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        <title>Documentation Center public:software:hexagon:2:userguide:modeling_props:chain</title>
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       <dc:date>2026-05-03T03:37:03+00:00</dc:date>
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        <dc:date>2015-07-24T00:44:29+00:00</dc:date>
        <title>Chain</title>
        <link>/public/software/hexagon/2/userguide/modeling_props/chain/start</link>
        <description>
&lt;h1 id=&quot;chain&quot;&gt;Chain&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
A tutorial by Orlan Lyle (Grendel).
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step1.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
From the 3d Primitive tab create a grid with six vertical polygons and 10 horizontal polygons.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step2.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Select the corner and center points shown using soft selection (keyboard shortcut F) and scale them in to form the rough shape of the link.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step3.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Continue adjusting points until the outline is in shape then select the center
points shown.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step4.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Delete the points to form the holes for the pins.
&lt;/p&gt;

&lt;p&gt;
Adjust the points around the new holes into a circular shape.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step5.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
We will now give thickness to our grid by opening the Surface modeling tab and
selecting the Thickness tool.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step6.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Select the edge loops shown and use Extract Around Edge tool found in the
Vertex modeling tab to form a tight crease when smoothing is applied.
&lt;/p&gt;

&lt;p&gt;
New in Hexagon 2 is the ability to create breaks (creases) in smoothing.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step7.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Copy and paste the link three times and position them as shown below.
Two will be inset of the others.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/step8.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Create two cylinders from the 3d Primitives tab and position them in the holes
ensuring they are long enough to pass through each side.
&lt;/p&gt;

&lt;p&gt;
Group together all the pieces we have made and weld them together using the
Weld too found in the Surface modeling tab.
&lt;/p&gt;

&lt;p&gt;
From this one unified piece you can now create a chain in any shape you require
using the same technique illustrated in the Tank Track tutorial.
&lt;/p&gt;

&lt;p&gt;
&lt;img src=&quot;/_media/public/software/hexagon/2/userguide/modeling_props/chain/chain.png&quot; class=&quot;mediacenter&quot; alt=&quot;&quot; /&gt;
&lt;/p&gt;

&lt;p&gt;
Shown above is a render of a length of chain created by replicating our single
piece along a helix.
&lt;/p&gt;

&lt;/div&gt;
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