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        <dc:date>2015-05-08T22:06:08+00:00</dc:date>
        <title>Dynamic Geometry in Hexagon</title>
        <link>/public/software/hexagon/2/referenceguide/dynamic_geometry/start</link>
        <description>
&lt;h1 id=&quot;dynamic_geometry_in_hexagon&quot;&gt;Dynamic Geometry in Hexagon&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Dynamic geometry (DG) permits Hexagon to memorize all the construction
steps of an object, giving you the ability to change an earlier step and update
automatically (dynamic) all the following steps to recreate the finished form (geometry).
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;modes&quot;&gt;Modes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/dynamic_geometry_palette.jpg&quot; class=&quot;media&quot; title=&quot;dynamic_geometry_palette.jpg&quot; alt=&quot;dynamic_geometry_palette.jpg&quot; /&gt;&lt;br/&gt;

The dynamic geometry palette.
&lt;/p&gt;

&lt;p&gt;
This is a very powerful concept, which can also make modeling more complex
because the form is more abstract and is recalculated.
&lt;/p&gt;

&lt;p&gt;
Hexagon gives you the choice of working with three levels of dynamic
geometry that are appropriate to the object you are modeling, balancing the tradeoff
between power and simplicity.
&lt;/p&gt;

&lt;p&gt;
You can choose one of the following levels of dynamic geometry:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; No DG: no dynamic geometry means no steps are memorized.  Only smoothing remains dynamic.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Restricted DG: Only the steps of surface construction are memorized. You can then modify dynamically all the sections and profiles that construct a surface. However, any operations that modify the objects (face extrusion, thickness, chamfer, Booleans) will collapse the existing construction DG.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Full DG: All steps of construction are memorized and are dynamically modifiable.  You have complete access to the construction tree (or history) of your object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;dynamic_geometry_tree&quot;&gt;Dynamic Geometry Tree&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The dynamic geometry palette shows and gives access to what is called the
construction tree, or dynamic geometry tree, of the selected object.
&lt;/p&gt;

&lt;p&gt;
This tree is a symbolic representation of the steps taken to model an object,
giving access to the different elements that you have combined to create the final object.
&lt;/p&gt;

&lt;p&gt;
Select for example, “Full DG”, then create a circle and extrude it.
The dynamic geometry palette shows:
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/dynamic_geometry_tree1.jpg&quot; class=&quot;media&quot; title=&quot;dynamic_geometry_tree1.jpg&quot; alt=&quot;dynamic_geometry_tree1.jpg&quot; /&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Form0: The extruded object, resembling a tube&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Curve0 (control): The original circle&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Curve1 (control): The profile generated from the extrusion&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
This means that “Form0” has two composites which are the circle and the profile of the extrusion.
&lt;/p&gt;

&lt;p&gt;
In the dynamic geometry tree, select the object Curve1. To have a better view
in the 3D workspace, select “activate the transparent display of subsections” icon in the
control panel.
&lt;/p&gt;

&lt;p&gt;
You have selected the curve that is the profile of the tube object. In select points
mode, use the translate manipulator on the points of the profile.
&lt;/p&gt;

&lt;p&gt;
The points are moving following your cursor, and the final object is reconstructed dynamically in real time!
&lt;/p&gt;

&lt;p&gt;
Choose select object mode.
Now add a thickness to the tube.
In the DG tree, an extra level has been added:
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/dynamic_geometry_tree2.jpg&quot; class=&quot;media&quot; title=&quot;dynamic_geometry_tree2.jpg&quot; alt=&quot;dynamic_geometry_tree2.jpg&quot; /&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Form1: The object with a thickness&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Form0: The object that was extruded&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Curve0 (control): The original circle&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level3&quot;&gt;&lt;div class=&quot;li&quot;&gt; Curve1 (control): The profile generated from the extrusion&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
You can now again edit the points of the profile Curve1 as before and the object
rebuilds in real time, with its thickness.
&lt;/p&gt;

&lt;p&gt;
You can now apply a smoothing to your object.
In the DG tree, again another level has been added (Form2), symbolizing the
new operation producing the smoothed tube… and you can always go back and select
the first steps in the construction of the tube:
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/dynamic_geometry_tree3.jpg&quot; class=&quot;media&quot; title=&quot;dynamic_geometry_tree3.jpg&quot; alt=&quot;dynamic_geometry_tree3.jpg&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
You can also select the thickened object (Form1) in the DG tree, and edit the
value of the thickness in the tool properties palette.
&lt;/p&gt;

&lt;p&gt;
The thickness changes and the smoothing is automatically recalculated
dynamically, with all the previous steps still conserved.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; You can also access the parameters of each step by first selecting the
level in the DG tree, then you can click on the icon of the tool used which appears in
the object properties palette. This brings up the original options in the tool properties
palette.
&lt;/p&gt;

&lt;p&gt;
All these possibilities are equally effective for more complex operations, such
as a using one volume to cut into another (Boolean operations) where an adjustment of
the scale or position of one volume is updated instantly on the final shape.
&lt;/p&gt;

&lt;p&gt;
The power of dynamic geometry offered by Hexagon permits the fine-tuning
of each step and parameter of construction, even after the model is well advanced.
&lt;/p&gt;

&lt;p&gt;
Obviously, conserving all the steps of construction can mean that editing an
early step can use a lot of computer resources, reducing the interactivity, as well as
consuming more memory
&lt;/p&gt;
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&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;controlling_the_dynamic_geometry_levels&quot;&gt;Controlling the Dynamic Geometry Levels&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;

&lt;h3 id=&quot;global_control&quot;&gt;Global Control&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
As described above, to better control this powerful tool Hexagon proposes to
either work without DG, only keep the DG for the creation of surfaces, and of course
keeping the full DG history.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;collapsing_the_dynamic_geometry&quot;&gt;Collapsing the Dynamic Geometry&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
It is also possible to collapse the DG. This operation means that you can flatten
all or only part of the DG tree. Hexagon will forget the steps for the levels which you
no longer are able to edit later.
&lt;/p&gt;

&lt;p&gt;
To do this, use the collapse icon &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/collapse_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; which is next to
each level of the DG tree. Click on the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/collapse_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
icon at the level you want to become the new base of the tree.
&lt;/p&gt;

&lt;p&gt;
On clicking on the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/collapse_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon at the highest level,
you collapse the entire tree, including the smoothing, making the points,
edges and faces available for individual editing.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;removing_the_last_dynamic_operation&quot;&gt;Removing the Last Dynamic Operation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Conversely, you can also remove the last dynamic operation applied to the object
by clicking on the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/dynamic_geometry/last_level_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
icon in the DG tree, at the highest level of the tree. Attention: this
is not the same as the undo command. This action removes all the steps as well as the
last step of construction on the object.
&lt;/p&gt;

&lt;p&gt;
This remove operation can itself be canceled by using “Undo”.
&lt;/p&gt;

&lt;/div&gt;
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