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        <dc:date>2015-05-08T22:04:55+00:00</dc:date>
        <title>Working in 3D Space: Navigation, Working Planes and Guides</title>
        <link>/public/software/hexagon/2/referenceguide/working_in_3d_space/start</link>
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&lt;h1 id=&quot;working_in_3d_spacenavigation_working_planes_and_guides&quot;&gt;Working in 3D Space: Navigation, Working Planes and Guides&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
You will be working in a three dimensional space (XYZ). Your mouse is a two
dimensional pointing system and your computer screen can only show a flat image, so
Hexagon proposes different ways of working within these limits.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;navigation&quot;&gt;Navigation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Navigation is the movements of the virtual point of view, or camera, around
the scene. When you want to inspect your model from all angles or zoom in, you will
need to navigate in your 3D space.
&lt;/p&gt;

&lt;p&gt;
Hexagon offers three ways to navigate: by the icons in the control panel, by
the mouse and by the keyboard
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;navigation_by_the_control_panel&quot;&gt;Navigation by the Control Panel&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In the control panel at the bottom of your workspace, you will find two groups
of icons which deal with navigation:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/rotate_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon to turn your camera around the target point.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/pan_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon to pan around the scene, or displace laterally (such as camera traveling in film terminology).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/zoom_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon to zoom in and out.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Holding down the mouse button on an icon navigates directly on the icon, or
click on an icon, turning your mouse cursor into that icon, and navigate directly in the
3D Workspace by click-dragging and return to 3D manipulation by clicking on the
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/3d_trihedron_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon.
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/view_all_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon (View all) to reposition your camera, without changing its orientation, so that all the elements in the scene are visible&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/view_selection_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon (View selection) to reposition your camera so that the selection is visible&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/view_detail_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon (View detail) to let you draw with a red rectangle selector to specify the area to include in the new placement of the camera.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/custom_view_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon (Custom view) to point the camera at an element by clicking in the 3D Workspace, or by inputting coordinates in the tool properties palette. You can also use the tool option place eye in the same palette, to specify interactively or by precise&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
input, where you want to place your camera. Once you have placed your target point, or the virtual eye, Validate the tool to continue working.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;mouse_navigation&quot;&gt;Mouse Navigation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; While holding down the Alt key, click-drag with the left mouse button in the 3D Workspace to rotate the camera around the scene (like the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/rotate_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; While holding down the Alt key, click-drag with the middle mouse button in the 3D Workspace to zoom the camera in and out (like the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/zoom_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; While holding down the Alt key, click-drag with the right mouse button in the 3D Workspace to pan around the scene (like the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/pan_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Additional mouse navigation commands:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Use the mouse wheel to zoom in and out step-by-step (like the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/zoom_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon).&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click and hold the mouse wheel button to pan around the scene (like the &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/pan_camera_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon).&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remarks:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The mouse wheel zoom target is defined by the on-screen mouse cursor, while Alt key and middle mouse button will zoom in and out toward the center of the 3D Workspace.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Combine the shortcuts Alt + Ctrl and the left mouse button to rotate the camera around the current selection (object, vertices, edges or faces). You can choose the mode as default by changing the preference “Dolly around selection center”, in the “User Interface” tab, under section “Misc”.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h2 id=&quot;keyboard_navigation&quot;&gt;Keyboard Navigation&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The arrow keys turn the camera in the direction of the keys.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The arrow keys with the Alt key pressed will pan the camera in the direction of the keys.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; On the number keypad, use the &amp;#039;3&amp;#039; key to zoom in and the &amp;#039;.&amp;#039; key (Period key) to zoom out.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Finally use the &amp;#039;2&amp;#039;, &amp;#039;4&amp;#039;, &amp;#039;6&amp;#039;, &amp;#039;8&amp;#039; keys to directly view the scene from the front, left, right and back respectively. The keys &amp;#039;5&amp;#039; and &amp;#039;9&amp;#039; are the bottom and top views, respectively.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/9njbiG8oTnI&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;space_mouse_support&quot;&gt;Space Mouse Support&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
3Dconnexion motion controllers allow you to navigate more efficiently in the
3D scene while modeling.
&lt;/p&gt;

&lt;p&gt;
These devices have a single controller that transforms your movements into
camera movements.
&lt;/p&gt;

&lt;p&gt;
There are several types of motion controllers from 3Dconnexion: SpaceMouse,
SpaceBall, SpaceTraveler, Cadman, SpacePilot, and more. They are all based on the
same architecture and use the same device driver, which is supported by Hexagon.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;installation&quot;&gt;Installation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Install the software provided with the 3Dconnexion motion controller and test it with the provided tools. If needed, you can download the drivers at &lt;a href=&quot;http://www.3dconnexion.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.3dconnexion.com&quot; rel=&quot;nofollow noopener&quot;&gt;http://www.3dconnexion.com&lt;/a&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Once you have installed the 3Dconnexion software, you will be able to use the device with Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; You must first enable the device in the preference panel, located in the User Interface/Misc tab.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h3 id=&quot;camera_movements&quot;&gt;Camera Movements&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
The possible camera movements are:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pan left and right: move controller left and right.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Pan up and down: pull controller up and down.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Zoom in and out: push controller forward or pull backward.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Rotate left and right: twist controller clockwise or counterclockwise.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Rotate up and down: tilt controller forward and backward.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/3dconnexion_devices.jpg&quot; class=&quot;media&quot; title=&quot;3dconnexion_devices.jpg&quot; alt=&quot;3dconnexion_devices.jpg&quot; /&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_three_working_planes&quot;&gt;The Three Working Planes&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
To work in 3D space (to draw a profile, move an object) the proposed
method used by most 3D programs is to work always on one plane in 3D space.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;the_absolute_working_planes&quot;&gt;The Absolute Working Planes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/three_reference_grid_guides.jpg&quot; class=&quot;media&quot; title=&quot;three_reference_grid_guides.jpg&quot; alt=&quot;three_reference_grid_guides.jpg&quot; /&gt;&lt;br/&gt;

The three reference grid guides.
&lt;/p&gt;

&lt;p&gt;
By default, Hexagon lets you work in the so-called absolute planes, symbolized
in the 3D Workspace by three reference grid guides. The horizontal plane (XZ), the
vertical plane (XY) and the transversal plane (YZ).
&lt;/p&gt;

&lt;p&gt;
The axis indicator on the lower left of the 3D Workspace is the 3D trihedron.
When you move around the 3D space, you can see that the active working plane is
symbolized by a white square touching two of the axes. By default, Hexagon automatically
chooses the best working plane for your view, or the one that is the most perpendicular
to the camera position.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/3d_trihedron.jpg&quot; class=&quot;media&quot; title=&quot;3d_trihedron.jpg&quot; alt=&quot;3d_trihedron.jpg&quot; /&gt;&lt;br/&gt;

The 3D trihedron.
&lt;/p&gt;

&lt;p&gt;
You can force Hexagon to make another working plane active that is not
automatically proposed, by clicking on the faces of the 3D trihedron to work in that plane.
Click again on that same face to return to automatic mode.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;the_camera_working_plane&quot;&gt;The Camera Working Plane&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
You also might not want to work with the default XYZ planes, but with what is
called the camera plane. This can be compared to having a piece of paper that is always
held out in front of you, turning as you change your view, always staying perpendicular
to your field of view.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/default_and_camera_planes_switch_button.jpg&quot; class=&quot;media&quot; title=&quot;default_and_camera_planes_switch_button.jpg&quot; alt=&quot;default_and_camera_planes_switch_button.jpg&quot; /&gt;&lt;br/&gt;

The default and camera planes switch button.
&lt;/p&gt;

&lt;p&gt;
Activate this plane by clicking on the camera button on the manipulators
palette. Come back to the three absolute working planes by clicking on the XYZ button.
&lt;/p&gt;

&lt;/div&gt;

&lt;h3 id=&quot;specific_working_planes&quot;&gt;Specific Working Planes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In some cases you may want to work on a plane defined by the face of an object
(the side of a pyramid for example) in order to manipulate an element on this plane or
perpendicular to it.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Usage:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the &lt;em&gt;Custom plane enabled&lt;/em&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/custom_plane_enabled_button.jpg&quot; class=&quot;media&quot; title=&quot;custom_plane_enabled_button.jpg&quot; alt=&quot;custom_plane_enabled_button.jpg&quot; /&gt; button on the manipulators sub-palette.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on a face of the object corresponding to the plane you want to work in.  Hexagon changes the working plane to match it.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Click on the &lt;em&gt;Reset the working planes&lt;/em&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/reset_working_planes_button.jpg&quot; class=&quot;media&quot; title=&quot;reset_working_planes_button.jpg&quot; alt=&quot;reset_working_planes_button.jpg&quot; /&gt; button to come back to the default planes.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;em&gt;This functions:&lt;/em&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Either by “flipping” the grid guide representing the working plane &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/flip_working_plane_button.jpg&quot; class=&quot;media&quot; title=&quot;flip_working_plane_button.jpg&quot; alt=&quot;flip_working_plane_button.jpg&quot; /&gt;,&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; or by giving the impression of “flipping” the scene, with the grid guide staying the same &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/flip_scene_button.jpg&quot; class=&quot;media&quot; title=&quot;flip_scene_button.jpg&quot; alt=&quot;flip_scene_button.jpg&quot; /&gt;.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
These two actions have the same result, and you can choose whichever you are
most comfortable with.
&lt;/p&gt;

&lt;p&gt;
When you have no further use for the custom working planes, reset the planes
to the default, so that further created objects will not be created in an unwanted orientation.
&lt;/p&gt;

&lt;p&gt;
The working planes are taken into account when lines and forms are created,
or certain tools are used. The 3D manipulators is an exception. If the manipulators
are on Selection or Bbox mode, these planes are ignored. See the chapter on the 3D
Manipulators for more details.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/three_modes_of_3d_manipulators.jpg&quot; class=&quot;media&quot; title=&quot;three_modes_of_3d_manipulators.jpg&quot; alt=&quot;three_modes_of_3d_manipulators.jpg&quot; /&gt;&lt;br/&gt;

The three modes of the 3D Manipulators in the sub palette.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;d_guides&quot;&gt;3D Guides&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/3d_guides_while_drawing_polyline.jpg&quot; class=&quot;media&quot; title=&quot;3d_guides_while_drawing_polyline.jpg&quot; alt=&quot;3d_guides_while_drawing_polyline.jpg&quot; /&gt;&lt;br/&gt;

The 3D Guides while drawing a polyline.
&lt;/p&gt;

&lt;p&gt;
Hexagon uses in some cases 3D guides (two perpendicular axes) &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/grid_both_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/grid_horizontal_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; &lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/grid_vertical_axis_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;,
that can also show incremental measurements. They permit you to work precisely with
distance measurements within certain tools. They also let you restrict your work to one
axis only.
&lt;/p&gt;

&lt;p&gt;
These 3D guides are in the active working plane automatically when using
certain tools. If your camera is facing your object, Hexagon shows you only the X axis
(horizontal, in red) and the Y axis (vertical, in green) and you can apply constraints to
one axis by using the Space bar.
&lt;/p&gt;

&lt;p&gt;
The incremental measurement snap to the 3D guides can be activated by clicking on the
&lt;img src=&quot;/_media/public/software/hexagon/2/referenceguide/working_in_3d_space/snap_icon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt; icon in the control panel. When the snap is active, the lines snap to each
unit or tenth of a unit, depending on the measurement unit chosen.
&lt;/p&gt;

&lt;p&gt;
To increase or decrease the units, use the +/- keys.
&lt;/p&gt;

&lt;p&gt;
The last used axis constraint of the 3D guides will continue to apply to current
and future tools. Using the Space bar, you can flip the constraint again to the other plane,
or again to have no constraints on your cursor (the default mode).
&lt;/p&gt;

&lt;p&gt;
It is important to keep in mind the fact that the Space Bar will allow you to
apply vertical or horizontal constraints while using a tool which uses 3D Rulers, such as
drawing tools or snap/align or the symmetry tool.
&lt;/p&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/orJFoXbwLMc&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;precise_input_relative_mode_absolute_mode_origins&quot;&gt;Precise Input, Relative Mode, Absolute Mode, Origins&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Hexagon is a program which can work without constraints in a freehand style,
but can as well use precise number input, or parameters, for the majority of the tools.
&lt;/p&gt;

&lt;p&gt;
By default, Hexagon works in relative mode: all new values are defined by the
previously entered values. For certain uses, it is necessary to define an origin to your 3D
universe, which is by default in the center of the horizontal grid guide, and inputting a
value in reference to this point is referred to as absolute mode.
&lt;/p&gt;

&lt;p&gt;
Changing from relative mode to absolute mode:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In the scene properties palette, a relative/absolute icon lets you choose the mode of measurements feedback and input values.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;strong&gt;Remark:&lt;/strong&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The center of the universe can be changed from the preference panel in the Interface tab, Rulers parameters.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
</description>
    </item>
</rdf:RDF>
