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       <dc:date>2026-04-29T14:46:56+00:00</dc:date>
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        <dc:date>2015-05-08T22:05:30+00:00</dc:date>
        <title>3D Manipulators</title>
        <link>/public/software/hexagon/2/referenceguide/3d_manipulator/start</link>
        <description>
&lt;h1 id=&quot;d_manipulators&quot;&gt;3D Manipulators&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/3d_manipulators.jpg&quot; class=&quot;mediacenter&quot; title=&quot;3d_manipulators.jpg&quot; alt=&quot;3d_manipulators.jpg&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Polygon modeling is essentially based on the manipulation of 3D entities such
as points, edges and faces, whether it is for the creation or editing of surfaces or volumes.
&lt;/p&gt;

&lt;p&gt;
Hexagon is based a 3D Manipulator which lets you make 90% free-form models
(organic forms without precision, for example) without ever leaving the manipulator to
change tools, views, etc.
&lt;/p&gt;

&lt;p&gt;
These 3D Manipulators offer incorporated accessories, which can be either be
called up at any time by keyboard shortcuts, or by selecting corresponding icons.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_3d_manipulator&quot;&gt;The 3D Manipulator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;translation&quot;&gt;Translation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The translation manipulator &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/translation_manipulator_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; moves the selected elements. The manipulator is symbolized by arrow points (2D and 3D).
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you click on an axis, the movement of the selected item is restricted to that axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you click on a triangle on the same plane as the two axis, the movement is restricted to that plane.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/translation_manipulator.jpg&quot; class=&quot;media&quot; title=&quot;translation_manipulator.jpg&quot; alt=&quot;translation_manipulator.jpg&quot; /&gt;&lt;br/&gt;

The translation manipulator.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: T&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;rotation&quot;&gt;Rotation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The rotation manipulator &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/rotation_manipulator_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; rotates the selected elements. The manipulator is symbolized by circles.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you click on a circle corresponding to an axis, the rotation of the selected element is limited to that axis.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/rotation_manipulator.jpg&quot; class=&quot;media&quot; title=&quot;rotation_manipulator.jpg&quot; alt=&quot;rotation_manipulator.jpg&quot; /&gt;&lt;br/&gt;

The rotation manipulator.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: R&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;scale&quot;&gt;Scale&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The scale manipulator &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/scale_manipulator_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; scales the selected elements. The manipulator is symbolized by cubes.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you click on a cube on the end of an axis, the scaling of the selected element is limited to that axis.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If you click on one of the grey cubes on the same plane as the two axes, the scaling is restricted to that plane.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
This manipulator also shows a global interactive box which surrounds the object.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on a face of this box to scale the object as if you were pulling on the face.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on an edge of this box to pull on both faces that touch that edge.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on a corner of the box to scale the box proportionally away from the opposite corner.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/scale_manipulator.jpg&quot; class=&quot;media&quot; title=&quot;scale_manipulator.jpg&quot; alt=&quot;scale_manipulator.jpg&quot; /&gt;&lt;br/&gt;

The scale manipulator.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: S&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/6xWZ4BlnqPE&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;universal&quot;&gt;Universal&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The universal manipulator &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/universal_manipulator_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; is a combination of the three fundamental manipulators.
It lets you perform moves, rotations and scalings without changing the tool.
&lt;/p&gt;

&lt;p&gt;
Using this manipulator is practical to move the objects globally. However for
precise manipulations of 3D entities like vertices or edges, the number of
clickable modifiers on each axis may become a problem.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/universal_manipulator.jpg&quot; class=&quot;media&quot; title=&quot;universal_manipulator.jpg&quot; alt=&quot;universal_manipulator.jpg&quot; /&gt;&lt;br/&gt;

The universal manipulator.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt; The size of the manipulator is modifiable in the preferences.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: U&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/OvHx2HuHt8c&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;d_manipulator_accessories&quot;&gt;3D Manipulator Accessories&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;selection&quot;&gt;Selection&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The 3D manipulators and their accessories work according to the current
selection. For example, if you are in select point mode, and you use the translation
manipulator to move an edge, it will affect only the selected edges and not the other entities.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;working_planes_and_3d_manipulators&quot;&gt;Working Planes and 3D Manipulators&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The working plane can be defined for the manipulators in the context menu
located on the current manipulator:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; World: According to the working planes defined globally in the program, e.g.: the three absolute planes XYZ, the camera plane or the specific plane.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Selection: The working axis snaps to the internal orientation of the selected element (the geometric normal of the face or edge selected).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Bbox: The working axis of the manipulator follows the orientation of the object&amp;#039;s bounding box. If the object is rotated, the axis lets you scale or move it using its own axis.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;hideshow&quot;&gt;Hide/Show&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
This function lets you hide the manipulator when necessary, like when
making complex selections around the clickable areas of the manipulator.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/hide_show_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon in the manipulators palette to hide or show the manipulators.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;delete&quot;&gt;Delete&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Lets you delete the selected 3D entity.
This function is available only by the Edit menu or by pressing the Delete key.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Delete&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/s24X6JHM39E&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;dissolve&quot;&gt;Dissolve&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Lets you delete a selected entity, but reconstruct the geometry around it.
This function works on select points, select edges and select faces mode.
This function is available only by the Edit menu or by pressing the Backspace key.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Backspace&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/6uYgaEc6P20&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;copy_from_the_manipulator&quot;&gt;Copy From the Manipulator&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In object selection mode, when holding the Ctrl key (Command on MacOS)
while moving, rotating or scaling, the transformation is applied to a copy of the original
object. This allows you to speed up simple copy operations.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This operation does not work on curves because Ctrl key (Command on MacOS) with the manipulators is a shortcut of the fast extrude tool, and as such it will generate an edge extrusion.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;displaying_the_universal_manipulator_components&quot;&gt;Displaying the Universal Manipulator Components&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The universal manipulator has numerous components, displayed in a small
screen area. According to the point of view, it will sometimes be that case that theses
components can hinder visibility, especially when a manipulator axis is oriented toward
the camera. In this case, these components will be grayed and could not be selected.
&lt;/p&gt;

&lt;p&gt;
When the camera will move around, the grayed components will be reactivated
as previously.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/universal_manipulator_components.jpg&quot; class=&quot;media&quot; title=&quot;universal_manipulator_components.jpg&quot; alt=&quot;universal_manipulator_components.jpg&quot; /&gt;&lt;br/&gt;

On the left, the grayed components and on the right, after a camera modification, the components are back.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;advanced_options_for_the_manipulators&quot;&gt;Advanced Options for the Manipulators&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;set_the_pivot&quot;&gt;Set the Pivot&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The pivot is the center reference point of the selected object. Rotation and scale
manipulators use this point as the center of rotation or the point of reference for scaling.
&lt;/p&gt;

&lt;p&gt;
This accessory lets you temporarily redefine the pivot as a position other than
the default, or define the position by modes of semi-automatic placement such as
selection, world and bounding box.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the set pivot function &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/set_pivot_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; in the context menu over the manipulator.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Define the new pivot position by clicking in the scene on a point already existing on any object in the scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The pivot of the selected object is placed at the chosen point.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Notes:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The new position of the pivot isn&amp;#039;t visible if there is no selection active on the objects are not affected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The position is only applied to the currently selected object. The pivots of the other object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;reset_the_pivot&quot;&gt;Reset the Pivot&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
This accessory lets you reset the pivot of an object if it had its pivot modified.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to have its pivot reset.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click the reset the pivot function &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_manipulator/reset_pivot_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; in the context menu over the manipulator.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hexagon replaces the pivot to its original place&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/rG48-ELlqLw&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
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