may provide this as a user-configurable option in the future. QA provides the following guidelines:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Child&lt;/em&gt;: Appropriate for all ages, e.g. many Toon characters, animals.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Teen&lt;/em&gt;: Superheroes, dance clothes, costumes, most content by default.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;em&gt;Adult&lt;/em&gt;: Nude skins, Genitals, Thongs, etc.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h5 id=&quot;asset_sub-pages&quot;&gt;Asset Sub-Pages&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Categories&lt;/strong&gt;: “Categories” govern where assets will appear in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane and the Preset pages of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/posing/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:posing:start&quot;&gt;Posing (WIP)&lt;/a&gt;, &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/shaping/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:shaping:start&quot;&gt;Shaping (WIP)&lt;/a&gt;, and &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:surfaces:start&quot;&gt;Surfaces (WIP)&lt;/a&gt; panes. These should already have been set from the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; in a previous step, but you can also right-click assets in this dialog and select additional categories.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addcategoriesassettab.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:addcategoriesassettab.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addcategoriesassettab.png?w=500&amp;amp;tok=2ed2a7&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;!-- EDIT19 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
Additional Root Categories can be created from this menu. Use with caution. Attempt to match how the product will be categorized in the Daz 3D store as closely as possible.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT20 PLUGIN_WRAP_END [0-] --&gt;&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Tags&lt;/strong&gt;: These are search terms that can be used from the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; or &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; panes, in addition to the asset name. At the present time, QA recommends adding the artist name, supported figures etc. because these aspects are not automatically included in the search criteria. Other search terms should be added as applicable. Add whatever tags you feel will help users find your assets more easily, remembering that users can add their own also.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Description&lt;/strong&gt;: In most cases the individual asset descriptions should be left blank. Exceptions would be for files that do something &amp;#039;nonstandard&amp;#039; or need more explanation. The description shows when you have pop-up tool tips enabled, or in the “Info” panel at the bottom of the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt;. This might be a good place to note licensing restrictions.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Compatibility&lt;/strong&gt;: See next section.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Userwords&lt;/strong&gt;: Provided for end users and should be left blank by the content creator.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;User Notes&lt;/strong&gt;: Provided for end users and should be left blank by the content creator.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h5 id=&quot;link_assets_to_compatibility_bases&quot;&gt;Link Assets to Compatibility Bases&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
Switch to the “Compatibility” sub-page, where you can specify the relation between assets, i.e. which of them are modifiers for which other assets. Declare a compatibility base for each asset that represents a selectable, modifiable viewport object, such as actor figures, props and clothing figures. Assets that share all the same modifiers (e.g. a long and short version of the same pants, which both take the same material, morph and pose presets) can share the same base for simplicity. The declared “Compatibility Base” tells the application what the asset &lt;strong&gt;is&lt;/strong&gt;, and the asset can also have one or more “Compatibilities”, which tell the application what other assets it &lt;strong&gt;can be applied to&lt;/strong&gt;. This is the information that allows the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane to show only the materials or clothes that fit the currently selected figure in the viewport.
&lt;/p&gt;

&lt;p&gt;
The bases you created in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/scene/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:scene:start&quot;&gt;Scene (WIP)&lt;/a&gt; pane with Edit→Scene ID are declared here. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatabilitybase.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:setcompatabilitybase.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/setcompatabilitybase.png?w=500&amp;amp;tok=61009b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Any file that works with or on an asset is compatible with that asset. If the asset is not included with this product, you should have already set it up enough for it to be available as a compatibility base. Clothing is compatible with the base figure, presets are compatible with whatever they apply to, etc.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/compatiblewith.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:compatiblewith.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/compatiblewith.png?w=500&amp;amp;tok=69bcf8&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The Content Management System comes with several Bases already pre-defined in the database (such as all human &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; figures from Generation 1-4 and Genesis), but for most objects, e.g. new clothing in your Product, you will need to create new root and sub-bases from the context menu of the Compatibility Base dialog.
&lt;/p&gt;

&lt;/div&gt;

&lt;h5 id=&quot;add_compatibilities&quot;&gt;Add Compatibilities&lt;/h5&gt;
&lt;div class=&quot;level5&quot;&gt;

&lt;p&gt;
Add compatibilities to all assets that modify other objects, such as material presets, poses, morph injections, auto-parented props, clothing figures. Some presets can be compatible with multiple bases (e.g. generic material presets or multi-fit clothes or hair).
&lt;/p&gt;

&lt;p&gt;
After assigning categories, compatibility bases and compatibilities to all assets where appropriate, you can now close the Content DB Editor dialog. You will now be able to see Assets in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/mystufffiles.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:mystufffiles.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/mystufffiles.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;add_product_icon&quot;&gt;Add Product Icon&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;!-- EDIT21 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_important plugin_wrap&quot; style=&quot;width: 90%;&quot;&gt;
&lt;p&gt;
In order for the Product to display icon, an image file of the &lt;em&gt;same basename&lt;/em&gt; as the support files has to be placed &lt;em&gt;in the same Support folder&lt;/em&gt; as the .DSX support file. The default location is “&amp;lt;Path to My Library&amp;gt;/Runtime /Support/”. For new Products, this image should be 114&amp;times;148. If you are creating metadata for older products, you may use the 100&amp;times;143 product thumbnails in the Daz 3D shop website.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT22 PLUGIN_WRAP_END [0-] --&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addthumb.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:addthumb.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/addthumb.png?w=500&amp;amp;tok=e93e54&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
You may need to select different folders in the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/content_library/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:content_library:start&quot;&gt;Content Library&lt;/a&gt; or &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:panes:smart_content:start&quot;&gt;Smart Content&lt;/a&gt; pane to force the Product view to refresh. 
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/mystuffproducts.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:adding_metadata:mystuffproducts.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/adding_metadata/mystuffproducts.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The metadata as defined here does not populate the store categorization at this point. Daz 3D hopes to have them work together eventually.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
&lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/defining_content_presentation&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:defining_content_presentation&quot; rel=&quot;nofollow&quot;&gt;Defining Content Presentation&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
