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        <dc:date>2012-10-15T16:06:16+00:00</dc:date>
        <title>How to Use the DSON Importer for Poser</title>
        <link>/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/start</link>
        <description>
&lt;h1 id=&quot;how_to_use_the_dson_importer_for_poser&quot;&gt;How to Use the DSON Importer for Poser&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;
&lt;!-- EDIT1 PLUGIN_WRAP_START [0-] --&gt;&lt;div class=&quot;wrap_center wrap_round wrap_todo plugin_wrap&quot; style=&quot;width: 80%;&quot;&gt;
&lt;p&gt;
This page is a &lt;a href=&quot;/public/terms/wip/start&quot; class=&quot;wikilink1&quot; title=&quot;public:terms:wip:start&quot;&gt;WIP&lt;/a&gt;. There are likely to be incomplete and or missing steps while the page is being built. 
&lt;/p&gt;
&lt;/div&gt;&lt;!-- EDIT2 PLUGIN_WRAP_END [0-] --&gt;
&lt;/div&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Importer for Poser was designed to be simple to use and allow users to load content from their Poser Library in the same way that is already familiar to users.  Once you have everything installed, open Poser and ensure you have mapped the locations to your new content.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;process_overview&quot;&gt;Process Overview&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
What is Covered: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; How do I load Genesis?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Genesis Needs Some Shape and Color&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; How do I load Clothing?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Help!  It Does Not Fit!&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; What Else is in the &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Support Menu?&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A Few Things to Keep in Mind&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;foundation&quot;&gt;Foundation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
This tutorial assumes you have already installed the &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Importer for Poser and mapped your Genesis Starter Essential directories (Runtimes) in Poser.  If not, please return to: &lt;a href=&quot;/public/software/dson_importer/poser/userguide/dson_installation_requirements/tutorials/dson_installation/start&quot; class=&quot;wikilink1&quot; title=&quot;public:software:dson_importer:poser:userguide:dson_installation_requirements:tutorials:dson_installation:start&quot;&gt;Installing the DSON Importer for Poser&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;step_by_step&quot;&gt;Step by Step&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;step_1_-_how_do_i_load_genesis&quot;&gt;Step 1 - How do I load Genesis?&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
The first thing you need to do is browse to: “&lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; People&lt;/strong&gt;” in the mapped directory (Runtime) that contains your Genesis Starter Essentials content. (Where you installed your new content.)  This is where all &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; base characters such as Genesis, Victoria 5, Michale 5, etc… are located.
&lt;/p&gt;

&lt;p&gt;
Click on Genesis and load the figure.  You will notice the first time you load the Genesis figure it loads slower than you may expect.  Depending on your machine, and how many morphs and unique UV Maps you have installed for Genesis, it can take up to a minute.  What is happening is a cache is being built so it will load faster the next time you load the figure.  It builds this cache anytime you install a new Genesis based figure with Morphs or unique UV Maps.  Once the cache is created, it will continue to use this and load faster until you make changes again.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/load_genesis.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dson_importer:poser:userguide:dson_importer_usage:tutorials:using_dson_importer:load_genesis.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/load_genesis.png?w=550&amp;amp;tok=17fa7b&quot; class=&quot;mediacenter&quot; title=&quot;Genesis&quot; alt=&quot;Genesis&quot; width=&quot;550&quot; /&gt;&lt;/a&gt;
&lt;/p&gt;

&lt;p&gt;
Now that Genesis is loaded, let&amp;#039;s have some fun!
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;step_2_-_genesis_needs_some_shape_and_color&quot;&gt;Step 2 - Genesis Needs Some Shape and Color&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
When you load Genesis, your first reaction may be “Wow, this character is pretty dull!”  Genesis was made to be a base for a multitude of morphs and characters.  You have the ability to blend any Genesis morph you have bought and installed into a single figure.  This means you can take a bit of Michael 5, add a touch or Gorilla and toss in a bit of Alien to create your own unique blend.
&lt;/p&gt;

&lt;p&gt;
Genesis does not use INJ/REM morphs like Poser or older &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Studio figures.  Instead, any morph you have installed is stored in a “data” folder and is available to dial into Genesis in any percentage you desire.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/actor_params.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dson_importer:poser:userguide:dson_importer_usage:tutorials:using_dson_importer:actor_params.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/actor_params.png?w=300&amp;amp;tok=3f5bde&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Morph Parameters&quot; alt=&quot;Morph Parameters&quot; width=&quot;300&quot; /&gt;&lt;/a&gt; To do this, select &lt;strong&gt;Genesis&amp;gt;Body&lt;/strong&gt; and look at your Parameters pane.  You should have a list of morph options with a (+) next to them.  Let&amp;#039;s hit the (+) next to “&lt;strong&gt;Actor&lt;/strong&gt;”.  Also expand &lt;strong&gt;Female &amp;gt; Real World&lt;/strong&gt;.  You should now see a list of any morphs you have installed that are Real World, Females.  Change the value of Basic Female to 1.000.  You should see Genesis change shape.
&lt;/p&gt;

&lt;p&gt;
Now we have a more base female shape to begin working with. You can go into the other sections and adjust values and blend morphs until you are satisfied with your results.  Have fun, and try blending different head values with different bodies. Mix and Match.  
&lt;/p&gt;

&lt;p&gt;
Materials are added the same way you have always done in Poser.  The included materials for Genesis are located in: &lt;strong&gt;Materials &amp;gt; &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Genesis&lt;/strong&gt;.  Double-click “Sample Lana” to apply the skin material.
&lt;/p&gt;

&lt;p&gt;
When you are done, move on to the next step to learn how to add clothing.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;step_3_-_how_do_i_load_clothing&quot;&gt;Step 3 - How do I load Clothing?&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
When you are ready to add clothing to Genesis, return to your “&lt;strong&gt;Figures&lt;/strong&gt;” folder.  Under “&lt;strong&gt;&lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; Clothing&lt;/strong&gt;” expand the folder called “Magus”.  You should see Boots, a Collar, a Jacket, Leggings and shorts.  Let&amp;#039;s load the shorts.
&lt;/p&gt;

&lt;p&gt;
Make sure you have Genesis selected and double-click on the shorts.  Once they have loaded, if they are not already selected, select the shorts.  Go to &lt;strong&gt;Figure &amp;gt; Conform To…&lt;/strong&gt;  and choose Genesis.  Nothing has changed!  This is the same procedure you are already using in Poser.  Simple isn&amp;#039;t it?  Repeat and load the rest of the set onto Genesis.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;step_4_-_help_it_does_not_fit&quot;&gt;Step 4 - Help!  It Does Not Fit!&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/aiko_pokethrough.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dson_importer:poser:userguide:dson_importer_usage:tutorials:using_dson_importer:aiko_pokethrough.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/aiko_pokethrough.png?w=350&amp;amp;tok=8e98d8&quot; class=&quot;mediaright&quot; align=&quot;right&quot; title=&quot;Pokethrough&quot; alt=&quot;Pokethrough&quot; width=&quot;350&quot; /&gt;&lt;/a&gt;Clothing that is set as compatible with the &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Importer for Poser should work fairly well inside Poser, but what happens when you change the figure morph and body parts start poking out everywhere?
&lt;/p&gt;

&lt;p&gt;
Again, this is a simple task.  First, select Genesis or one of the clothing items, then go up to your Script menu, select the &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Support Menu and click on “&lt;strong&gt;Transfer Active Morphs&lt;/strong&gt;”.  This will do just what it says.  It will transfer the active morphs in the figure (Genesis) to the clothing.
&lt;/p&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/aiko_fixed.png&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:dson_importer:poser:userguide:dson_importer_usage:tutorials:using_dson_importer:aiko_fixed.png&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/dson_importer/poser/userguide/dson_importer_usage/tutorials/using_dson_importer/aiko_fixed.png?w=300&amp;amp;tok=36c71e&quot; class=&quot;medialeft&quot; align=&quot;left&quot; title=&quot;Fixed&quot; alt=&quot;Fixed&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;  Just that quick, our clothing now fits the changes we made to our morph setting!  Depending on how the clothing was saved, some morphs will adjust automatically, some will not.  If you notice the clothing does not conform to a morph you have dialed, run the script and your changes will transfer to the clothing. 
&lt;/p&gt;

&lt;p&gt;
You may run into instances where you still get a slight amount of poke through.  Select the clothing item, go to your properties and check to see if the item has any adjustment or fit dials.  You would use these the same exact way you do in your current Poser content with the same type dials.
&lt;/p&gt;

&lt;p&gt;
From this point on, you can use and pose the Genesis figure as normal.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;what_else_is_in_the_dson_support_menu&quot;&gt;What Else is in the DSON Support Menu?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
If you have looked at the &lt;abbr title=&quot;DAZ Scene Object Notation&quot;&gt;DSON&lt;/abbr&gt; Support menu, you will have noticed two more options:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Preferences - This allows you to set the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Copy Shader Tree on Material Change&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set the Cache Folder&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the Writable Runtime Folder&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; View the Log File&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Subdivision&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set SubDivision Level 0&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set SubDivision Level 1&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set SubDivision OFF&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
If your viewport is moving too slowly, you can set the figure&amp;#039;s subdivision to “OFF” while you work within the scene.  Turn it back to its previous value before you render.  Genesis defaults to SubDivision Level 1.  (This can also be set in MeshResolution &amp;gt; SubDivision Level in the Parameter Pane.)
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;a_few_things_to_keep_in_mind&quot;&gt;A few things to Keep in Mind&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Some changes are slow to refresh&lt;/strong&gt; -   This can be seen in things such as posing and morph changes.  Especially things that affect the figure cage with subdivision on.  This is a known issue with the Poser viewport.  In order to “refresh” the view you may have to “wiggle” the viewport to force a refresh.  You can do this by jiggling the camera slightly back and forth.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;To Hide a body part&lt;/strong&gt; - The “Visible” check box in your parameters will not work on Genesis.  To hide a body part do the following:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the body part.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the Parameters pane, scroll down to “MeshResolution” and expand it using the (+).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Set SubDivision Exclude to “1.000  (1 = Exclude “ON”, 0 = Exclude “OFF”)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
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&lt;p&gt;
&lt;strong&gt;Tip:&lt;/strong&gt; If the Genesis figure has SubDivision set to “&lt;strong&gt;OFF&lt;/strong&gt;”, you can use the “Visible” checkbox to hide the bone, but if subdivision is turned back on before rendering, this may not work as expected.  If you will be using SubDivision, use the “Exclude” method.  See the Tech Notes for more details.
&lt;/p&gt;
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