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        <dc:date>2014-07-30T21:11:03+00:00</dc:date>
        <title>Saving Morphs (WIP) 2014</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start</link>
        <description>
&lt;h1 id=&quot;saving_morphs_wip_2014&quot;&gt;Saving Morphs (WIP) 2014&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
This page is a &lt;a href=&quot;/public/terms/wip/start&quot; class=&quot;wikilink1&quot; title=&quot;public:terms:wip:start&quot;&gt;WIP&lt;/a&gt;. There are likely to be incomplete and or missing steps while the page is being built. 
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You have worked and tweaked and finally created the perfect shape for your character.  You have either dialed pre-packaged morphs, or customized the shape in a 3rd party application and imported the shape.  The character is sitting on your screen in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio and look great!
&lt;/p&gt;

&lt;p&gt;
Now what?
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
At this point, any work you have done creating your morph will be lost if you close &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio or start a new scene, without first saving the &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmorphassetfilteraction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmorphassetfilteraction:start&quot;&gt;Morph Asset&lt;/a&gt;.  This can be done in any of the following three ways outlined in the steps below.  Follow the one that best fits your workflow.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#wip_or_single_use_morph&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;Saving as a Scene&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#custom_or_dialed_morphs&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;Saving the Morph Asset for Distribution&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;#saving_a_character_preset&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;Saving a Character Preset&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This tutorial required &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.6.3.52 or higher.
&lt;/p&gt;

&lt;p&gt;
Keep in mind the different scenarios and and things to consider before saving the Morph.  Ask yourself a few questions.  Are you simply tweaking an existing morph?  Will you be sharing or distributing a custom morph?  Is this something you changed for a specific scene only?  Do you need to continue working on the morph at a later time? The answers to these questions will help you decide which step below is best for the situation.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;wip_or_single_use_morph&quot;&gt;WIP or Single Use Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
If you are not ready to save the Morph out as a deliverable Asset, save your &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzsceneassetfilteraction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzsceneassetfilteraction:start&quot;&gt;Scene&lt;/a&gt;. This will embed the morph and you can open it up again at a later time and continue your work.  This also works if you have tweaked a morph for a specific scene and are not planning to reuse or share it.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;custom_or_dialed_morphs&quot;&gt;Custom or Dialed Morphs?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
There are two things to consider when saving out a morph.  Is it completely custom?  This means you took the base, non-morphed figure and sculpted it in a modeling application and manipulated it into the desired shape.
&lt;/p&gt;

&lt;p&gt;
Does it contain any shape properties from any other package?  If you dialed anything before exporting the figure object, you will need to use “Reverse Deformation” to reverse out the dialed morphs.  This will ensure the new “character morph” simply references any dialed morphs instead of embedding them.  
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;custom_morphs&quot;&gt;1: Custom Morphs&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
For a completely custom character morph you have designed from scratch in a modeler, you can simply save the Morph Asset as described in &lt;a href=&quot;#saving_morph_assets&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;Saving Your Morphs as a Morph Asset&lt;/a&gt; .  If your custom morph changes the rigging, such as scale or bone placement, you will need to skip down to &lt;a href=&quot;#creating_a_new_property&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;Saving Your Morphs by Creating a new Property&lt;/a&gt;, below.  
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;dialed_or_combination_morphs&quot;&gt;2: Dialed or Combination Morphs&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
If you used any morphs from any other morph package, or those included with the base figure, you will need to follow &lt;em&gt;all&lt;/em&gt; the steps below to ensure you are reversing out any non-custom morphs.
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_alert plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
&lt;strong&gt;Legally Using Other People&amp;#039;s Morphs:&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
By carefully following the &lt;a href=&quot;#saving_your_morphs&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:start ↵&quot; class=&quot;wikilink1&quot;&gt;steps below&lt;/a&gt;, when saving your characters, you can avoid illegally using another person&amp;#039;s morphs in your character packages.  If you use &lt;em&gt;any&lt;/em&gt; morphs created by someone else, even if you change and customize them further, you must package your product as described below. These steps will show you how to use “Reverse Deformation”, which will then require the customer to own the original morph package.  Your morph will simply reference the other person&amp;#039;s morphs.
&lt;/p&gt;

&lt;p&gt;
&lt;span style=&quot;color: #ff0000&quot;&gt;&lt;strong&gt;Embedding someone else&amp;#039;s morphs, even if you change them further, is in violation of the &lt;a href=&quot;http://www.daz3d.com/eula&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.daz3d.com/eula&quot; rel=&quot;nofollow noopener&quot;&gt;EULA&lt;/a&gt;&lt;/strong&gt;.&lt;/span&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT4 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h3 id=&quot;saving_your_morphs&quot;&gt;Saving Your Morphs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;creating_a_new_property&quot;&gt;Creating a New Property&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The first step is to create a new property for your shape.  This creates a slider in the appropriate group so you, or a customer, can manually add your new shape to their character.  By creating the slider, the new shape can be mixed with other shapes.
&lt;/p&gt;
&lt;!-- EDIT5 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 100%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/3_edit_mode.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:3_edit_mode.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/3_edit_mode.png?w=300&amp;amp;tok=e0c323&quot; class=&quot;medialeft&quot; align=&quot;left&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Edit Mode&lt;/strong&gt; - First you need to make sure you are able to edit properties. Do this by R-clicking in the Properties Pane and click on Edit mode. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Create New Property&lt;/strong&gt; - R-click in the Property Pane again, and this time choose “&lt;em&gt;Create New Property&lt;/em&gt;” &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/4_create_property.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:4_create_property.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/4_create_property.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;!-- EDIT6 PLUGIN_WRAP_END [0-] --&gt;&lt;!-- EDIT7 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 100%;&quot;&gt;
&lt;p&gt;
You will get a window with the settings for your new property.  Most things you can leave as they are.  There are a few you will want to change.
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/5_create_property_2.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:5_create_property_2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/5_create_property_2.png?w=300&amp;amp;tok=0118eb&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Base Attributes:&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Name&lt;/strong&gt; - This is the internal name&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Label&lt;/strong&gt; - This is the user friendly name (i.e. what the customer sees)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Path&lt;/strong&gt; - This is the area you want your new property slider to show up.  &lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Actor/Full Body/&lt;/strong&gt; is normally when you are saving Head and Body properties separately.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Actor/People/&lt;/strong&gt; is normally used when you are saving the full shape, which may include any scaling etc…&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Presintation Attributes:&lt;/strong&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Type&lt;/strong&gt; - Choose “&lt;em&gt;Modifier/Shape&lt;/em&gt;”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Float Attributes&lt;/strong&gt;:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Min&lt;/strong&gt;: - You normally do not want your shape to have a negative value, so set this to “0”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;As Percent&lt;/strong&gt;: - This will show your dial as a percentage instead of a decimal value.  Most people prefer to set percent to “No”&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;!-- EDIT8 PLUGIN_WRAP_END [0-] --&gt;&lt;!-- EDIT9 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 100%;&quot;&gt;
&lt;p&gt;
If you were to try your new slider now, you would notice that nothing happens.  Let&amp;#039;s run ERC Freeze.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; R-click on your new property and choose “ERC Freeze”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;!-- EDIT10 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h4 id=&quot;saving_morph_assets&quot;&gt;Saving Morph Assets&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
If you are done working on, and want to distribute or share the Morph, you will need to save it out as an Asset.  Do this by selecting &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:start&quot;&gt;File&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/save_as/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:save_as:start&quot;&gt;Save As&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/save_as/support_asset/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:save_as:support_asset:start&quot;&gt;Support Asset&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmorphassetfilteraction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmorphassetfilteraction:start&quot;&gt;Morph Asset(s)...&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
You will be prompted for the following:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Asset Directory&lt;/strong&gt; - This is normally already filled out with a path.  Check and make sure it is appropriate.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Vendor Name&lt;/strong&gt; - Your vendor name if you have one.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Product Name&lt;/strong&gt; - The name of the product you are creating.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Properties&lt;/strong&gt; -  Select which Assets should be saved out, by placing a check in the box next to each of the desired assets.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;!-- EDIT11 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 95%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/7_support_asset_1.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:7_support_asset_1.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/7_support_asset_1.png?w=345&amp;amp;tok=cef6d4&quot; class=&quot;media&quot; title=&quot;Saving Morph Assets&quot; alt=&quot;Saving Morph Assets&quot; width=&quot;345&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/8_support_asset_2.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:8_support_asset_2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/8_support_asset_2.png?w=245&amp;amp;tok=0d9ab4&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Selecting Assets&quot; alt=&quot;Selecting Assets&quot; width=&quot;245&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT12 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h4 id=&quot;saving_a_character_preset&quot;&gt;Saving a Character Preset&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
You can save out a Character Preset for your custom or dialed character. This allows  the customer to simply click an icon in their Library, instead of hunting down a shaping dial.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select: &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:start&quot;&gt;File&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/save_as/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:save_as:start&quot;&gt;Save As&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzcharacterassetfilteraction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzcharacterassetfilteraction:start&quot;&gt;Character Preset...&lt;/a&gt; &amp;gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; C&lt;strong&gt;hoose a path&lt;/strong&gt; in the Windows Explorer window - Example: browse to “People &amp;gt; Genesis 2 Female &amp;gt; Characters”&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Name your &lt;abbr title=&quot;DSON User File&quot;&gt;DUF&lt;/abbr&gt; file&lt;/strong&gt; - Example: &lt;strong&gt;My Alien.duf&lt;/strong&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Character Data&lt;/strong&gt; popup:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Shape Settings&lt;/strong&gt; - Check this box to save the shape settings&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Material Settings&lt;/strong&gt; - Check this if you want the character to load with a particular texture set.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Compress File&lt;/strong&gt; - Compresses the file (this is optional)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
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&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/9_char_preset.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:9_char_preset.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/9_char_preset.png?w=345&amp;amp;tok=947232&quot; class=&quot;media&quot; title=&quot;Saving Morph Assets&quot; alt=&quot;Saving Morph Assets&quot; width=&quot;345&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/11_chara_preset_2.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Apackaging%3Atutorials%3Asaving_morphs%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:packaging:tutorials:saving_morphs:11_chara_preset_2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/11_chara_preset_2.png?w=210&amp;amp;tok=3c095e&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Selecting Assets&quot; alt=&quot;Selecting Assets&quot; width=&quot;210&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
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&lt;p&gt;
You should now be able to go to your library and find your preset in the location you chose.  It will save with a screenshot of the &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio viewport.  You can create a custom icon for your preset if you choose.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Make the icon a 91&amp;times;91 pixel png file&lt;/strong&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Name the icon exactly like the file.&lt;/strong&gt;  (example: My Alien.duf &amp;amp; My Alien.png)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
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&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Now that you have saved your morph, you can reuse, share it or package it for sale.  
&lt;/p&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
