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        <title>3D Primitives</title>
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&lt;h1 id=&quot;d_primitives&quot;&gt;3D Primitives&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
3D Primitives are objects created by Hexagon to serve as a basis of modeling:
whether creating simple or complex objects, these forms can serve as a good starting
point. However, keep in mind once these forms are created, they are no longer editable
in the sense of changing the parameters that are available at their creation.
&lt;/p&gt;

&lt;p&gt;
For example, once the creation of a primitive sphere is validated, the amount of
tesselation can no longer be edited. Nevertheless, these shapes could still be affected
by other tools, such as smoothing.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;cube&quot;&gt;Cube&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cube_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The cube tool creates cubes and 3D parallelepipeds.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cubes.jpg&quot; class=&quot;media&quot; title=&quot;cubes.jpg&quot; alt=&quot;cubes.jpg&quot; /&gt;&lt;br/&gt;

Left: a perfect cube.  Right: a 3D parallelepiped.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the cube tool in the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to create the cube, or by entering its coordinates in the object properties palette. If necessary, in the tool properties palette choose create from center and not by basis (the default).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the size of the cube and validate the tool, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once the cube has been created, hit the +/- keys to tesselate the cube, or manually enter the tesselation level in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;sphere&quot;&gt;Sphere&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/sphere_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The sphere tool creates spheres using different topologies.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/spheres.jpg&quot; class=&quot;media&quot; title=&quot;spheres.jpg&quot; alt=&quot;spheres.jpg&quot; /&gt;&lt;br/&gt;

The different kinds of spheres.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the sphere tool in the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to create the sphere, or by entering its coordinates in the object properties palette. If necessary, in the tool properties palette choose create from center and not by basis (the default).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the size of the sphere and validate the tool, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette, define the number of points that make up a half diameter of the sphere, as well as the vertical/horizontal pucker and bloat (an in/out distortion around the hemisphere or vertical axis).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/sphere_option_pole_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Pole-sphere (default)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/sphere_option_geodesic_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Geodesic sphere.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/sphere_option_geodesic_icosahedron_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Geodesic sphere based on an icosahedron&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/sphere_option_geodesic_octahedron_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Geodesic sphere based on an octahedron&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcuts: +/- Increase/reduce the number of points making up the half diameter of the sphere.&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;facet&quot;&gt;Facet&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/facet_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The facet tool can make polygonal faces that can be added to the current
object or to make a new object if there is nothing currently selected.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an unclosed surface to which you want to add polygons, or deselect everything if you want to create a new object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the facet tool in the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the scene to define the starting point of the polygon. If necessary, use the Shift key to snap to an existing point in the scene.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Repeat the last step as many times as necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to create the polygon by clicking on the Validate button, or the Enter key.  It is added to the selected object if there is one, or if not, a new object is created and selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Repeat the last steps to add new polygons to the selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The facet tool uses 3D rulers. You can input coordinates of points in space or snap to existing ones using the Shift key.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Space bar: Lets you apply a vertical or horizontal constraint when you are drawing polygons.&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/YVlLWbuOpl4&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;cone&quot;&gt;Cone&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cone_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The cone tool lets you create a cone, open or closed.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cones.jpg&quot; class=&quot;media&quot; title=&quot;cones.jpg&quot; alt=&quot;cones.jpg&quot; /&gt;&lt;br/&gt;

Left: a cone.  Right: a truncated cone.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the cone tool in the sub-palette of the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to create the cone, or by entering its coordinates in the object properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the size of the cone base from its center and validate, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the height of the cone and validate, or enter the dimensions in the tool properties palette. If needed, enter a value for the radius of the cone to create a cone without a tip.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; White edges show the openings, which you can click on to close (indicated by the edge turning red).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette define the number of horizontal and vertical sections making up the cone and validate the tool to create the cone.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/option_close_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Close all: This option closes all openings.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size. &lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: +/- Increase/decrease the number of sections.&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;cylinder&quot;&gt;Cylinder&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cylinder_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The cylinder tool creates open or closed cylinders.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/cylinders.jpg&quot; class=&quot;media&quot; title=&quot;cylinders.jpg&quot; alt=&quot;cylinders.jpg&quot; /&gt;&lt;br/&gt;

Left: an open cylinder. Right: a closed cylinder
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the cylinder tool in the sub-palette of the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to create the cylinder, or by entering its coordinates in the object properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the size of the cylinder base from its center then validate, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the height of the cylinder and validate, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; White edges show the openings, which you can click on them to close (indicated by them turning red).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette define the number of horizontal and vertical sections making up the cylinder and validate the tool to create the cylinder.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/option_close_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Close all: This option closes all openings.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: +/- Increase/decrease the number of sections.&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;platonic_shapes&quot;&gt;Platonic Shapes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/tetrahedron_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/octahedron_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/icosahedron_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/dodecahedron_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
Platonic shapes are primitives corresponding to certain mathematical principals,
which would be difficult to model from scratch. Hexagon proposes four kinds
platonic shapes: tetrahedron, octahedron, icosahedron and dodecahedron.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/platonic_shapes.jpg&quot; class=&quot;media&quot; title=&quot;platonic_shapes.jpg&quot; alt=&quot;platonic_shapes.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the different kinds of platonic shapes.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the desired platonic shape in the sub-palette of the 3D Primitives tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Platonic shapes are created in the same way as cubes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;grid&quot;&gt;Grid&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/grid_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The grid tool lets you draw a grid made up of cells. The proportions of the
first cell define the proportion of the grid.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/grids.jpg&quot; class=&quot;media&quot; title=&quot;grids.jpg&quot; alt=&quot;grids.jpg&quot; /&gt;&lt;br/&gt;

Three kinds of grids with more or less cells.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the grid tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to create the first corner of the cell of the grid, or by entering its coordinates in the object properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to define the opposite corner of the cell and validate, or enter the dimensions in the tool properties palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Move the mouse to create other cells as the bounding box expands to accommodate them, then validate, or enter the number of desired cells in the tool properties palette in lines (U) and columns (V).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is also possible to drag-and-drop the tool icon into the 3D scene, which will create the primitive located where you will have released the mouse button. The primitive dimensions will be automatically defined according to the 3D View size.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;d_text&quot;&gt;3D Text&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/text_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The 3D text tool puts type in volume by extruding the font outlines.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/text.jpg&quot; class=&quot;media&quot; title=&quot;text.jpg&quot; alt=&quot;text.jpg&quot; /&gt;&lt;br/&gt;

A 3D text primitive.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the 3D Text tool in the sub-palette of the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click in the 3D workspace to define the starting point of the text.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The 3D Text editor appears.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The font menu lets you choose your typeface.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Bold and italic applies these styles to the chosen typeface.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Alignment lets you choose center, left and right starting at the reference point.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Depth sets the amount of extrusion of the type.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Scale lets you enlarge or reduce the generated outline of the type.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Tesselation lets you increase or decrease the number of lines used to describe a curve. The higher the number of tesselation, the smoother the text will be.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Bevel lets you apply a bevel to the face and back of the type.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The text zone lets you type in the text to be created. Hard returns are done with the Enter key.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool by clicking on the Validate button.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/3d_primitives/text_editor.jpg&quot; class=&quot;media&quot; title=&quot;text_editor.jpg&quot; alt=&quot;text_editor.jpg&quot; /&gt;&lt;br/&gt;

The 3D text editor.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Hexagon software uses only the TrueType fonts installed in the system folder of the computer.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; For efficiency and further editing, avoid giving a tesselation too high (10 maximum)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
