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        <dc:date>2012-05-01T21:05:45+00:00</dc:date>
        <title>Basic Rigging with the Transfer Utility *</title>
        <link>/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/start</link>
        <description>
&lt;h1 id=&quot;basic_rigging_with_the_transfer_utility&quot;&gt;Basic Rigging with the Transfer Utility *&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
* = Review
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Transfer Utility provides a streamlined method of rigging conforming clothing and accessories.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Import Modeled Clothing&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Scene Tab, Options Menu → Assets → Transfer Utility&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Specify Source and Target&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Specify Advanced Options&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Follow these steps to use the Transfer Utility to transfer rigging from a TriAx™ weightmapped figure (e.g. a Genesis™ figure) to conforming clothing rigged for that figure.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;import_modeled_clothing&quot;&gt;Import Modeled Clothing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Load the Genesis Base figure into the scene,  then import an object to turn into a piece of conforming clothing. This may be relatively low resolution if you plan to use SubD. Material zones should be defined in the modeling program, though there is a method to define surfaces within CCT (see Polygon Group Editor tutorial).
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/imported_obj.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:imported_obj.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/imported_obj.png?w=500&amp;amp;tok=b90431&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Model is static at this point, not conforming.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/not_rigged.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:not_rigged.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/not_rigged.png?w=500&amp;amp;tok=9a8d5e&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;convert_to_subd_optional&quot;&gt;Convert to SubD (optional)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To convert your model to a subdivision surface:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the model in the viewport, or from the scene tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Open the scene tab options menu and choose: Edit → Convert to SubD.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;in_scene_tab_options_menu_-_assets_-_transfer_utility&quot;&gt;In Scene Tab, Options Menu -&amp;gt; Assets -&amp;gt; Transfer Utility&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Open scene tab options menu and choose: Assets → Transfer Utility.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/launch_transfer_utility.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:launch_transfer_utility.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/launch_transfer_utility.png?w=500&amp;amp;tok=f24fef&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;!-- EDIT3 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_tip plugin_wrap&quot;&gt;
&lt;p&gt;
In Self Serve layout, Transfer Utility can also be accessed by clicking the following icon on the right edge. &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/transferutilityicon.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Arigging%3Atutorials%3Atransfer_utility%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:transferutilityicon.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/transferutilityicon.png?w=24&amp;amp;tok=e2c056&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;24&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT4 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h3 id=&quot;specify_source_and_target&quot;&gt;Specify Source and Target&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Specify source: figure the item will conform to (Genesis)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Specify target: clothing item that will conform.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;optional_item_shape_settings&quot;&gt;Optional Item Shape settings&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
Optionally, choose a Projection Template. These are simple clothing and hair items with weight maps that are optimized for the item type.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/projection_templates.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:projection_templates.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/projection_templates.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;specify_advanced_options&quot;&gt;Specify Advanced Options&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Transfer the weight maps, the selection maps, the face groups, and the region groups from the source figure to the target figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is not generally necessary to select Morph Targets, as these will be generated dynamically in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 when morphs are applied to the wearing figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You will usually want to define surface groups in the modeler before import or manually after import with the Polygon Group Editor.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Check Add Smoothing Modifier to optionally enable Smoothing for this conformer.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Save time by checking Fit To Source Figure and selecting a Content Type.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/transfer_utility_dialog.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:transfer_utility_dialog.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/transfer_utility_dialog.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
More detail about these options is provided in the Reference Manual:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/use_near_vertices&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:use_near_vertices&quot; rel=&quot;nofollow&quot;&gt;Use Near Vertices&lt;/a&gt; an optional projection algorithm &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/weight_maps&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:weight_maps&quot; rel=&quot;nofollow&quot;&gt;Weight Maps&lt;/a&gt; - Transfers Weight Maps from the source figure, or, if a Projection Template has been selected, from the template garment.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/selection_map&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:selection_map&quot; rel=&quot;nofollow&quot;&gt;Selection Map&lt;/a&gt; - Transfers Selection Maps from the source figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/face_groups&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:face_groups&quot; rel=&quot;nofollow&quot;&gt;Face Groups&lt;/a&gt; - Transfers Face Groups from the source figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/region_groups&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:region_groups&quot; rel=&quot;nofollow&quot;&gt;Region Groups&lt;/a&gt; - Transfers Region Groups from the source figure. These define where morphs will display in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/morph_targets&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:morph_targets&quot; rel=&quot;nofollow&quot;&gt;Morph Targets&lt;/a&gt; - Transfers Morph Targets from the source figure. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/surface_groups&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:surface_groups&quot; rel=&quot;nofollow&quot;&gt;Surface Groups&lt;/a&gt; - Transfers Surface Groups from the source figure. These are equivalent to Material Zones.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/reverse_source_shape_from_target&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:reverse_source_shape_from_target&quot; rel=&quot;nofollow&quot;&gt;Reverse Source Shape from Target&lt;/a&gt; - See &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:modeling_against_a_genesis_shape:start&quot;&gt;Modeling Against a Genesis Shape *&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/replace_source_with_target&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:replace_source_with_target&quot; rel=&quot;nofollow&quot;&gt;Replace Source With Target&lt;/a&gt;  Removes the Source item,  replacing it with the Target item.  Target Item retains the name of the Source item, replacing it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/fit_to_source_figure&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:fit_to_source_figure&quot; rel=&quot;nofollow&quot;&gt;Fit to Source Figure&lt;/a&gt;  Fits Conforming Item to the Base Figure&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/add_smoothing_modifier&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:add_smoothing_modifier&quot; rel=&quot;nofollow&quot;&gt;Add Smoothing Modifier&lt;/a&gt; - See &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/mesh_smoothing_modifier/start&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:mesh_smoothing_modifier:start&quot; rel=&quot;nofollow&quot;&gt;mesh_smoothing_modifier&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/content_type&quot; class=&quot;wikilink2&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:content_type&quot; rel=&quot;nofollow&quot;&gt;Content Type&lt;/a&gt;  Designates what type of content the conformer is.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;click_accept&quot;&gt;Click Accept&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Click Accept
&lt;/p&gt;

&lt;p&gt;
All groups, associated bones, weight maps, and skin bindings are copied from the source figure to the target item.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/post_transfer_groups.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:post_transfer_groups.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/post_transfer_groups.png?w=500&amp;amp;tok=2a982c&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
If you did not click “Fit To Source Figure”:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Right click conforming item&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click “Fit to…” and specify figure&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click Accept&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
The item is now conformed and moves with the figure:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/conforming_test.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:conforming_test.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/conforming_test.png?w=500&amp;amp;tok=f05a99&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The item currently does not include morphs:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_no_morphs.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:shirt_no_morphs.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_no_morphs.png?w=500&amp;amp;tok=137931&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
These will be auto-generated by &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 as needed to fit the underlying figure. Select the figure and dial a shape:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_morph_basic_female_orig.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:shirt_morph_basic_female_orig.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_morph_basic_female_orig.png?w=500&amp;amp;tok=317b7b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
The conforming item is morphed along with figure and a morph dial is added to the item in the Actor section. &lt;strong&gt;Note: To see the morph in the conformed item, you must enable Show Hidden Properties in the Parameters Tab&lt;/strong&gt;:
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/show_hidden_properties.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:show_hidden_properties.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/show_hidden_properties.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_morph_basic_female_orig_shirt.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:shirt_morph_basic_female_orig_shirt.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/shirt_morph_basic_female_orig_shirt.png?w=500&amp;amp;tok=124976&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;save_as_dsf&quot;&gt;Save as DSF&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Don&amp;#039;t forget to save your work! TriAx™ content needs to be saved in &lt;abbr title=&quot;DSON Support File&quot;&gt;DSF&lt;/abbr&gt; format to retain critical information specific to the TriAx™ model, including regions and weight maps.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose File → Save As → &lt;abbr title=&quot;DSON Support File&quot;&gt;DSF&lt;/abbr&gt; Figure or Prop File&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/save_as_dsf.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:save_as_dsf.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/save_as_dsf.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Choose an appropriate place and name for your item in the file dialog&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Next, enter the following information:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Author Name&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Product Name: This is the overall name of your product, even if the product will eventually be comprised of multiple items.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Item Name: This is the individually specific name of the item you are currently saving.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click Accept.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/savedsfdialog.png?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Acreating_content%3Arigging%3Atutorials%3Atransfer_utility%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:transfer_utility:savedsfdialog.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/transfer_utility/savedsfdialog.png?w=358&amp;amp;tok=e9ba3b&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;358&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;p&gt;
This process creates only a basic rigging for your figure. You will need to test your figure in several standard poses and several shape configurations (if applicable) to see what morphs, weight maps, etc. need to be adjusted.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;next_steps&quot;&gt;Next Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:modeling:tutorials:modifying_morphs:start&quot;&gt;Modifying Auto-Generated Morphs *&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dazstudio:4:userguide:creating_content:rigging:tutorials:modeling_against_a_genesis_shape:start&quot;&gt;Modeling Against a Genesis Shape *&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
