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        <dc:date>2013-06-18T16:09:01+00:00</dc:date>
        <title>Intermediate Rigging: Creating ERC Part 2</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/start</link>
        <description>
&lt;h1 id=&quot;intermediate_riggingcreating_erc_part_2&quot;&gt;Intermediate Rigging: Creating ERC Part 2&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Creating ERC with Joint and Morph Controls for Folding a Dragons Wings
&lt;/p&gt;

&lt;p&gt;
&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&amp;#039;s &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzpropertyeditpaneaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzpropertyeditpaneaction:start&quot;&gt;Property Editor&lt;/a&gt; is very useful for creating advanced controls for custom figures. Rigging wings has always been a challenge, but using Morph controlled joints can give figures a more realistic look when posing.
&lt;/p&gt;

&lt;p&gt;
If just a morph alone was created to fold the wings, the resulting morph would only work well at it&amp;#039;s full value. All the in between values of the morph dial would crumple and distort the wings. By combining morphs and joint movements, the distortion can be greatly reduced, and the full range of the dial can be useful to the end user.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Zero Figure and Morphs&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create a Pose Preset&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Prepare Model to Create Morph&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Reverse Deformations&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create ERC&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create Limits&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Although this will walk you through the process of some basic rigging for this dragon figure, you should have a basic understanding of &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4. &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4.0.3.47 or newer is required for this tutorial. 
&lt;/p&gt;

&lt;p&gt;
You should also make sure you have completed   &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt1/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt1:start&quot;&gt;Intermediate Rigging: Creating ERC Part 1&lt;/a&gt; before starting Part 2.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_1zero_figure_and_morphs&quot;&gt;Step 1: Zero Figure and Morphs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
For this tutorial the SubDragon was used. Open up the SubDragon in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.  Make sure the figures joints are set to zero (&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzzerofigureaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzzerofigureaction:start&quot;&gt;Zero Figure&lt;/a&gt;),  and all the morphs are set to zero before starting (&lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzzerofigureshapeaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzzerofigureshapeaction:start&quot;&gt;Zero Figure Shape&lt;/a&gt;).  This is to avoid having undesired morphs or joint movement in the ERC set up for the wings.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_2create_a_pose_preset&quot;&gt;Step 2: Create a Pose Preset&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus1.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus1.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus1.png?w=300&amp;amp;tok=082034&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Illus. 1&quot; alt=&quot;Illus. 1&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
The wings should be posed to bring them closer to a folded position. (See Illus.1)  The Parameter dials alone are not sufficient to make a nice looking set of folded wings for this figure.  The goal is to add a morph target to take the wings the rest of the way, and will work with ERC that moves the joints of the wings, when the morph is dialed.
&lt;/p&gt;

&lt;p&gt;
A pose preset is now saved to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio&amp;#039;s library. While not absolutely necessary,  it is very useful if Studio needs to be closed., and work needs to be returned to later.  A morph will be created using the SubDragons current position and pose, and it is vital that the morph be reversed out of this exact position the SubDragon is in.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_3prepare_model_to_create_morph&quot;&gt;Step 3: Prepare Model to Create Morph&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 100%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus2.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus2.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus2.png?w=300&amp;amp;tok=7b4947&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Illus. 2&quot; alt=&quot;Illus. 2&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
Once the pose preset is saved, it is time to make the morph which will correct the dragon&amp;#039;s wings, making them appear more folded. The SubDragon is a subdivided figure.  When exporting the SubDragon out of &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio to make the morph, &lt;strong&gt;Parameters Pane &amp;gt; General &amp;gt; Resolution Level, select &amp;gt; Base&lt;/strong&gt;. Set &lt;strong&gt;Subdivision Level to 0.&lt;/strong&gt; (See Illus.2)  &lt;strong&gt;Export out as an obj&lt;/strong&gt;, &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/main_menu_bar/default_advanced/file/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:main_menu_bar:default_advanced:file:start&quot;&gt;File&lt;/a&gt; &amp;gt; &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzexportaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzexportaction:start&quot;&gt;Export...&lt;/a&gt; &amp;gt; Obj and work on the morph in a modeling application.
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h3 id=&quot;step_4reverse_deformations&quot;&gt;Step 4: Reverse Deformations&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus3.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus3.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus3.png?w=45&amp;amp;tok=8e89d1&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Illus. 3&quot; alt=&quot;Illus. 3&quot; width=&quot;45&quot; /&gt;&lt;/a&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus4.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus4.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus4.png?w=300&amp;amp;tok=d1243a&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Illus. 4&quot; alt=&quot;Illus. 4&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
When your morph is complete in the modeling application, select the SubDragon in the scene tab. The dragon must be in the exact pose and position you used to export out the starting morph. If not, use the pose you saved to return it to the same position and pose. Use &lt;a href=&quot;/public/software/dazstudio/4/referenceguide/interface/action/index/dzmorphloaderaction/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:referenceguide:interface:action:index:dzmorphloaderaction:start&quot;&gt;Morph Loader Pro...&lt;/a&gt; to load in the new morph. (See Illus.3) Make sure &lt;strong&gt;Reverse Deformations&lt;/strong&gt; value is changed to &lt;strong&gt;yes&lt;/strong&gt; (See Illus.4)and choose accept.  
&lt;/p&gt;

&lt;p&gt;
Reverse Deformations will apply the new morph just made to the figure, but it will reverse out of the morph the current state of the figure (which includes morphs, position, and joint rotations) leaving in the new morph only what is needed to repair the problem.  That is the magic of reverse deformations.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_5create_erc&quot;&gt;Step 5: Create ERC&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus5.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus5.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus5.png?w=300&amp;amp;tok=e24fd1&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Illus. 5&quot; alt=&quot;Illus. 5&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
By default, the new morph will be found under &lt;strong&gt;Morphs &amp;gt; Morph Loader&lt;/strong&gt;. Look for your morph and set the dial to 100 percent. If the morph looks satisfactory, it is time to create the ERC connections to make everything work together. (See Illus.5)
&lt;/p&gt;

&lt;p&gt;
Verify that the new WingsFold morph is set to 100 percent. The dragon should still be in the exact same pose and position you used to make the exported morph from.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus6.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus6.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus6.png?w=45&amp;amp;tok=5b9e02&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Illus. 6&quot; alt=&quot;Illus. 6&quot; width=&quot;45&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Open Up &lt;strong&gt;Property Editor&lt;/strong&gt; (See Illus.6). Choose &lt;strong&gt;Tab Options&lt;/strong&gt; and select &lt;strong&gt;ERC Freeze&lt;/strong&gt;. (See Illus.7)  This opens up the &lt;strong&gt;ERC Freeze Options&lt;/strong&gt;. Under the Figure Option choose SubDragon, also choose SubDragon for the node. 
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_column plugin_wrap&quot; style=&quot;width: 100%;&quot;&gt;
&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus7.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus7.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus7.png?w=350&amp;amp;tok=7148db&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Illus. 7&quot; alt=&quot;Illus. 7&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;For the Property, select on the tab with the default &lt;strong&gt;X Translate&lt;/strong&gt; to open up the menu of available properties in the SubDragon. At the bottom of the list, WingsFold, the new morph just loaded, now appears. (See Illus.8) Select it. WingsFold now appears in the &lt;strong&gt;Property:&lt;/strong&gt; box. Choose Accept, and close the Property Editor. The WingsFold morph now controls the joint movement of the wings, and the wings fold up nicely. 
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus8.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt2:illus8.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt2/illus8.png?w=350&amp;amp;tok=3d6753&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Illus. 8&quot; alt=&quot;Illus. 8&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
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&lt;/div&gt;

&lt;h3 id=&quot;step_6create_limits&quot;&gt;Step 6: Create Limits&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
As a final step, the limits of the WingsFold dial will need to be set to work from 0 to 100 percent. This type of ERC hookup that involves a morph does not work well in negative values.
&lt;/p&gt;

&lt;p&gt;
Save the figure, or export out the morph as a .dsf file to avoid overwriting the current figure.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This concludes the Creating ERC tutorial.  You can now return to the main Content Creation tutorial section, or you can review part one of Creating ERC.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:start&quot;&gt;Creating Content&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/creating_erc_pt1/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:creating_erc_pt1:start&quot;&gt;Intermediate Rigging: Creating ERC Part 1&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
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