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        <dc:date>2015-07-23T23:28:43+00:00</dc:date>
        <title>Wild Space Creature</title>
        <link>/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/start</link>
        <description>
&lt;h1 id=&quot;wild_space_creature&quot;&gt;Wild Space Creature&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Thomas Roussel.
&lt;/p&gt;

&lt;p&gt;
This tutorial, called “Wild Space Creature” will show you a basic technique
called “Box Modeling”.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; This tutorial has been made in Hexagon 1.2, but works the same in
Hexagon 2.
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_video&quot;&gt;The Video&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;iframe src=&quot;//www.youtube-nocookie.com/embed/rPEruO1ioMM&quot; height=&quot;239&quot; width=&quot;425&quot; class=&quot;vshare__center&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;
&lt;br/&gt;

&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_finished_model&quot;&gt;The Finished Model&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/wild_space_creature.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;explanation_of_the_important_steps&quot;&gt;Explanation of the Important Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step1.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
The start is simple: create a cube and apply two levels of smoothing to it.
&lt;/p&gt;

&lt;p&gt;
Next select a face from the back, then extrude it with Fast Extrude. The tool
is first selected by its icon in the Vertex Modeling tab, then from there on
by its keyboard shortcut, (&lt;strong&gt;Ctrl&lt;/strong&gt; while face is selected).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step2.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Once the body is done, it is time to put a tail on our creature.  For this, the
simplest is to use the Sweep tool. Select the back polygon, then the Sweep tool.
An extraction of the polygon appears, following your mouse moves.  With the
right click (&lt;strong&gt;Ctrl&lt;/strong&gt; click on the Mac), you can modify the size of the new section.
&lt;/p&gt;

&lt;p&gt;
Create as many sections as you want, and validate with the &lt;strong&gt;Enter&lt;/strong&gt; key.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step3.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
For creating the horns on the head, the Sweep tool is used again, but this time
with a selection of points.
&lt;/p&gt;

&lt;p&gt;
In Select points mode, select the first point, and then with Shift, select
the second.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step4.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now take the Sweep tool. Unlike the tail, which had only one polygons, the
horns are made from just two points, and Hexagon extrudes in a mirrored fashion.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step5.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
If necessary, again use the click+right during the Sweep to modify the radius
of the extrusion.
&lt;/p&gt;

&lt;p&gt;
Validate the tool at the end of the last section.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step6.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
For the feet, use the same technique as the horns: multi selection of points,
then take the Sweep tool, and modify the size with a right click.
&lt;/p&gt;

&lt;p&gt;
During the operation, press the Space bar repeatedly, to cycle through the
options of extrusion and see the results.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_figures/wild_space_creature/step7.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Now that the body is done, it is time to polish the form a bit.
&lt;/p&gt;

&lt;p&gt;
In the Tool options palette of the 3D manipulator, (Universal manipulator in
the video) activate the Soft Selection option: it lets you modify the form
with more delicacy.
&lt;/p&gt;

&lt;p&gt;
Modify the radius of inﬂuence of the soft selection, and make as many
modifications as you want, until you are happy with your creature!
&lt;/p&gt;

&lt;/div&gt;
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