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        <dc:date>2015-05-08T22:07:15+00:00</dc:date>
        <title>Vertex Modeling</title>
        <link>/public/software/hexagon/2/referenceguide/vertex_modeling/start</link>
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&lt;h1 id=&quot;vertex_modeling&quot;&gt;Vertex Modeling&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
The Vertex Modeling tab of the modeling panel contains tools for creating
and editing polyhedric shapes in a freehand style, by starting off with basic 3D forms
(Polygons or 3D Primitives).
&lt;/p&gt;

&lt;p&gt;
Most tools in this section do not support dynamic geometry, no matter what
DG mode is chosen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;edge_tools&quot;&gt;Edge Tools&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_along_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The edge tool has three associated tools: Extract along, Extract around and
Extract fillet, which work only on the edges of objects. Since these tools are
very similar, being combined into one tool makes it easier to use.
&lt;/p&gt;

&lt;p&gt;
A special manipulator appears on the selection, made of three elements, each
corresponding to a function of the tool:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/extract_along_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:extract_along_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_along_manipulator_icon.jpg?w=25&amp;amp;tok=4c557b&quot; class=&quot;media&quot; title=&quot;extract_along_manipulator_icon.jpg&quot; alt=&quot;extract_along_manipulator_icon.jpg&quot; width=&quot;25&quot; /&gt;&lt;/a&gt; The extract along manipulator&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/extract_around_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:extract_around_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_around_manipulator_icon.jpg?w=25&amp;amp;tok=ffdd23&quot; class=&quot;media&quot; title=&quot;extract_around_manipulator_icon.jpg&quot; alt=&quot;extract_around_manipulator_icon.jpg&quot; width=&quot;25&quot; /&gt;&lt;/a&gt; The extract around manipulator&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/extract_fillet_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:extract_fillet_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_fillet_manipulator_icon.jpg?w=25&amp;amp;tok=786dbb&quot; class=&quot;media&quot; title=&quot;extract_fillet_manipulator_icon.jpg&quot; alt=&quot;extract_fillet_manipulator_icon.jpg&quot; width=&quot;25&quot; /&gt;&lt;/a&gt; The extract fillet manipulator&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/edge_tool_manipulators.jpg&quot; class=&quot;media&quot; title=&quot;edge_tool_manipulators.jpg&quot; alt=&quot;edge_tool_manipulators.jpg&quot; /&gt;&lt;br/&gt;

The edge tools special manipulators.
&lt;/p&gt;

&lt;p&gt;
Each of these tools is also available individually in order to assign a keyboard
shortcut to them.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using one of the “Edge tools” on a selection of polygons will convert it into a boundary, and will apply the operation on the selection which will have been converted into an edge selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Edge tools work on a simple selection as well as on non-contiguous multi-selected edges.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: E&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extract_around&quot;&gt;Extract Around&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_around_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The extract around tool lets you create two edges parallel and around
the original edge, or edges, depending on the selection made before. The original
edge stays selected after the operation is finished.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select one or several edges of a surface or volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the edge tool or extract around tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag on the manipulator that appears on the selection, and move it to define the offset of the newly created edges. In the case of the extract around tool (and not the edge tool), it is also possible to click directly on the edge and not just on the manipulator to effect it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; With the original edge still selected, it is now easy to manipulate it, for example, creating a raised button, or a pushed in zone.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/NxL2XFAq_Ro&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;extract_along&quot;&gt;Extract Along&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_along_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The extract along tool lets you extract a selected edge along the edges next
to it. This tool is useful for fine-tuning a model, for example adding a loop of edges
around an existing edge.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select one or several edges on a surface or volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the edge tool or extract along tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag on the manipulator that appears on the selection, and move it to define the placement of the newly created edges. In the case of the extract along tool (and not the edge tool), it is also possible to click directly on the edge and not just on the manipulator to effect it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_along_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;extract_along_tool_example.jpg&quot; alt=&quot;extract_along_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the edges selection, the extract along operation and the final result.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Shift+A&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/B9w2sFFZmtc&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;fillet&quot;&gt;Fillet&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fillet_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The extract fillet tool lets you extract a selected edge along the edges next
to it. The result is like the chamfer tool set to range 0.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_fillet_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;extract_fillet_tool_example.jpg&quot; alt=&quot;extract_fillet_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the edges selection, the fillet operation and the final result.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select one or several edges on a surface or volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the edge tool or extract fillet tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and drag on the manipulator that appears on the selection, and move it to define the spacing of the newly created edges, or the size of the fillet. In the case of the extract fillet tool (and not the edge tool), it is also possible to click directly on the edge and not just on the manipulator to affect it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The operation has only one step, so there is no need to validate it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Ctrl+F&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/WQx-N9S7FHA&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;fast_extrude&quot;&gt;Fast Extrude&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The fast extrude tool lets you extrude faces or edges depending on your
selection.
&lt;/p&gt;

&lt;p&gt;
The results differ according to the selection.
If the selection is faces: a specific manipulator appears, made of three elements,
permitting different operations:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_vertical_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:fast_extrude_face_vertical_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_vertical_manipulator_icon.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_face_vertical_manipulator_icon.jpg&quot; alt=&quot;fast_extrude_face_vertical_manipulator_icon.jpg&quot; /&gt;&lt;/a&gt; Manipulator for making a vertical extrusion (an extension).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_horizontal_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:fast_extrude_face_horizontal_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_horizontal_manipulator_icon.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_face_horizontal_manipulator_icon.jpg&quot; alt=&quot;fast_extrude_face_horizontal_manipulator_icon.jpg&quot; /&gt;&lt;/a&gt; Manipulator for making a horizontal extrusion (an inset).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;/_detail/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_free_manipulator_icon.jpg?id=public%3Asoftware%3Ahexagon%3A2%3Areferenceguide%3Avertex_modeling%3Astart&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;public:software:hexagon:2:referenceguide:vertex_modeling:fast_extrude_face_free_manipulator_icon.jpg&quot; rel=&quot;noopener&quot;&gt;&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_face_free_manipulator_icon.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_face_free_manipulator_icon.jpg&quot; alt=&quot;fast_extrude_face_free_manipulator_icon.jpg&quot; /&gt;&lt;/a&gt; Manipulator for making a free extrusion.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_tool_face_example.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_tool_face_example.jpg&quot; alt=&quot;fast_extrude_tool_face_example.jpg&quot; /&gt;&lt;br/&gt;

The manipulator on a face selection.
&lt;/p&gt;

&lt;p&gt;
If the selection is made of edges shared by two polygons:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_edge_vertical_manipulator_icon.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_edge_vertical_manipulator_icon.jpg&quot; alt=&quot;fast_extrude_edge_vertical_manipulator_icon.jpg&quot; /&gt; Manipulator for making a vertical extrusion.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_tool_edge_example.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_tool_edge_example.jpg&quot; alt=&quot;fast_extrude_tool_edge_example.jpg&quot; /&gt;&lt;br/&gt;

The manipulator on an edge selection.
&lt;/p&gt;

&lt;p&gt;
If the selection is made of edges that are on the border of a face (the edges
around a plane for example) the manipulator by default stays the same (move, rotate,
scale or universal), but when the edge is moved, a new face is created from the selected
edge.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/fast_extrude_tool_border_edge_example.jpg&quot; class=&quot;media&quot; title=&quot;fast_extrude_tool_border_edge_example.jpg&quot; alt=&quot;fast_extrude_tool_border_edge_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: an extrusion on edges on a border of a face.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select one or several edges or faces on a surface or volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the fast extrude tool in the sub-palette of the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; According to the extrusion desired, click-drag on the element of the manipulator to create the extrusion.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The extruded face or edge remains selected, making it easy to continue to fast extrude again, as many times as desired.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: Ctrl&lt;/strong&gt; (different extrusion possibilities exist depending on the selection).
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/kWAssK3_hXs&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/dsl76jvWa94&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/pmUx3VNDx4k&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;move_along&quot;&gt;Move Along&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/move_along_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
This tool lets you move an edge along its adjacent face. It is a very useful
tool for fine-tuning, for example, moving an “edge loop” on an existing surface,
like around an eye.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/move_along_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;move_along_tool_example.jpg&quot; alt=&quot;move_along_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the initial edges, the move along operation and the final result.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select one or several edges on an surface or a volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the move along tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click-drag on the selection of edges, and move them to their new position.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/OAzxEaEJMqU&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;symmetry&quot;&gt;Symmetry&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/symmetry_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The symmetry tool lets you make a copy of an object, according to a
mirroring plane chosen either on the bounding box around the original object, or
an offset plane you can define. This tool has a clone option, letting the mirrored
object be a clone.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/symmetry_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;symmetry_tool_example.jpg&quot; alt=&quot;symmetry_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object. Right: the mirrored object.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to be mirrored.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the symmetry tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A bounding box appears on the selected object. Moving your mouse over a face of this box highlights in blue the plane to be used for the mirror.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the clone option if needed&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the plane which you want to use, or choose in the tool properties palette the desired plane from the absolute axes (X, -X, Y, -Y, etc…).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The mirrored object is created.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/symmetry_option_center_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Center of symmetry mode: lets you make a mirrored copy from a plane, offset from the object by a chosen distance. Use the space bar to choose another axis to offset your plane from.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/option_clone_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Clone: with this option, the copy you create will be updated along with the original.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If necessary, use the Shift key to snap the plane of symmetry to an existing object in the scene.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcuts:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Space bar:&lt;/strong&gt; Lets you flip between available planes (X,Y, Z) in the case of using an offset plane.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; A &lt;strong&gt;right click&lt;/strong&gt; lets you go from one symmetry option to another, either symmetry by bounding box, or center of symmetry mode&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/HTXiwPe9mU4&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;tesselate&quot;&gt;Tesselate&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The tesselate tool lets you add detail to the topology of an object by cutting
faces or adding edges where desired.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;free_tesselate&quot;&gt;Free Tesselate&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/free_tesselate_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The free tesselation mode lets you cut a face by adding edges between
clicked points located either on edges or directly on the polygon surface. This tool
is very convenient when creating objects in “Box modeling” because it allows you
to draw new edges directly on a polygon.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/free_tesselate_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;free_tesselate_tool_example.jpg&quot; alt=&quot;free_tesselate_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right, the tesselation in action.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to be edited.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the tesselate tool in the Vertex Modeling tab under the free tesselation menu.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on an edge or intersection of edges, to define the start of the cut.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click inside one of the polygons adjacent to the edge, or on any edge. The new edges are automatically created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double click to validate the tool and start again elsewhere if necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; There are several limitations to the tesselation of a polygon:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The tesselation process must start and end on an edge. It cannot start in the middle of a polygon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Avoid creating crossing edges over a polygon, even if it&amp;#039;s technically possible, it may generate degenerate surfaces.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/B1nrRLI_sNM&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;tesselate_by_segment&quot;&gt;Tesselate by Segment&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_by_segment_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The tesselation by segment mode (by default) lets you “cut” a face by
adding edges between clicked points on the object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_by_segment_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;tesselate_by_segment_tool_example.jpg&quot; alt=&quot;tesselate_by_segment_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right, the tesselation in action.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to be edited.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the tesselate tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on an edge or intersection of edges, to define the start of the cut.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on another edge of your choice, and the new edge or edges will be created automatically. It is not necessary to click on all the edges through the cut, the tool will automatically cut through any edges between the two clicked places.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double click on an edge to validate the tool and start again elsewhere if necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/o1oeCxeyDTY&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;add_a_single_vertex_on_an_edge_of_a_polygon&quot;&gt;Add a Single Vertex on an Edge of a Polygon&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_by_slice_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
This “Tesselation” allows you to add a vertex on an edge of an existing polygon
to transform, for example a triangle into a quadrangle.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to edit.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Take the “Tesselation” tool, in the “Vertex Modeling” tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the edge on which you want to add a vertex, and then validate to end the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using this tool will not immediately change the visual aspect of the object. To visualize the added vertex, turn to vertex selection mode to edit it afterwards, if necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;tesselate_by_slice&quot;&gt;Tesselate by Slice&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_by_slice_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The tesselation by slice mode will slice the object perpendicular to the edge
at the place clicked on that edge. If the topology permits, the slice will go around
the object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tesselate_by_slice_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;tesselate_by_slice_tool_example.jpg&quot; alt=&quot;tesselate_by_slice_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the original object and the starting edge, the slice and the slice once selected.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to be edited.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the tesselate tool in the Vertex Modeling tab, then the tesselation by slice option in the tool options palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on an edge or intersection of edges, to define the start of the cut.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The tool automatically creates the slice.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Create as many slices as needed, then validate the tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; It is not always obvious what the results will be, because it depends entirely on the topology the slice encounters, especially across intersections of a face with more than four sides.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/tAxI6ABiqxY&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;automatic_tesselation&quot;&gt;Automatic Tesselation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/automatic_tesselation_quad_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/automatic_tesselation_triangle_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/automatic_tesselation_diamond_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The three “automatic tesselation” tools enable you to subdivide the selected
faces into respectively a rectangle, a triangle or a rhombus.
&lt;/p&gt;

&lt;p&gt;
These tools allow you to locally refine the geometry to work on it with more
accuracy.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/automatic_tesselation_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;automatic_tesselation_tool_example.jpg&quot; alt=&quot;automatic_tesselation_tool_example.jpg&quot; /&gt;&lt;br/&gt;

On the left, selected polygons. On the right, the same polygons with an automatic tesselation applied.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object to edit.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In faces selection mode, select one or several polygons to subdivide.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the automatic tesselation tool of your choice in the Vertex Modeling palette: “quad tesselation”, “triangular tesselation” or “diamond tesselation”. The faces you selected are automatically subdivided according to the type of tesselation you chose.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;connect&quot;&gt;Connect&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/connect_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The connect tool creates edges according to a selection made before, either
vertices or edges (but not faces).
&lt;/p&gt;

&lt;p&gt;
In the case of a selection of edges parallel to each other (like a “ring”
selection), the tesselation is made perpendicular to and at the middle of each
edge.
&lt;/p&gt;

&lt;p&gt;
In the case of two points on the same polygon, the tesselation is made
between these two points.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/connect_tool_edges_selection_example.jpg&quot; class=&quot;media&quot; title=&quot;connect_tool_edges_selection_example.jpg&quot; alt=&quot;connect_tool_edges_selection_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: selected edges, the tesselation and the resulting selection.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/connect_tool_points_selection_example.jpg&quot; class=&quot;media&quot; title=&quot;connect_tool_points_selection_example.jpg&quot; alt=&quot;connect_tool_points_selection_example.jpg&quot; /&gt;&lt;br/&gt;

Left: selected points. Right: the final tesselation.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select a series of edges parallel to one another, or two points on the same polygon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the tesselate tool in the sub-palette of the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The tesselation is automatic.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The connect tool works on two points on the same polygon, and not on a series of points.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/GT3WJ3Birsw&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/L19Lcf1Hk8E&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;smooth_moreless&quot;&gt;Smooth More/Less&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/smooth_more_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/smooth_less_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The smooth more/less tools lets you define the quality of the object, whether
they are lines or polygon objects.
&lt;/p&gt;

&lt;p&gt;
These tools are like the smoothing tool in the surface modeling tab, except
only the default smoothing of Catmull-Clark/surface subdivision is applied, with
no options of other types offered.
&lt;/p&gt;

&lt;p&gt;
The tool lets you rapidly go from “high to low” resolution and back again,
preferably while using the keyboard shortcuts.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/smooth_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;smooth_tool_example.jpg&quot; alt=&quot;smooth_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: The object with no smoothing, then, a range 1 smoothing and, the range 2 smoothing.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object of which you want to affect the smoothing.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the increase smoothing tool or the decrease smoothing tool in the Vertex Modeling tab or by clicking on the range level in the object property panel.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The smoothing is always dynamic, and shows up on the dynamic geometry tree.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; All smoothing options (type, range, etc.) are available by clicking on the “edit dynamic smoothing” icon in the object properties palette while the object is selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The smoothing can be increased five times, or range 7.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcuts:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Page Up&lt;/strong&gt;: increases smoothing.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Page Down&lt;/strong&gt;: decreases smoothing. At 0 smoothing, the tool is no longer present on the object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/w4VrUWqveIQ&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;close&quot;&gt;Close&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/close_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The close tool will close openings on the selected object.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/close_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;close_tool_example.jpg&quot; alt=&quot;close_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the objects with its openings, the object being closed and the final.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the object of which you would like to close the openings.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the close tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; White contours appear around the openings: clicking on the contours will turn them red, showing that on validation, that opening will be closed.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click again on a red contour will turn it white, and it will be unaffected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: lets you close all openings in one step. Note that this option also validates the tool, and you cannot choose to deselect an opening.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This tool only applies to surfaces with an opening surrounded by polygonal objects, like the case of an open cylinder.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;weld_objects&quot;&gt;Weld Objects&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/weld_objects_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The weld objects tool lets you join several objects together permanently, in
order to have one object. Not to be confused with the group tool which is only a
temporary association of objects. This tool is also located in the Surface Modeling
tab.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/weld_objects_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;weld_objects_tool_example.jpg&quot; alt=&quot;weld_objects_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the two independent objects. Right: the two objects welded together.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Welding a selected group of objects:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select all the objects to be welded.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the weld objects tool, in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Welding objects selected one at a time:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select an object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the weld objects tool.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Now select the other objects to be joined. The selections are made in inverse mode: clicking on a selected object deselects it, and clicking an unselected object selects it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/option_select_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Select all: takes all the objects in the scene and welds them together.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/option_keep_dynamic_geometry_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Keep the dynamic geometry: welds the objects together, while keeping the ability to edit further their DG tree.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once several objects are welded, the only operation that can take off the weld is undo, unless you use the keep the dynamic geometry option.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This function works also between curves and between surfaces, but you cannot weld a curve to a surface.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;weld_points&quot;&gt;Weld Points&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/weld_points_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The weld points tool lets you weld selected points.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/weld_points_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;weld_points_tool_example.jpg&quot; alt=&quot;weld_points_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the surfaces with unwelded points. Right: the merged points.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the weld points tool, in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the points one at a time and see the resulting welding in real-time, or use a lasso selection to go quicker.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to finish with the tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The selection, after welding, remains active until the tool is validated. Click again on a point to remove it from the weld operation.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; For better productivity, choose to select points with the lasso: a selection of other elements other than the active selection deselects the active selection and makes a new selection. This avoids having to manually deselect the previous weld if several welds are necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/9OB9bnfQp8U&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;average_weld&quot;&gt;Average Weld&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/average_weld_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The average weld tool lets you define a zone of influence, or distance, on a
selection of points. If within the selection there are points within the distance, they
will be welded together.
&lt;/p&gt;

&lt;p&gt;
This tool is very useful after a symmetry operation, where you want to weld the
two parts together. In many cases, the points around a symmetry plane are not aligned,
and it is necessary to weld them one at a time. With this tool, you only need to select the
whole area of the plane of symmetry and to input a low value for the zone of influence,
so that only the very close points are welded.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the average weld tool, in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the points to weld.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette, input a distance value. The higher the number, the more the vertices will be welded together. The preview is updated in real time.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to finish with the tool.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/-5Ll15z5CJU&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;target_weld&quot;&gt;Target Weld&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/target_weld_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The target weld tool lets you weld a vertex or edge to another of the same
type.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/target_weld_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;target_weld_tool_example.jpg&quot; alt=&quot;target_weld_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the edge to be welded. The target selection and the final result.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select a vertex or an edge on a surface or a volume.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the target weld tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the target entity to be welded to: the selection moves and is welded to the target selection.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Target weld is not possible with multiple selections.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Target weld is not possible in the case where the result produces an edge shared by more than two polygons.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Keyboard shortcut: W&lt;/strong&gt;
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/uNeWtlx7pXw&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;sweep_surface_extrude_surface&quot;&gt;Sweep Surface &amp;amp; Extrude Surface&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_surface_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extrude_surface_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The sweep surface and extrude surface tools, in the vertex modeling tab,
let you sweep (or tube) and extrude faces, edges and vertices, either previously
selected, or once the tool is active.
&lt;/p&gt;

&lt;p&gt;
These tools let you easily make complex shapes, starting from simple ones.
The tools function the same way, only the results change depending on the options
used. They are used with the technique often called “box modeling”.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_surface_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;sweep_surface_tool_example.jpg&quot; alt=&quot;sweep_surface_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object with selected polygons. Right: the result of the sweep.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extrude_surface_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;extrude_surface_tool_example.jpg&quot; alt=&quot;extrude_surface_tool_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object with selected polygons. Right: the result of the extrusion.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the desired element to work with before or after the tool is selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the sweep surface or extrude surface tool in the Vertex Modeling tab: the selection is automatically swept or extruded.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; Several methods of sweeping and extruding are possible, by changing the defaults of the tools:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_mode_extrusion_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Extrusion: The movement of your cursor defines the height and width of the current section from the preceding one.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_mode_sweep_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Sweep: The movement of your cursor defines the height and angle of the current section from the preceding one.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_mode_axial_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Axial: The movement of your cursor defines the height of the current section from the preceding one, and keeps the same angle (creating an extension).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_mode_radial_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Radial: The movement of your cursor defines the width of the current section from the preceding one, keeping it at the same height (creating an inset).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click to create as many new sections as necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the tool properties palette, enter in exact numbers for the height and width of each section.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate to place the last section and finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_option_block_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Block On/Off: lets you join or not the polygons that are next to each other while sweeping or extruding.&lt;br/&gt;
&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/sweep_extrude_surface_tool_block_option_example.jpg&quot; class=&quot;media&quot; title=&quot;sweep_extrude_surface_tool_block_option_example.jpg&quot; alt=&quot;sweep_extrude_surface_tool_block_option_example.jpg&quot; /&gt;&lt;br/&gt;

Left: the original object with selected polygons. At the center, the result of the block on option.  Right: the result of the block off option.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/option_clone_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; Clone On/Off: lets you clone or not an extrusion or profile when several extrusions are made at the same time of selections that are not adjacent. Available only in full dynamic geometry mode.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/0L3njVo-CJQ&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/gCRgTC55w-M&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;tweak&quot;&gt;Tweak&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/tweak_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The tweak tool can quickly modify geometry of an object by moving its
structure. The goal of this tool is to visually refine the aspect of an object, like a
sculptor refines his sculpture.
&lt;/p&gt;

&lt;p&gt;
This tool always moves its entities according to the camera plane (parallel
to the screen).
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the tweak tool in the Vertex Modeling tab.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; If the selection mode was select object, the mode changes to select auto.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Using click-drags with the mouse, move vertices, edges or faces.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Validate the tool to finish the operation.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; The tool only works on the entity closest to the mouse cursor, and it is possible to change the selection while tweaking without leaving the tool:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Shift + Drag mouse: add items to the selection like in paint mode.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Shift+ Click: adds (toggles) item to the current selection.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Double-click on the object to reset the selection, or switch to another object (see select auto mode).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; Extend selection such as in the manipulator mode.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/e-WPhWqMjD0&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;extract&quot;&gt;Extract&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The extract tool lets you separate a selection of faces from an object, to
obtain a new object from the selected one.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/extract_tool_example.jpg&quot; class=&quot;media&quot; title=&quot;extract_tool_example.jpg&quot; alt=&quot;extract_tool_example.jpg&quot; /&gt;&lt;br/&gt;

From left to right: the selected polygons, the extracted faces and the extracted faces moved.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select faces on an object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select the extract tool in the Vertex Modeling tab: the selection is automatically converted into a new object, and subtracted from the selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; This tool does not function on edges and vertices.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;bridge&quot;&gt;Bridge&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/bridge_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The “Bridge” tool builds a connecting surface between two selections. This
tool is very useful to create surfaces joining two existing parts of an object, for
example to connect the extremity of the handle of a vase onto its base.
&lt;/p&gt;

&lt;p&gt;
If faces are selected, they will be removed and a surface will be created
between the two holes. If the object is smoothed, the bridge operation is performed
on the control shape and the result is automatically smoothed. If both selections
belong to different objects, the bridge is created and both objects are automatically
welded together into a single object.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Do a faces or edges multi-selection on an object. Note: To create a bridge with the bridge tool, you need to make two disjointed selections: the bridge tool will have no effect if two adjacent polygons are selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Take the bridge tool, located in the “Vertex Modeling” Tab: the bridge surface, connecting both selections together, is created.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Adjust the different options if necessary.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Options:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Twist: Performs a rotation of the bridge surface between both selections.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Invert: Inverts the bridge surface orientation&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Num slices: Adds cross-sections, perpendicular to the connecting surface, allowing you to refine the bridge mesh, in order to add further details to it.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The bridge tool does not work when the symmetry mode is activated on the selected object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; To select faces on distinct objects, select first both objects (Shift+click for the multi-selection), then switch to face selection mode and click on faces, which will serve as bases for the bridge, while holding the Shift key.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/QlwnH7epA4k&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/9iXgOqdnj5M&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;dissociate&quot;&gt;Dissociate&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/vertex_modeling/dissociate_tool_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
The “Dissociate” tool disjoins the object structure around an edge, a vertex
or a face. This splits, for example, two faces that share an edge and allows you to
“open” a geometry, such as to insert an eye in a face, and so on.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Select vertices, edges or faces of an object.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the Vertex Modeling tab, select the “Dissociate” tool. The selected entities are automatically disjoined.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In case of edge selection, it is necessary to select two adjacent edges to be able to dissociate the surrounding topology.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The dissociate tool does not change the visual aspect of the edited object. You will see the result of the dissociate tool once you will move parts of the dissociated geometry, to visualize the created openings.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When you dissociate a face, it is detached from the topology but still belongs to the selected object. A new object is not created.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/JdTdKVZ00-E&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
