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        <dc:date>2015-05-08T22:04:36+00:00</dc:date>
        <title>General Principles and Concepts of Hexagon</title>
        <link>/public/software/hexagon/2/referenceguide/general_principles/start</link>
        <description>
&lt;h1 id=&quot;general_principles_and_concepts_of_hexagon&quot;&gt;General Principles and Concepts of Hexagon&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Hexagon is a program for creating models in 3D. It will help you create and
model structures, smooth or solid, starting by drawing its contours, inner or outer, or
by starting with a simple structure, which you will extend, deform and refine to create
before you what is in your imagination.
&lt;/p&gt;

&lt;p&gt;
You are going to create your models in a window representing a 3 dimensional
space, and by using a number of tools, or functions, go from simple forms to more
complex, following your own tastes.  You will be able to edit, observe, and come back to edit
again, to your heart&amp;#039;s content, until you reach your goal. Finally, you can prepare your
models to be textured, ready to export to another program to fully texture, animate and
render a final 3D image with special effects.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_organization_of_the_workspace&quot;&gt;The Organization of the Workspace&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/organization_of_the_workspace.jpg&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:general_principles:organization_of_the_workspace.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/organization_of_the_workspace.jpg&quot; class=&quot;media&quot; title=&quot;organization_of_the_workspace.jpg&quot; alt=&quot;organization_of_the_workspace.jpg&quot; /&gt;&lt;/a&gt;&lt;br/&gt;

Organization of the workspace.  (Click for a larger view.)
&lt;/p&gt;

&lt;p&gt;
The workspace of Hexagon is divided into eight zones:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The 3D workspace in which you can build and visualize your 3D models.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The manipulators palette gives you choices over how you want to position your models in the 3D workspace: moving, rotating, scaling, etc.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The selection palette contains tools for selecting all or parts of your 3D scene and models.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The modeling palette contains all the tools for building and editing your models, organized for a logical workflow from 2D to 3D.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The properties panel contains information about the scene. The object properties palette has information about your scene and objects, with precise measurements and input of positions and dimensions. The tool properties palette gives you options specific for each tool and creation of objects.  The scene properties palette also shows you the structure of your scene, and gives you access to your models. The dynamic geometry palette lets you control and edit your objects&amp;#039; history, letting you fine tune to get the final result you want.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The control panel gives access to the principal functions of view, display, navigation, and the style of how your 3D objects are represented in the 3D Workspace.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The materials panel contains the materials properties and domain properties palettes, giving you control over how you texture your model.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The contextual menu, which provides direct access to various options and accessories, and whose content depends on the type of element on which it is activated (by default right-click). The contextual menu is available on a 3D object and on manipulators.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/contextual_panel.jpg&quot; class=&quot;media&quot; title=&quot;contextual_panel.jpg&quot; alt=&quot;contextual_panel.jpg&quot; /&gt;&lt;br/&gt;

The Hexagon contextual panel.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;user_interface_customization&quot;&gt;User Interface Customization&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
It is possible to customize the Hexagon user interface in order to organize it
according to the specific needs of your current creation.
&lt;/p&gt;

&lt;p&gt;
You can detach palettes which are located in the side panels, resize them,
reorganize them, or even lay them out on two columns.
&lt;/p&gt;

&lt;p&gt;
Click and drag the palette to detach it. Move the palette window where you want
on the screen, or on a second screen. To re-attach the palette in a side panel, move the
palette on the top, bottom, or side until you see a blue line which indicates the location
the palette will be placed in when the mouse button is released.
&lt;/p&gt;

&lt;p&gt;
To minimize a palette, click on the down-arrow icon, located on the right of the
title bar.  To maximize a palette, click again on the down-arrow icon.
&lt;/p&gt;

&lt;p&gt;
To close the palette, click on the X icon. The palette will disappear. To make it
visible again, select it from the Window pull-down general menu.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt; If needed, you can reset all User Interface Preferences,
by selecting in the File menu, under User Resources, the “Reset Interface” command.
&lt;/p&gt;
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&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_custom_palette&quot;&gt;The Custom Palette&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In addition to the default palette layout, Hexagon provides a custom palette,
which allows you to create your own collection of the most used tools. To add a tool
in the custom palette, right-click on its icon. To remove a tool from the custom palette,
right-click in the custom palette on the tool&amp;#039;s icon. In both cases, a dialog box will ask
you to confirm the operation.
&lt;/p&gt;

&lt;p&gt;
The first palette icon lets you detach the palette from the tab. A click on the
triangle of the title bar of the palette opens a small pull-down menu, which allows you
to close or to switch the orientation of the custom palette.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/custom_palette_in_floating_mode.jpg&quot; class=&quot;media&quot; title=&quot;custom_palette_in_floating_mode.jpg&quot; alt=&quot;custom_palette_in_floating_mode.jpg&quot; /&gt;&lt;br/&gt;

The custom palette in floating mode.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;what_is_a_3d_object&quot;&gt;What is a 3D Object?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
A 3D Object is made of points in space, creating faces, or facets, between those
points. The faces are polygons in space, which are represented on screen in perspective
with colors and textures, in order to give an illusion of a real object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/basic_3d_elements.jpg&quot; class=&quot;media&quot; title=&quot;basic_3d_elements.jpg&quot; alt=&quot;basic_3d_elements.jpg&quot; /&gt;&lt;br/&gt;

The 3D basic elements, from left to right: Faces, vertices and edges.
&lt;/p&gt;

&lt;p&gt;
The sides of faces are called edges. The points that make up the faces are also
called vertices.
&lt;/p&gt;

&lt;p&gt;
A 3D Object is made up of faces, combined together in various complexity,
which can be open (surface) or closed (volume).
&lt;/p&gt;

&lt;p&gt;
It is important to note that, when modeling with polygons, an object can appear
curved or rounded, but is always composed of few or many faces, each having a slight
angle, giving the illusion of curvature.
&lt;/p&gt;

&lt;p&gt;
Another type of 3D element you will be working with are called curves, or lines,
or are also sometimes referred to as polylines.
&lt;/p&gt;

&lt;p&gt;
These are made up of points, connected by segments, but with no face. These are
structures, like a framework you will be wrapping in fabric to make up a 3D object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/curve_components.jpg&quot; class=&quot;media&quot; title=&quot;curve_components.jpg&quot; alt=&quot;curve_components.jpg&quot; /&gt;&lt;br/&gt;

Curve components: points, segments, and eventually control points and control curves.
&lt;/p&gt;

&lt;p&gt;
Lines are the basis of construction, letting you create sections and profiles and
elevations, and later as a guide in 3D space for “attaching” faces.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/general_principles/construction_curves.jpg&quot; class=&quot;media&quot; title=&quot;construction_curves.jpg&quot; alt=&quot;construction_curves.jpg&quot; /&gt;&lt;br/&gt;

Curves used as construction curves.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;how_do_you_create_a_3d_model&quot;&gt;How Do You Create a 3D Model?&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The creation of a 3D model consists of construction, editing and, eventually,
assembling the element with one or more other 3D objects.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;construction&quot;&gt;Construction&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
You can construct an object using these three principal methods:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; By using what is called 3D Primitives: generic predefined objects such as a cube, sphere and cone.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; By drawing several lines and combining them together, such as a circle and profile becoming a vase.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; By modeling each polygon, one by one, until they make up your desired object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
In practice, you will be combining these 3 methods, depending on the
complexity of the model.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;editing&quot;&gt;Editing&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Since an object is rarely made perfect on the first try, you will need to verify and
edit the object and its exact position in space.
&lt;/p&gt;

&lt;p&gt;
For this, you will be using certain editing functions (tools) in taking your model
from start to finish. The simplest edits might be moving a point/vertex in space to fine-tune
its position. More advanced editing could be subtracting geometric volumes from
each other.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;assembly&quot;&gt;Assembly&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Depending on the scene you want to create, you might need to bring several
objects together. For example, it might be necessary to put an object representing part
of the model in an exact position, and then combine it with another form.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;hexagon_on_macos_x&quot;&gt;Hexagon on MacOS X&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Most of the actions, tools and way of use are exactly the same on both MacOS
X and Windows. There are, however, some slight differences which are important to
know.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;keyboard_keys_and_shortcuts&quot;&gt;Keyboard Keys and Shortcuts&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
To perform a keyboard shortcut, the usual combination is “Ctrl+ key”. On
Mac &lt;abbr title=&quot;Operating System&quot;&gt;OS&lt;/abbr&gt; X, the Control/Ctrl key is replaced by the Command (Apple) key.
&lt;/p&gt;

&lt;p&gt;
In this manual, when you will read a shortcut written as “Ctrl + key”, this will
mean that on Mac &lt;abbr title=&quot;Operating System&quot;&gt;OS&lt;/abbr&gt; X you have to perform “Command + key”.
&lt;/p&gt;

&lt;p&gt;
Except this difference regarding the keyboard, all other key actions and
combinations are identical.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;navigating_with_the_mouse&quot;&gt;Navigating With the Mouse&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Historically, mice provided with MacOS computers have been one-button
mice, until the “Mighty Mouse” has been released by Apple, with several buttons and
a mouse wheel.
&lt;/p&gt;

&lt;p&gt;
Hexagon has been designed to use utilize a 3-button mouse with wheel
(including the Mighty Mouse), both for 3D navigation, using the contextual menu, and
more.
&lt;/p&gt;

&lt;p&gt;
If your system has a one-button mouse, please note that the “Right Click” is
performed by the holding the “Ctrl + Click” on your keyboard. Furthermore, we
recommend that you to get a 3-button mouse (a good quality optical mouse with 3 buttons
can be found for very little cost), for a more efficient workflow and more comfort (not
only with Hexagon!).
&lt;/p&gt;

&lt;/div&gt;
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