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        <title>Documentation Center public:software:hexagon:2:userguide:modeling_morphs:poser_morph_targets</title>
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        <dc:date>2015-07-24T02:23:13+00:00</dc:date>
        <title>Poser Morph Targets</title>
        <link>/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/start</link>
        <description>
&lt;h1 id=&quot;poser_morph_targets&quot;&gt;Poser Morph Targets&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Kagi.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;Note:&lt;/strong&gt; This tutorial has been made in Hexagon 1.2, but works the same in Hexagon 2.
&lt;/p&gt;

&lt;p&gt;
This short tutorial will show you one of the methods available to
create Morph Targets with Hexagon for a Poser or &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt; character.
&lt;/p&gt;

&lt;p&gt;
This tutorial is based on Poser 6 and Aiko 3 from &lt;abbr title=&quot;Digital Art Zone&quot;&gt;DAZ&lt;/abbr&gt;. You won’t find the steps
to create the model itself, but you will know how to create your own morphs!
&lt;/p&gt;

&lt;/div&gt;

&lt;h2 id=&quot;the_steps&quot;&gt;The Steps&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step1.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
In Poser, load the desired character.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step2.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Export only the part you want to modify.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step3.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Export &amp;gt; Wavefront .obj and in the “Hierarchy Selection” uncheck all except
“Universe” and then only add the body part we want to modify.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step4.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
In the export settings, check “As Morph Target”.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step5.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
In Hexagon, import the object. Uncheck the merge options and don’t forget to
change the scale for a better visualization of your mesh (100 scale value).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step6.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
The object you will morph appears.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step7.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
To make the morph target active, it’s important to keep the mesh geometry
intact, which means that we can only move the faces and can’t create new ones.
So we can only move, rotate and scale them.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step8.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Once the modifications are done, you can export it. Choose the .obj format and
restore the scale (0.01). All the boxes are unchecked.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step9.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Go back to Poser, and load the character again. Select the body part you are about
to modify.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step10.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
In the properties, load the morph target.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step11.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
The new morph appears.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step12.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
You just need to modify its scale from 0 to 1 to see the changes.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_morphs/poser_morph_targets/step13.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
It’s time to play with your morph targets, and create new ones as much as you
need with the help of Hexagon!
&lt;/p&gt;

&lt;/div&gt;
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