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        <title>Documentation Center public:software:hexagon:2:userguide:daz_studio_bridge:single_morph_or_prop</title>
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        <dc:date>2016-10-14T20:33:41+00:00</dc:date>
        <title>Creating a Single Morph Target or Prop</title>
        <link>/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/start</link>
        <description>
&lt;h1 id=&quot;creating_a_single_morph_target_or_prop&quot;&gt;Creating a Single Morph Target or Prop&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
To use the bridge to create a single morph target:
&lt;/p&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Daz Studio, load the figure, hair, clothing item, prop, etc. that you want to modify in Hexagon.  In this example, we create a torus primitive:&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/torus_primitive.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Make sure the item is selected and choose &lt;strong&gt;File&lt;/strong&gt; &amp;gt; &lt;strong&gt;Send to Hexagon&lt;/strong&gt; from the menu or click on the &lt;strong&gt;Send to Hexagon&lt;/strong&gt; icon.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/file_send_to_hexagon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;br/&gt;
The item will be brought into Hexagon as a single mesh.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/hexagon_torus.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Hexagon, use the tools in Hexagon to modify the item, making sure that:&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; The name of each mesh remains the same. If it is changed by Hexagon, change the name back to the original name.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; No polygons/vertices are added or removed unless the mesh will be sent as a prop back into Daz Studio.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; If clothing items were brought over with the figure, they are modified to match the figure changes.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/modify_in_hexagon.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; When all modifications have been made, save the Hexagon scene file (just in case), select which items to send over to Daz Studio (just the figure, the figure and the clothing, etc.) then choose &lt;strong&gt;File&lt;/strong&gt; &amp;gt; &lt;strong&gt;Send to Daz Studio&lt;/strong&gt; from the menu.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/file_send_to_daz_studio.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;br/&gt;
&lt;span class=&quot;wrap_center wrap_round wrap_info &quot; style=&quot;width: 90%;&quot;&gt;&lt;strong&gt;Note:&lt;/strong&gt; If you close Hexagon before sending the file back to Daz Studio, a confirmation message will come up asking if you&amp;#039;d like to send the file over before closing Hexagon.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1 node&quot;&gt;&lt;div class=&quot;li&quot;&gt; In Daz Studio, the &lt;strong&gt;Action&lt;/strong&gt; dialog will come up.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/create_morph_dialog.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Action&lt;/strong&gt;: Determines how Daz Studio will interpret the incomgin data from Hexagon.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/action_for_data.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Group Path&lt;/strong&gt;: Determines what group the morph will be placed under in the Parameters tab.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/select_location.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Morph Name&lt;/strong&gt;: User defined morph name, click in field and type name of morph.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/name_morph.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Override Existing Morph?&lt;/strong&gt; If the user-defined morph name is the same as a morph already on the figure, selecting this option will replace the existing morph with the new one. Unless you are replacing a morph you made yourself, make sure this option is not selected.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Accept&lt;/strong&gt;: When selected, applies the requested action using the incoming data from Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;strong&gt;Cancel&lt;/strong&gt;: When selected, aborts the action and discards the incoming data from Hexagon.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; The import process will be finalized and after a few moments, the item in the scene will have been updated with the new morph.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Look at the &lt;strong&gt;Parameters&lt;/strong&gt; tab for the root figure (select the main figure node in the Scene tab) and you&amp;#039;ll notice that the new morph has been added where you set the group path in the import dialog. It will also be set to 0.00 by default.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/morph_in_body_params.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Changing the parameter value will apply the morph.&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/morph_dialed.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;br/&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/daz_studio_bridge/single_morph_or_prop/morph_applied.png&quot; class=&quot;media&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
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