<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="/feed.php">
        <title>Documentation Center public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple</title>
        <description></description>
        <link>/</link>
        <image rdf:resource="/lib/tpl/dazdoccenter/images/favicon.ico" />
       <dc:date>2026-04-18T14:45:08+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/start"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="/lib/tpl/dazdoccenter/images/favicon.ico">
        <title>Documentation Center</title>
        <link>/</link>
        <url>/lib/tpl/dazdoccenter/images/favicon.ico</url>
    </image>
    <item rdf:about="/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/start">
        <dc:format>text/html</dc:format>
        <dc:date>2012-04-25T18:19:38+00:00</dc:date>
        <title>Creating &quot;The Temple&quot; Image (WIP)</title>
        <link>/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/start</link>
        <description>
&lt;h1 id=&quot;creating_the_temple_image_wip&quot;&gt;Creating &amp;quot;The Temple&amp;quot; Image (WIP)&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
This page is a &lt;a href=&quot;/public/terms/wip/start&quot; class=&quot;wikilink1&quot; title=&quot;public:terms:wip:start&quot;&gt;WIP&lt;/a&gt;. There are likely to be incomplete and or missing steps while the page is being built. 
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;

This is an overview of how Lantios (one of our customers) has created this image of “The Temple”. How the scene was set up, the figure shaped, the lighting, poses and the clothing positioned on Genesis.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:the_temple-2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2.jpg?w=640&amp;amp;tok=28188d&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load the Jannah structure (background environment and structure).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Load Genesis figure and dial up Victoria 5 shape.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Apply Bree Elite texture. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Position and pose the figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use autoFit to apply generation 4 clothing, hair and jewelry onto V5 (Genesis).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Add background characters, shape, pose and cloth each figure.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Setting up the camera, depth of field settings and add lighting.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;


&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Genesis - is the base figure used in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4. This figure can be shapped/morphed into a wide variety of male or female, large or small shapes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Texture - the image projected onto the skin of the figure. Can include color, make-up, subtile changes in skin finishes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pose - Position the figure into a desired stance or position. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; AutoFit - A tool avialable in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 Advanced, allowing clothing from earlier generation figures (V4 for example) to be applied and fit properly to the Genesis figure shapes.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; UV&amp;#039;s - when a texture is flattened to position the proper surface color/textures that space is called U and V. &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Smoothing - Is a tool used to make changes to how the clothing is draped on the figure. See the video under content.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; DOF - Depth of Field is a setting to allow the final rendering to have areas of total focus and areas to be blurred or out of focus.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Poke through - Is an area of the figure where the clothing is not positioned properly over the shape. There are tools like smoothing and collision detection that can help to fix this issue.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;step_by_step&quot;&gt;Step By Step&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;

&lt;h3 id=&quot;step_1&quot;&gt;Step 1&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;MAIN FOCUS –&lt;/strong&gt; &lt;em class=&quot;u&quot;&gt;The main focus of the render is Victoria 5.&lt;/em&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I actually started the scene by loading Jack Tomalin’s Jannah, the temple structure she’s in and began scouting for an angle for where to put her. I already had a good idea where I was going with the render, so after I found my angle,  &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/07.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:07.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/07.jpg?w=200&amp;amp;tok=8676db&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;I went ahead and loaded Genesis and dialed up “Victoria 5” and “Victoria 5 Supermodel”. I loaded her Elite texture “Bree” and started looking for a pose. I tried several dozen before I found the right one with what I had in mind and after that I started moving and rotating Victoria to see if everything fit to my liking. Once that was done, I proceeded to clothing her.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/14-cropped.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:14-cropped.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/14-cropped.jpg?w=200&amp;amp;tok=ee6f2b&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using Auto-Fit, a tool &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; developed, which fits clothing from previous generations over to Genesis, I started trying different dresses on Victoria. Auto-Fit isn’t great at fitting over dresses; it replaces the rigging that allows most of them to function the way they do. However for this scene it doesn’t really matter – it doesn’t show and when and where it does, it will be easily fixed once we bring the render over in Photoshop later. So after I Auto-Fit the Evening Star Dress for V4 over to Victoria 5 and load a different texture map on it, I go ahead and load an armlet as well using the same tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Last but not least, we can’t leave her bald. I went in the Genesis folder and loaded her some hair and then fiddled around with the shader settings until I was happy with them.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/22.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:22.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/22.jpg?w=640&amp;amp;tok=8533bf&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_2&quot;&gt;Step 2&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;BACKGROUND –&lt;/strong&gt; &lt;em class=&quot;u&quot;&gt;Let’s talk about the background characters now.&lt;/em&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; There are two of them and they’re both Victoria 5, albeit with slightly altered faces as well as different skin textures. Let’s start with the black-haired one. I loaded her up the same way I did the first Vicky in but instead of loading Elite Bree, I loaded Elite Amy, which is a skin texture that was made a long time ago for Victoria 4. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/20.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:20.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/20.jpg?w=640&amp;amp;tok=fb678e&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; One of the amazing things about Genesis is that not only does it accept clothes from all of Generation 4, but it also accepts the UVs from that same generation. So I didn’t have to wait for &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; or someone to come up with another high quality texture, I could just use the ones I already had!&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; After that was done, I loaded another dress, which it too didn’t Auto-Fit perfectly but well enough that I can get away with it with only minor poke-through, which is easily fixed later on in the process. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/25.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:25.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/25.jpg?w=300&amp;amp;tok=404cfc&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Then, I also used Auto-Fit to fit over some hair for her, hair that was made for Victoria 4. The refitting went over great so I stuck with it and I copied over the shader settings from the main V5’s hair so I don’t waste any time.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The process for the third Vicky was essentially the same, except the hair was made for her and I used Elite Lana, another texture made for Victoria 4, so that they don’t look identical.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_3&quot;&gt;Step 3&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;FOREGROUND –&lt;/strong&gt; &lt;em class=&quot;u&quot;&gt;For added effect,&lt;/em&gt; I also added Michael 4 to the foreground and loaded up a beefy morph on him. 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I then added the bracers and the skirt from a clothing set and used the “smoothing modifier” to the bracer. It’s a new feature in &lt;abbr title=&quot;DAZ Studio 4&quot;&gt;DS4&lt;/abbr&gt; that adds collision detection and is great for fitting clothing over a morph they don’t support (in older generations) and creating great effects like a hand squeezing a ball where there is actual squeezing without having to take the ball into a modeling app.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
  &lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/33.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:33.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/33.jpg?w=640&amp;amp;tok=321056&quot; class=&quot;media&quot; alt=&quot;&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_4&quot;&gt;Step 4&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DETAILS –&lt;/strong&gt; &lt;em class=&quot;u&quot;&gt;Among other things I added Depth of Field (DOF) to the camera&lt;/em&gt; which focuses on the main Victoria and blurs out the rest, as that is what I intended from the beginning. 
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/38.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:38.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/38.jpg?w=300&amp;amp;tok=8230bb&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; For the lighting, I hand painted a map for UberEnvironment2, which is a 3Delight light shader that adds, among other things, Ambient Occlusion and Image Based Lighting to &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio. In this case it is set to Directional Shadows with AO and I applied the map I had done in Photoshop. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I loaded up two distant lights to the scene. One going from the right and one going from the left and both set to light blue to brighten up the scene from the dark blue/purple that UberEnvironment2 provided and set them to 40% and 45% intensity respectively. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I then added 6 point lights to the 6 lamps the temple has (they are off-camera) and set those to a light pink to give off light as if they were lit up.   &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:the_temple-2.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2.jpg?w=300&amp;amp;tok=8c906e&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_5&quot;&gt;Step 5&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;strong&gt;POSTWORK –&lt;/strong&gt; &lt;em class=&quot;u&quot;&gt;In postwork I kept it simple, actually;&lt;/em&gt;
&lt;a href=&quot;/_detail/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2-face.jpg?id=public%3Asoftware%3Adazstudio%3A4%3Auserguide%3Aprojects_quick_and_dirty%3Atutorials%3Atutorial_the_temple%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dazstudio:4:userguide:projects_quick_and_dirty:tutorials:tutorial_the_temple:the_temple-2-face.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dazstudio/4/userguide/projects_quick_and_dirty/tutorials/tutorial_the_temple/the_temple-2-face.jpg?w=380&amp;amp;tok=885045&quot; class=&quot;mediaright&quot; align=&quot;right&quot; alt=&quot;&quot; width=&quot;380&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I fixed any poke-through I found, I removed the top of the right column in the right corner since it looked out of place and I did some standard color correction and applied curves to really make the image pop. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I also painted a background after sampling colors from several photos of how the sky looks at dusk as that’s the time of day I’m going for with the lighting. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; I also added a tear falling down her right cheek to accentuate the whole image as well as adding some reflections and highlighting to make her eyes stand out more. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;products_and_tools_used&quot;&gt;Products and Tools Used&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/daz-studio-4?item=13174&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/daz-studio-4?item=13174&quot; rel=&quot;nofollow noopener&quot;&gt;DAZ Studio 4 Advanced&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=13439&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=13439&quot; rel=&quot;nofollow noopener&quot;&gt;Victoria 5&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/evening-star-dress?item=5424&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/evening-star-dress?item=5424&quot; rel=&quot;nofollow noopener&quot;&gt;Evening Star Dress&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=8150&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=8150&quot; rel=&quot;nofollow noopener&quot;&gt;Empire Elegance Dress&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/evening-style-dress?item=5899&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/evening-style-dress?item=5899&quot; rel=&quot;nofollow noopener&quot;&gt;Evening Style Dress&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/jannah?item=11439&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/jannah?item=11439&quot; rel=&quot;nofollow noopener&quot;&gt;Jack Tomalin’s Jannah Structure&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/cara-hair?item=11917&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/cara-hair?item=11917&quot; rel=&quot;nofollow noopener&quot;&gt;Cara Hair&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/gia-hair?item=13406&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/gia-hair?item=13406&quot; rel=&quot;nofollow noopener&quot;&gt;Gia Hair&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/qamra-hair?item=13546&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/qamra-hair?item=13546&quot; rel=&quot;nofollow noopener&quot;&gt;Qamra Hair&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=9148&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/shop/itemdetails/?item=9148&quot; rel=&quot;nofollow noopener&quot;&gt;Neoclassical Gown and Robe for the SpiralArmbands&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/michael-4-base?item=7877&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/michael-4-base?item=7877&quot; rel=&quot;nofollow noopener&quot;&gt;Michael 4&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;https://www.daz3d.com/i/3d-models/-/shades-of-atlantis?item=13236&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.daz3d.com/i/3d-models/-/shades-of-atlantis?item=13236&quot; rel=&quot;nofollow noopener&quot;&gt;Shades of Atlantis: Anunnaki&amp;#039;s Bracers &amp;amp; skirt&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; UberEnvironment 2 - Included in &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio 4 &lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Photoshop&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;wrap-up&quot;&gt;Wrap-Up&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;



&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
