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       <dc:date>2026-04-19T09:29:58+00:00</dc:date>
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        <dc:date>2015-07-24T02:07:31+00:00</dc:date>
        <title>Poser Clothing</title>
        <link>/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/start</link>
        <description>
&lt;h1 id=&quot;poser_clothing&quot;&gt;Poser Clothing&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Kagi.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; This tutorial has been made in Hexagon 1.2, but works the same in
Hexagon 2.
&lt;/p&gt;

&lt;p&gt;
This tutorial is based on Poser 6 and Aiko 3 from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;.  But it will work with any
Poser version and Poser / &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; characters!
&lt;/p&gt;

&lt;p&gt;
You won’t find the steps to create the model itself, but only the way to create
clothing!
&lt;/p&gt;

&lt;/div&gt;

&lt;h1 id=&quot;the_steps&quot;&gt;The Steps&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;/div&gt;

&lt;h2 id=&quot;preparing_the_poser_model&quot;&gt;Preparing the Poser Model&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step01.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We load the character and we apply the “zero position” to it, in other words all
the parts of the body must be at a zero position. One easy method is to open the “Joint
Editor” (Window &amp;gt; Joint Editor), and to click on “zero figure”.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step02.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
All the body parts are now at zero. We just need to move the feet now.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step03.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now, the model is ready to export!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;export_the_model_from_poser_to_hexagon&quot;&gt;Export the Model From Poser to Hexagon&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step04.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Then we export the character in .obj format (Wavefront). In the “Hierarchy
Window” we uncheck “Ground”.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step05.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We can export it with default export settings.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;import_the_model_in_hexagon&quot;&gt;Import the Model in Hexagon&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step06.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now we switch to Hexagon 2. We import the character, and we choose a scale
of 100.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step07.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
The character loaded, we can rename it, lock it, and save it!
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step08.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now create the model following your own method.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;preparing_the_model&quot;&gt;Preparing the Model&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step09.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
To define the textures, we use the “shading domain”. We select all the faces (or
object) to apply a domain to it.
&lt;/p&gt;

&lt;p&gt;
Tip: once the domain is created, we have to change the color, to avoid getting
some bugs in Poser later.
&lt;/p&gt;

&lt;p&gt;
We also verify the orientation of the normals of each objects, it can avoid bugs
in Poser later too.
&lt;/p&gt;

&lt;p&gt;
Once the clothing is modeled, the material domains applied, and the normals
verified, we weld all the elements composing the clothing.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step10.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now we will do the separation of each part of the clothing which will correspond
to the parts of the character’s body.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step11.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We use the Extract tool to cut the clothing (or do Cut Paste).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step12.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
To cut the clothing, we look at the groups of the character in Poser. Once this is
done, we rename each part with the name corresponding to the body part of the
character (abdomen, chest, etc.). We can use the “Group Editor” in Poser so we know the
exact names, as it is important to keep the caps. We verify the normals again, as they
may have changed.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;export_the_model_from_hexagon_to_poser&quot;&gt;Export the Model From Hexagon to Poser&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step13.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Once the clothing is correctly split and its part renamed, we can export it. We
choose the .obj format and we restore the export scale to 0.01.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step14.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now, go back to Poser, load the character and import the clothing. Uncheck “Percent
of standard figure size”, like this, so the clothing will have the correct scale. You can keep
“Centered” checked.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step15.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
The clothing appears.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;create_the_clothing_in_poser&quot;&gt;Create the Clothing in Poser&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step16.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
If it is all white, just go to the Material Room and choose each part to restore
the color.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step17.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We may need to move the clothing and fix the scale a little, if necessary. Once it’s
done, you can write the coordinates, as they will be the same for all other clothes, shoes,
pants, etc.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step18.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
With the clothing selected, we can go to the Setup Room.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step19.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step20.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We only need to load the bones of the present character, and the bones appear.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step21.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Go back to the Pose Room.
&lt;/p&gt;

&lt;p&gt;
The “prop” became a “figure” that we can now conform (Figure &amp;gt; Conform To).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_clothing/poser_clothing/step22.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Of course some adjustments are needed but the main part is done!
&lt;/p&gt;

&lt;p&gt;
And Voila.
&lt;/p&gt;

&lt;/div&gt;
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